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Word Nerd: Dispatches from the Games, Grammar, and Geek Underground

Word Nerd: Dispatches from the Games, Grammar, and Geek Underground
Author: John D. Williams
Publisher: W. W. Norton & Company
Total Pages: 256
Release: 2015-06-22
Genre: Games & Activities
ISBN: 0871407744

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In this zany, one-of-a-kind memoir, former executive director of the National SCRABBLE Association John D. Williams Jr. brings to life the obsessions, madness, and glory of the SCRABBLE® culture—from living-room players to world champions. Beginning his career on a lark as a freelance contributor to SCRABBLE News, John D. Williams fell down a rabbit hole inhabited by gamers, geeks, and the grammar police. For twenty-five years, as the executive director of the National SCRABBLE Association, Williams served as the official spokesperson for the game, and as the middleman between legions of fanatical word-game fans and the official brand. Now Word Nerd takes readers inside the byzantine, dog-eat-dog world of top tournament players, creating a piquant (seven-letter word, 68 points!) work that is part pop-cultural history, part anthropological study. Indeed, what Christopher Guest did for the world of dog shows in his film Best in Show, Williams does for the world of competitive word games in this funny and perfectly observed memoir. As readers will discover, Word Nerd explores anagrams, palindromes, the highest-scoring SCRABBLE plays of all time, the birth of the World SCRABBLE Championship, as well as many of the more colorful figures that inhabit this subculture. Die-hard word fans will find invaluable tips on how top players see their boards and racks to come up with the best play, how they prepare, and the psychology of tournament competition. Those uninitiated in the mysteries of SCRABBLE mania will find a delightful, madcap memoir about all the fun people have with language and how words shape our lives and culture in unexpected ways. Whether reminiscing about past national champions, detailing the controversy over efforts to purge the Official SCRABBLE Players Dictionary of all offensive words, opining on the number of vowelless words that are allowable (cmw for a Welsh deep-walled basin or nth for the ultimate degree), noting how long it takes a word to get into a dictionary, or explaining why there remain more male than female champions, Williams crafts a loving tribute to words and the games people play with them. Word Nerd will fascinate both amateurs and seasoned experts alike.


Word Nerd

Word Nerd
Author: John D Williams, Jr
Publisher: National Geographic Books
Total Pages: 0
Release: 2015-06-30
Genre: Games & Activities
ISBN: 0871407736

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In this zany, one-of-a-kind memoir, former executive director of the National SCRABBLE Association John D. Williams Jr. brings to life the obsessions, madness, and glory of the SCRABBLE® culture—from living-room players to world champions. Beginning his career on a lark as a freelance contributor to SCRABBLE News, John D. Williams fell down a rabbit hole inhabited by gamers, geeks, and the grammar police. For twenty-five years, as the executive director of the National SCRABBLE Association, Williams served as the official spokesperson for the game, and as the middleman between legions of fanatical word-game fans and the official brand. Now Word Nerd takes readers inside the byzantine, dog-eat-dog world of top tournament players, creating a piquant (seven-letter word, 68 points!) work that is part pop-cultural history, part anthropological study. Indeed, what Christopher Guest did for the world of dog shows in his film Best in Show, Williams does for the world of competitive word games in this funny and perfectly observed memoir. As readers will discover, Word Nerd explores anagrams, palindromes, the highest-scoring SCRABBLE plays of all time, the birth of the World SCRABBLE Championship, as well as many of the more colorful figures that inhabit this subculture. Die-hard word fans will find invaluable tips on how top players see their boards and racks to come up with the best play, how they prepare, and the psychology of tournament competition. Those uninitiated in the mysteries of SCRABBLE mania will find a delightful, madcap memoir about all the fun people have with language and how words shape our lives and culture in unexpected ways. Whether reminiscing about past national champions, detailing the controversy over efforts to purge the Official SCRABBLE Players Dictionary of all offensive words, opining on the number of vowelless words that are allowable (cmw for a Welsh deep-walled basin or nth for the ultimate degree), noting how long it takes a word to get into a dictionary, or explaining why there remain more male than female champions, Williams crafts a loving tribute to words and the games people play with them. Word Nerd will fascinate both amateurs and seasoned experts alike.


Word Nerd

Word Nerd
Author: John D. Williams
Publisher: National Geographic Books
Total Pages: 0
Release: 2016-07-12
Genre: Games & Activities
ISBN: 1631491903

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In this zany, one-of-a-kind memoir, former executive director of the National SCRABBLE Association John D. Williams Jr. brings to life the obsessions, madness, and glory of the SCRABBLE® culture—from living-room players to world champions. Beginning his career on a lark as a freelance contributor to SCRABBLE News, John D. Williams fell down a rabbit hole inhabited by gamers, geeks, and the grammar police. For twenty-five years, as the executive director of the National SCRABBLE Association, Williams served as the official spokesperson for the game, and as the middleman between legions of fanatical word-game fans and the official brand. Now Word Nerd takes readers inside the byzantine, dog-eat-dog world of top tournament players, creating a piquant (seven-letter word, 68 points!) work that is part pop-cultural history, part anthropological study. Indeed, what Christopher Guest did for the world of dog shows in his film Best in Show, Williams does for the world of competitive word games in this funny and perfectly observed memoir. As readers will discover, Word Nerd explores anagrams, palindromes, the highest-scoring SCRABBLE plays of all time, the birth of the World SCRABBLE Championship, as well as many of the more colorful figures that inhabit this subculture. Die-hard word fans will find invaluable tips on how top players see their boards and racks to come up with the best play, how they prepare, and the psychology of tournament competition. Those uninitiated in the mysteries of SCRABBLE mania will find a delightful, madcap memoir about all the fun people have with language and how words shape our lives and culture in unexpected ways. Whether reminiscing about past national champions, detailing the controversy over efforts to purge the Official SCRABBLE Players Dictionary of all offensive words, opining on the number of vowelless words that are allowable (cmw for a Welsh deep-walled basin or nth for the ultimate degree), noting how long it takes a word to get into a dictionary, or explaining why there remain more male than female champions, Williams crafts a loving tribute to words and the games people play with them. Word Nerd will fascinate both amateurs and seasoned experts alike.


