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You Are Not a Gadget

You Are Not a Gadget
Author: Jaron Lanier
Publisher: Vintage
Total Pages: 242
Release: 2010-01-12
Genre: Technology & Engineering
ISBN: 0307593142

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A NATIONAL BESTSELLER A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.


Dawn of the New Everything

Dawn of the New Everything
Author: Jaron Lanier
Publisher: Henry Holt & Company
Total Pages: 369
Release: 2017-11-21
Genre: Biography & Autobiography
ISBN: 1627794093

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The guru of virtual reality looks back at the unique experiences that formed his vision for the future of technology With a singular voice and perspective, Lanier who The New York Times calls "daringly original . . . a major wizard in the futurist circus. He is the father of virtual reality in the gaudy, reputation-burnishing way that Michael Jackson was the king of pop" considers the future of virtual technology in a book that blends memoir with ideas. He tells the wild story of his own relationship with technology by starting from the beginning. The son of Jewish immigrants and concentration camp survivors, raised in the UFO territory of New Mexico, he lost his mother at a young age and built a geodesic dome with his father in the desert. He worked as a goatherd and midwife, attended college before graduating high school, transferred to and failed out of a tony northeast liberal arts college, played music for money on the streets of New York, and eventually landed in Silicon Valley at the dawn of the first tech boom where he suddenly became rich. This crazy course to becoming a world renowned technology guru informs Lanier's optimism about virtual reality--the technology he has been immersed in from its very start. While he has been very critical of social media and other manifestations of technology, he believes that virtual reality can actually make our lives richer and fuller.Dawn of the New Everything is ultimately a look at what it means to be human in the dawn of unprecedented technological possibility.


What Technology Wants

What Technology Wants
Author: Kevin Kelly
Publisher: Penguin
Total Pages: 417
Release: 2011-09-27
Genre: Technology & Engineering
ISBN: 0143120174

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From the author of the New York Times bestseller The Inevitable— a sweeping vision of technology as a living force that can expand our individual potential In this provocative book, one of today's most respected thinkers turns the conversation about technology on its head by viewing technology as a natural system, an extension of biological evolution. By mapping the behavior of life, we paradoxically get a glimpse at where technology is headed-or "what it wants." Kevin Kelly offers a dozen trajectories in the coming decades for this near-living system. And as we align ourselves with technology's agenda, we can capture its colossal potential. This visionary and optimistic book explores how technology gives our lives greater meaning and is a must-read for anyone curious about the future.


Who Owns the Future?

Who Owns the Future?
Author: Jaron Lanier
Publisher: Simon and Schuster
Total Pages: 448
Release: 2014-03-04
Genre: Business & Economics
ISBN: 1451654979

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Evaluates the negative impact of digital network technologies on the economy and particularly the middle class, citing challenges to employment and personal wealth while exploring the potential of a new information economy.


When Gadgets Betray Us

When Gadgets Betray Us
Author: Robert Vamosi
Publisher: Basic Books (AZ)
Total Pages: 242
Release: 2011-03-29
Genre: Computers
ISBN: 0465019587

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Looks at the important issues that are often overlooked in the race to find the best, fastest, and most cutting-edge technological wonders.


The Awesome, Impossible, Unstoppable Gadget

The Awesome, Impossible, Unstoppable Gadget
Author: Kevin Kelly
Publisher: Imprint
Total Pages: 40
Release: 2019-09-10
Genre: Juvenile Fiction
ISBN: 1250754461

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The Awesome, Impossible, Unstoppable Gadget is an inspiring picture book from Kevin Kelly and Rebecca Kelly about incredible inventions going haywire illustrates that with persistence, anyone can be awesome, impossible, and unstoppable. Trixie O’Toole is super-excited to be at Camp Create, where she can invent whatever she likes. But when a boy nicknamed “Professor” von Junk gets all the attention, Trixie feels left out. Still, she persists in following her own inspiration. When von Junk’s Invention Inventor goes out of control, everyone is horrified. Is Trixie’s own invention sufficiently awesome, impossible, and unstoppable to save the day? Trixie’s triumph will inspire future inventors and mad scientists to believe in themselves, and show that all good ideas deserve a chance. An Imprint Book “Bold animation-style illustrations bring Camp C.R.E.A.T.E. and its Gadgets Galore Competition to life ... An action-packed story.” —Kirkus Reviews


