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XNA 2.0 Game Programming Recipes

XNA 2.0 Game Programming Recipes
Author: Riemer Grootjans
Publisher: Apress
Total Pages: 638
Release: 2008-09-20
Genre: Computers
ISBN: 1430205148

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In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.


XNA 3.0 Game Programming Recipes

XNA 3.0 Game Programming Recipes
Author: Riemer Grootjans
Publisher: Apress
Total Pages: 663
Release: 2009-05-26
Genre: Computers
ISBN: 1430218568

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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.


Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook
Author: Luke Drumm
Publisher: Packt Publishing Ltd
Total Pages: 522
Release: 2012-06-25
Genre: Computers
ISBN: 1849691991

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Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.


Natural User Interfaces in Medical Image Analysis

Natural User Interfaces in Medical Image Analysis
Author: Marek R. Ogiela
Publisher: Springer
Total Pages: 296
Release: 2014-06-07
Genre: Computers
ISBN: 3319078003

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This unique text/reference highlights a selection of practical applications of advanced image analysis methods for medical images. The book covers the complete methodology for processing, analysing and interpreting diagnostic results of sample CT images. The text also presents significant problems related to new approaches and paradigms in image understanding and semantic image analysis. To further engage the reader, example source code is provided for the implemented algorithms in the described solutions. Features: describes the most important methods and algorithms used for image analysis; examines the fundamentals of cognitive computer image analysis for computer-aided diagnosis and semantic image description; presents original approaches for the semantic analysis of CT perfusion and CT angiography images of the brain and carotid artery; discusses techniques for creating 3D visualisations of large datasets; reviews natural user interfaces in medical imaging systems, including GDL technology.


Professional XNA Programming

Professional XNA Programming
Author: Benjamin Nitschke
Publisher: John Wiley & Sons
Total Pages: 602
Release: 2008-02-26
Genre: Computers
ISBN: 0470261285

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Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.


Beginning XNA 2.0 Game Programming

Beginning XNA 2.0 Game Programming
Author: Alexandre Santos Lobao
Publisher:
Total Pages: 429
Release: 2008
Genre: Computer games
ISBN:

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Provides information on creating games for the Xbox 360 and Microsoft Windows using Microsoft XNA.


Microsoft XNA Game Studio 4.0

Microsoft XNA Game Studio 4.0
Author: Rob Miles
Publisher: Pearson Education
Total Pages: 635
Release: 2011-01-15
Genre: Computers
ISBN: 0735660255

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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals—and increase the challenge with each chapter Write code to create and control game behavior Build your game’s display—from graphics and text to lighting and 3-D effects Capture and cue sounds Process input from keyboards and gamepads Create features for one or multiple players Tweak existing games—and invent totally new ones


Windows Phone Recipes

Windows Phone Recipes
Author: Fabio Claudio Ferracchiati
Publisher: Apress
Total Pages: 485
Release: 2012-02-02
Genre: Computers
ISBN: 1430241381

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Windows Phone 7.5 (code-named Mango) marks a significant upgrade to Microsoft’s smartphone products. Packed with sophisticated new features and functionality, the device is a .NET developer’s dream, easily programmable using Silverlight, XNA and C#. Windows Phone Recipes utilizes a proven problem-solution approach, providing a concise guide to all the phone’s features in recipe book format. First, the problem you're facing is identified. Then, a clear explanation of the solution is given, supported by a fully-worked code sample that demonstrates the feature in action. All aspects of development, configuration, testing, and distribution are covered. You'll find recipes that unlock advanced user interface features, deal with data storage, integrate with cloud services, add media and location services, and much more. It's everything you'll need to put a professional polish on your Windows Phone 7.5 applications!


Direct3D Rendering Cookbook

Direct3D Rendering Cookbook
Author: Justin Stenning
Publisher: Packt Publishing Ltd
Total Pages: 681
Release: 2014-01-20
Genre: Computers
ISBN: 1849697116

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This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.