It's All a Game

It's All a Game
Author: Tristan Donovan
Publisher: Thomas Dunne Books
Total Pages: 303
Release: 2017-05-30
Genre: Games & Activities
ISBN: 1250082722

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Renowned games expert Tristan Donovan opens the box on the incredible history and psychology of board games. With these compelling stories and characters, Donovan reveals why board games have captured hearts and minds all over the world for generations.


Everything Scrabble

Everything Scrabble
Author: Joe Edley
Publisher: Simon and Schuster
Total Pages: 452
Release: 2009-09-22
Genre: Games & Activities
ISBN: 1416561757

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Newly revised with updated new strategies and words, the classic how-to guide to one of the most popular board games of all time. First introduced to the public in the mid 1950s, Scrabble has gone on to be one of the biggest selling board games in history—and is currently gaining legions of new fans in the online world. Offering relevant game tips for both the beginner and the seasoned pro, Everything Scrabble includes basic board strategies, tips for utilizing the letter "Q" (with and without the letter "U"), the latest in high scoring words, a complete list of two-letter words that can to increase players’ scoring averages by thirty to forty points—and much more. Featuring a complete history of the game, this extensively illustrated guidebook covers all facets of the game and worldwide Scrabble culture—including tournaments, champions, and rules—and is a must have for every serious fan.


Word Freak

Word Freak
Author: Stefan Fatsis
Publisher: HMH
Total Pages: 427
Release: 2001-07-07
Genre: Games & Activities
ISBN: 0547524315

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This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.


Everything Scrabble

Everything Scrabble
Author: Joe Edley
Publisher: Gallery Books
Total Pages: 0
Release: 2018-10-02
Genre: Games & Activities
ISBN: 9781501175473

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Discover more about the classic and beloved board game Scrabble with this definitive guide featuring updated strategies, words, and more. Since its conception in the 1950s, Scrabble has been one of the bestselling board games in history and is still gaining legions of new fans every day. Now for both the beginner and seasoned pro comes the newly updated Everything Scrabble with never-before-released tips and tricks of the Scrabble trade. Featuring a complete history of the game, this extensively illustrated guidebook covers all facets of worldwide Scrabble culture—including tournaments, champions, and rules—and some of the best surefire strategies, such as the latest in high scoring words, a complete list of two-letter words that can increase players’ scoring averages by thirty to forty points, the secrets to getting better tiles, exclusive tips on how the world’s greatest players win, and more. In addition, this guide includes a special section devoted to improving anagramming skills many-fold. Beginners and intermediates will likely be surprised and amazed at how solving these puzzles will make a significant difference in your play.


Word Nerd

Word Nerd
Author: Susin Nielsen
Publisher: Random House
Total Pages: 196
Release: 2016-10-06
Genre: Juvenile Fiction
ISBN: 1448188547

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Ambrose Bukowski is a twelve-year-old with a talent for mismatching his clothes, for saying the wrong thing at the worst possible time, and for words. In short, he’s a self-described nerd. Making friends is especially hard because he and his overprotective mother, Irene, have had to move so often. And when bullies at his latest school almost kill him by deliberately slipping a peanut into his sandwich to set off his allergy, it's his mother who has the extreme reaction. From now on, Ambrose has to be home-schooled. Then Ambrose strikes up an unlikely friendship with the landlord's son, Cosmo, an ex-con who's been in prison. They have nothing in common except for Scrabble. But a small deception grows out of control when Ambrose convinces a reluctant Cosmo to take him to a Scrabble club. Could this spell disaster for Ambrose?


Is That a Word?

Is That a Word?
Author: David Bukszpan
Publisher: Chronicle Books
Total Pages: 178
Release: 2012-09-19
Genre: Games & Activities
ISBN: 1452108242

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Scrabble® aficionados may know that both "Brr" and "Brrr" are legitimate plays, but what about everyday names like Peter, Carl, and Marge? They're not listed as proper nouns, but they are certainly playable. For lovers of Scrabble®, Bananagrams®, and Words with Friends®, this lively guide helps readers make the most out of word games, packed with new ways to remember the best words alongside tips for improving game play and much more. Part strategy guide and part celebration of all things wordy, this collection of facts, tips, and surprising lists of playable words will instruct and delight the letterati.


Class

Class
Author: Paul Fussell
Publisher: Simon and Schuster
Total Pages: 212
Release: 1992
Genre: Social Science
ISBN: 0671792253

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This book describes the living-room artifacts, clothing styles, and intellectual proclivities of American classes from top to bottom.