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Worlds in the Making

Worlds in the Making
Author: Svante Arrhenius
Publisher:
Total Pages: 258
Release: 1908
Genre: Cosmogony
ISBN:

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Worlds in the making: The evolution of the universe

Worlds in the making: The evolution of the universe
Author: Svante Arrhenius
Publisher: Good Press
Total Pages: 201
Release: 2023-07-10
Genre: Fiction
ISBN:

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"Worlds in the making: The evolution of the universe" by Svante Arrhenius (translated by H. Borns). Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.


Worlds in the Making - The Evolution of the Universe

Worlds in the Making - The Evolution of the Universe
Author: Svante Arrhenius
Publisher: Trollope Press
Total Pages: 246
Release: 2010-06
Genre:
ISBN: 1446007588

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Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.


Making Worlds

Making Worlds
Author: Claudia Breger
Publisher: Columbia University Press
Total Pages: 474
Release: 2020-04-14
Genre: Performing Arts
ISBN: 0231550693

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The twenty-first century has witnessed a resurgence of economic inequality, racial exclusion, and political hatred, causing questions of collective identity and belonging to assume new urgency. In Making Worlds, Claudia Breger argues that contemporary European cinema provides ways of thinking about and feeling collectivity that can challenge these political trends. Breger offers nuanced readings of major contemporary films such as Michael Haneke’s The White Ribbon, Alejandro González Iñárritu’s Biutiful, Fatih Akın’s The Edge of Heaven, Asghar Farhadi’s A Separation, and Aki Kaurismäki’s refugee trilogy, as well as works by Jean-Luc Godard and Rainer Werner Fassbinder. Through a new model of cinematic worldmaking, Breger examines the ways in which these works produce unexpected and destabilizing affects that invite viewers to imagine new connections among individuals or groups. These films and their depictions of refugees, immigrants, and communities do not simply counter dominant political imaginaries of hate and fear with calls for empathy or solidarity. Instead, they produce layered sensibilities that offer the potential for greater openness to others’ present, past, and future claims. Drawing on the work of Latour, Deleuze, and Rancière, Breger engages questions of genre and realism along with the legacies of cinematic modernism. Offering a rich account of contemporary film, Making Worlds theorizes the cinematic creation of imaginative spaces in order to find new ways of responding to political hatred.


Worldmaking

Worldmaking
Author: Tom Clark
Publisher: John Benjamins Publishing Company
Total Pages: 235
Release: 2017-01-19
Genre: Literary Criticism
ISBN: 9027266166

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In 1978, Nelson Goodman explored the relation of “worlds” to language and literature, formulating the term, “worldmaking” to suggest that many other worlds can as plausibly exist as the “world” we know right now. We cannot catch or know “the world” as such: all we can catch are the world versions - descriptions, views or workings of the world – that are expressed in symbolic systems (words, music, dancing, visual representations). Over the twenty-five years since then, creative works have played a crucial role in realigning, reshaping and renegotiating our understandings of how worlds can be made and preserved in the face of globalizing trends. The volume is divided into three sections, each engaging with worlds as malleable constructs. Central to all of the contributions is the question: how can we understand the relationships between natural, political, cultural, fictional, literary, linguistic and virtual worlds, and why does this matter?


Between Worlds

Between Worlds
Author: Bill Richardson
Publisher: Penguin
Total Pages: 326
Release: 2007-03-16
Genre: Biography & Autobiography
ISBN: 1440628963

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Bill Richardson, the governor of New Mexico, may be the most charismatic figure in the Democratic Party today and one of its best natural politicians whose name isn't Bill Clinton. He is the man Colin Powell has called for advice, and the man George Stephanopoulos once called the Red Adair of diplomacy in homage to his ability to put out international fires. He has been nominated four times for the Nobel Peace Prize and is counted as one of our most knowledgeable politicians on Iraq and Saddam Hussein; on Afghanistan, the Taliban, and Al-Qaeda; on North Korea; on energy policy; on Latin American affairs; on domestic politics; and on Hispanic America. Richardson's background as the son of an American businessman father and a Mexican mother has offered him an unusual starting point from which to seek a life in public service, but one of his most interesting roles has been that of global troubleshooter. What he has to say about how to negotiate to get what you want shows his true colors: He can be blunt, but charming; tough, but respectful; realistic, but hopeful. Through his work as a hostage negotiator sitting across the table from the likes of Saddam Hussein, Fidel Castro, and many others-as well as his toil on Capitol Hill, in the United Nations, and New Mexico's state government-he has learned the vital importance of preparation: know as much as possible about your adversary; test your partner's truthfulness; know how much you can concede; never lie and always be direct. Between Worlds is the surprising story of one of our most seasoned and captivating national figures.


Making Virtual Worlds

Making Virtual Worlds
Author: Thomas Malaby
Publisher: Cornell University Press
Total Pages: 176
Release: 2011-01-15
Genre: Social Science
ISBN: 0801457750

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The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.


Making Social Worlds

Making Social Worlds
Author: W. Barnett Pearce
Publisher: John Wiley & Sons
Total Pages: 272
Release: 2009-02-09
Genre: Social Science
ISBN: 0470766409

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Making Social Worlds: A Communication Perspective offers the most accessible introduction to the tools and concepts of CMM – Coordinated Management of Meaning – one of the groundbreaking theories of speech communication. Draws upon advances in research for the most up-to-date concepts in speech communication Defines the 'critical moments' of communication for students and practitioners; encouraging us to view communication as a two-sided process of coordinating actions and making/managing meanings Questions how we can intervene in dangerous or undesirable patterns of communication that will result in better social worlds


Making Videogames

Making Videogames
Author: Duncan Harris
Publisher: National Geographic Books
Total Pages: 0
Release: 2022-06-28
Genre: Games & Activities
ISBN: 050002314X

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An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.


Worlds Made by Words

Worlds Made by Words
Author: Anthony Grafton
Publisher: Harvard University Press
Total Pages: 438
Release: 2009
Genre: Education
ISBN: 9780674032576

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Italian cinemas after the war were filled by audiences who had come to watch domestically-produced films of passion and pathos. These highly emotional and consciously theatrical melodramas posed moral questions with stylish flair, redefining popular ways of feeling about romance, family, gender, class, Catholicism, Italy, and feeling itself. The Operatic and the Everyday in Postwar Italian Film Melodrama argues for the centrality of melodrama to Italian culture. It uncovers a wealth of films rarely discussed before including family melodramas, the crime stories of neorealismo popolare and opera films, and provides interpretive frameworks that position them in wider debates on aesthetics and society. The book also considers the well-established topics of realism and arthouse auteurism, and re-thinks film history by investigating the presence of melodrama in neorealism and post-war modernism. It places film within its broader cultural context to trace the connections of canonical melodramatists like Visconti and Matarazzo to traditions of opera, the musical theatre of the sceneggiata, visual arts, and magazines. In so doing it seeks to capture the artistry and emotional experiences found within a truly popular form.