Pro Web Gadgets for Mobile and Desktop

Pro Web Gadgets for Mobile and Desktop
Author: Sterling Udell
Publisher: Apress
Total Pages: 373
Release: 2010-04-06
Genre: Computers
ISBN: 1430225521

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The miniature web applications known as gadgets (or widgets) are a key component of the distributed web and an ideal way to publish your content far beyond the reach of your own web site. Packaging web content and functionality into a gadget enables it to be seen anywhere from iGoogle to the iPhone—wherever the user may be, on or off the traditional web. Everyone can access your content without having to visit your web site. This book is a practical guide to building gadgets that will work everywhere, from handheld devices to any site on the web. The core methodology is to develop a single code base that will run on all platforms, multiplying the syndication opportunities for maximum return on your development investment. Extending this approach is a technique of abstracting key API calls from the various gadget platforms into a single interface layer, implemented in the book as a compact JavaScript class, allowing your gadgets full access to every platform's power without your having to rewrite your code for each. Learn the key concepts for successfully syndicating web content via gadgets. Build platform-agnostic gadgets that run on all the major web portals. Deploy your gadgets to web-enabled handheld devices.


This Book Isn't Safe

This Book Isn't Safe
Author: Colin Furze
Publisher: Penguin
Total Pages: 192
Release: 2017-09-12
Genre: Juvenile Nonfiction
ISBN: 0451478770

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Colin Furze, five-time Guinness World Record Holder and YouTube's undisputed king of crazy inventions, instructs fans and curious young inventors on how to build ten brand new wacky inventions at home with an affordable tool kit. Colin Furze's bonkers and brilliant inventions such as a homemade hoverbike, DIY Wolverine Claws, an alarm clock ejector bed, and Hoover shoes have earned him 4.5 million YouTube subscribers and more than 450 million video views. Now Colin is on a mission to inspire a new generation of budding inventors with This Book Isn't Safe! This Book Isn't Safe contains instructions on how to make ten brand new inventions with a basic at-home toolkit, alongside behind-the-scenes stories about some of Colin's greatest inventions and top secret tips and tricks straight from his invention bunker (aka a shed in his backyard in Stamford Lincolnshire).


The Gadget

The Gadget
Author: Paul Zindel
Publisher: Turtleback Books
Total Pages: 0
Release: 2003-02
Genre:
ISBN: 9780613622035

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An Army ambulance sped by. No siren, only a dome on its roof flashing red. It halted in front of the high-security Tech Area, where several men wearing silver coveralls and carrying glistening instruments rushed out. Dr. Orr and Oppenheimer walked quickly toward a rolling gurney that held a man half wrapped in an aluminum body bag. The man was shaking. Something bad had happened. Very bad. For a moment Stephen believed he was back in London. He was on the roof again, and there were bombs falling... Copyright © Libri GmbH. All rights reserved.


Cognitive Gadgets

Cognitive Gadgets
Author: Cecilia Heyes
Publisher: Harvard University Press
Total Pages: 264
Release: 2018-04-16
Genre: Psychology
ISBN: 0674985133

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How did human minds become so different from those of other animals? What accounts for our capacity to understand the way the physical world works, to think ourselves into the minds of others, to gossip, read, tell stories about the past, and imagine the future? These questions are not new: they have been debated by philosophers, psychologists, anthropologists, evolutionists, and neurobiologists over the course of centuries. One explanation widely accepted today is that humans have special cognitive instincts. Unlike other living animal species, we are born with complicated mechanisms for reasoning about causation, reading the minds of others, copying behaviors, and using language. Cecilia Heyes agrees that adult humans have impressive pieces of cognitive equipment. In her framing, however, these cognitive gadgets are not instincts programmed in the genes but are constructed in the course of childhood through social interaction. Cognitive gadgets are products of cultural evolution, rather than genetic evolution. At birth, the minds of human babies are only subtly different from the minds of newborn chimpanzees. We are friendlier, our attention is drawn to different things, and we have a capacity to learn and remember that outstrips the abilities of newborn chimpanzees. Yet when these subtle differences are exposed to culture-soaked human environments, they have enormous effects. They enable us to upload distinctively human ways of thinking from the social world around us. As Cognitive Gadgets makes clear, from birth our malleable human minds can learn through culture not only what to think but how to think it.