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Yu-Gi-Oh! the Art of the Cards

Yu-Gi-Oh! the Art of the Cards
Author: UDON
Publisher: Udon Entertainment
Total Pages: 0
Release: 2017-05-09
Genre: Art
ISBN: 9781772940350

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The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".


Duel Art

Duel Art
Author: Kazuki Takahashi
Publisher: Udon Entertainment
Total Pages: 128
Release: 2015-05-12
Genre:
ISBN: 9781927925416

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It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.


Yu-Gi-Oh!

Yu-Gi-Oh!
Author: Tracey West
Publisher:
Total Pages: 0
Release: 2016-08-30
Genre: Yu-Gi-Oh (Television program)
ISBN: 9780545940757

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A guide to the characters of Yu-Gi-Oh! describe each character's relationship to Yugi, their fighting style, and their major monsters.


Yu-Gi-Oh!, Vol. 2

Yu-Gi-Oh!, Vol. 2
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 194
Release: 2013-07-09
Genre: Comics & Graphic Novels
ISBN: 142156744X

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Meet Seto Kaiba, master of the world's most dangerous collectible card game. When Kaiba discovers that Yugi's grandfather owns the incredibly rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it...even if he has to duel with Yugi's dark alter-ego Yu-Gi-Oh! Then, an Egyptian museum exhibit brings with it an unwelcome visitor: Shadi, the mystical Keeper of the Millennium Items, whose bloodline has guarded the tombs of Egypt for 3,000 years. Recognizing Yu-Gi-Oh as his only rival, he puts him to the test to see who is the true King of Games... -- VIZ Media


Road of the King

Road of the King
Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
Total Pages: 470
Release: 2016-03-10
Genre:
ISBN: 9781523990719

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This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.


Probability and Programming to Excel at Yu-Gi-Oh!

Probability and Programming to Excel at Yu-Gi-Oh!
Author: Asiel Corpus
Publisher: Independently Published
Total Pages: 196
Release: 2021-07-18
Genre:
ISBN:

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Are you a Yu-Gi-Oh! duelist looking to take your game to the next level? Would you like to know in advance if your strategy is leading you to success? Do you wish there was a way to test and evaluate a thousand Yu-Gi-Oh! hands in a matter of seconds? If you answered yes to any of these questions, then follow me through these pages to discover probability and programming skills that you can immediately apply to separate yourself from the average duelists. Some things you will learn in this book are: The history of Yu-Gi-Oh! Trading Card Game through almost 2 decades of duels. Mathematics and probability lessons to evaluate the consistency of your Yu-Gi-Oh! strategies. Programming experience and full codes that you can immediately apply to simulate thousands of Yu-Gi-Oh! hands in a matter of seconds. Techniques to predict the performance of your favorite strategy in a tournament or against the possible disruptions of the opponent. A new way to visualize the interactions that exist among the cards in your deck. Even more! This knowledge will evolve the way you prepare for a Yu-Gi-Oh! tournament. All you need to get it are basic mathematics, a computer, and the will to succeed. Previous programming experience is not needed. Your move


Yu-Gi-Oh! Trading Card Game

Yu-Gi-Oh! Trading Card Game
Author: Stephen Stratton
Publisher: Prima Games
Total Pages: 184
Release: 2005-07-19
Genre: Antiques & Collectibles
ISBN: 9780761551621

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Gotta duel? Gotta have this guide! ·Complete stats for every card—over 2,000 cards total! ·Details on all starter decks, boosters, and promo cards, including the all-new GX cards! ·Find cards fast with the alphabetical card index ·Full set of official rules includes tips on preparing for duels, game card types, gameplay phases, and a glossary ·The most up-to-date card catalog, perfect for beginners and master duelists alike


Yu-Gi-Oh!, Vol. 5

Yu-Gi-Oh!, Vol. 5
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 202
Release: 2004-05-19
Genre: Comics & Graphic Novels
ISBN: 9781591163244

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Yugi, Jonouchi, and Anzu have survived Kaiba's deadly theme park, but now they're faced with the two Kaiba brothers, heirs of the biggest game empire in Japan.


YU-GI-OH!, Vol. 1 (Collector's Edition)

YU-GI-OH!, Vol. 1 (Collector's Edition)
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 0
Release: 2008-09-16
Genre: Comics & Graphic Novels
ISBN: 9781421525792

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Best selling VIZ series Yu-Gi-Oh!, Volume 1 now reissued in an amazing fan-desirable collector's edition! Special edition features larger trim, sturdy deluxe hardcover binding and protective dust cover. Both new and collector fans will admire this edition. Invisible in the back of the class, 10th-grade loner Yugi always had his head in some game - until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharaohs! Awakened after 3,000 years, the King of Games possesses Yugi, recklessly challenging evildoers to the Shadow Games, where even the most ordinary bet may result in weirdness beyond belief ... and the loser losing their mind! Who will win the Game of Silence? Who will win the Game of One Digit - Yugi's thumb or a violent criminal's finger on the trigger of a gun? And what about the Game of Air Hockey With Explosives Over a Hot Stove? This exciting mega-hit is printed in the original right-to-left Japanese format. Let the games begin!


Yu-Gi-Oh!: Duelist, Vol. 10

Yu-Gi-Oh!: Duelist, Vol. 10
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 196
Release: 2013-09-03
Genre: Comics & Graphic Novels
ISBN: 1421569337

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Trapped inside the Black Crown Game Store by his family's sworn enemy, Yugi must win a game of "Dungeon Dice Monsters" or lose the Millennium Puzzle forever! Then, a mysterious Egyptian woman comes to Japan with a strange prophecy. Could the collectible card game "Duel Monsters" really be of ancient Egyptian origin? But Ishizu Ishtar has come to deliver more than information. "The God of the Obelisk" is one of the three most powerful cards in the world...and she's giving it to Seto Kaiba! -- VIZ Media