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XNA 3.0 Game Programming Recipes

XNA 3.0 Game Programming Recipes
Author: Riemer Grootjans
Publisher: Apress
Total Pages: 663
Release: 2009-05-26
Genre: Computers
ISBN: 1430218568

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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.


XNA 2.0 Game Programming Recipes

XNA 2.0 Game Programming Recipes
Author: Riemer Grootjans
Publisher: Apress
Total Pages: 638
Release: 2008-09-20
Genre: Computers
ISBN: 1430205148

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In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.


Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming
Author: Bruno Evangelista
Publisher: Apress
Total Pages: 437
Release: 2009-05-31
Genre: Computers
ISBN: 1430218185

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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.


Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook
Author: Luke Drumm
Publisher: Packt Publishing Ltd
Total Pages: 522
Release: 2012-06-25
Genre: Computers
ISBN: 1849691991

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Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.


Beginning XNA 2.0 Game Programming

Beginning XNA 2.0 Game Programming
Author: Alexandre Santos Lobao
Publisher: Apress
Total Pages: 456
Release: 2010-11-16
Genre: Computers
ISBN: 9781430221777

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XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres.


Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook
Author: Zheng Yang
Publisher: Packt Publishing Ltd
Total Pages: 656
Release: 2012-02-16
Genre: Computers
ISBN: 1849691215

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This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects


Windows Phone 7 Recipes

Windows Phone 7 Recipes
Author: Fabio Claudio Ferracchiati
Publisher: Apress
Total Pages: 364
Release: 2011-07-21
Genre: Computers
ISBN: 1430233729

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Developers are racing to discover how to develop for Windows Phone 7—and there is no quicker resource to help you get up to speed than Windows Phone 7 Recipes. This book covers all aspects of development, configuration, testing, and distribution, with detailed code samples and rapid walkthroughs to support you every step of the way. You'll find recipes that unlock advanced user interface development, data storage and retrieval, integration with cloud services, adding media and location-based services, and working with Silverlight and Expression Blend. Learn to use sensors such as the camera, GPS, and accelerometer to build cutting-edge applications. Manage the new way to interact with applications using the gestures library both from the XNA Framework library and the Silverlight Windows Phone Toolkit library.


Windows Phone Recipes

Windows Phone Recipes
Author: Fabio Claudio Ferracchiati
Publisher: Apress
Total Pages: 485
Release: 2012-02-02
Genre: Computers
ISBN: 1430241381

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Windows Phone 7.5 (code-named Mango) marks a significant upgrade to Microsoft’s smartphone products. Packed with sophisticated new features and functionality, the device is a .NET developer’s dream, easily programmable using Silverlight, XNA and C#. Windows Phone Recipes utilizes a proven problem-solution approach, providing a concise guide to all the phone’s features in recipe book format. First, the problem you're facing is identified. Then, a clear explanation of the solution is given, supported by a fully-worked code sample that demonstrates the feature in action. All aspects of development, configuration, testing, and distribution are covered. You'll find recipes that unlock advanced user interface features, deal with data storage, integrate with cloud services, add media and location services, and much more. It's everything you'll need to put a professional polish on your Windows Phone 7.5 applications!


Entertainment Computing and Serious Games

Entertainment Computing and Serious Games
Author: Ralf Dörner
Publisher: Springer
Total Pages: 549
Release: 2016-10-05
Genre: Computers
ISBN: 3319461524

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.


User Interface Programming for Games

User Interface Programming for Games
Author: Luis Sempe
Publisher: Sempe Media
Total Pages: 374
Release: 2014-10-23
Genre:
ISBN: 9780992149109

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The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind. As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe. User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game. The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.