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The Book of Word Games

The Book of Word Games
Author: David Parlett
Publisher: Echo Point Books & Media
Total Pages: 260
Release: 2012-05
Genre: Games & Activities
ISBN: 9780963878472

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If you were to imagine your ideal guide to a book of word games, who would you picture? Does an urbane, witty writer come to mind? How about a widely recognized authority and historian of games? Perhaps you'd want someone who successfully creates games himself and has written extensively on a wide variety of games? And oh what the heck let's make him British to add a bit of extra charm. Well, if that sounds like the ideal game guide, look no further. David Parlett is an internationally recognized master of games. The author of many books, including the Oxford History of Board Games and The Penguin Book of Card Games, he has also created many games including Hare & Tortoise, which has sold over 3 million copies. In "The Book of Word Games" Parlett presents a practical and entertaining guide to word games and how to play them. He offers clear and witty introductions to over 150 word games, indicating degree of difficulty, appropriate number of players, and age range (many of the games are great for the classroom or to give your kids some fun while improving their language skills). Parlett also gives a wealth of interesting etymological knowledge, including word origins, phonetic facts and interesting tidbits like the longest word in the English language. There is something for everyone, from new readers to sophisticated word connoisseurs. From well-known favorites such as Boggle and Consequences to lesser-known but equally enjoyable games such as Bacronyms and Aesop's Mission, "The Book of Word Games" presents a wide-ranging collection of word games for verbivores of all ages. "


Power Practice: Word Games, Gr. 2-3, eBook

Power Practice: Word Games, Gr. 2-3, eBook
Author: Linda Schwartz
Publisher: Creative Teaching Press
Total Pages: 129
Release: 2005-02-01
Genre: Education
ISBN: 1591989213

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Word Games Gr. 4-5

Word Games Gr. 4-5
Author: Linda Schwartz
Publisher:
Total Pages: 128
Release: 2005-02-01
Genre: Education
ISBN: 9781591981107

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Power Practice: Word Games, Gr. 4-5, eBook

Power Practice: Word Games, Gr. 4-5, eBook
Author: Linda Schwartz
Publisher: Creative Teaching Press
Total Pages: 129
Release: 2005-02-01
Genre: Education
ISBN: 1591989221

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Word Power Games - Hub Series

Word Power Games - Hub Series
Author: Gary Perkins
Publisher: CreateSpace
Total Pages: 104
Release: 2014-10-07
Genre: Games
ISBN: 9781502752383

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Welcome to the latest publication from Word Power Games (.com) and introducing the 'HUB series', a range of 5 games (HUB-25/ 36/ 49/ 64/ 81) which gets progressively larger and challenging throughout the book.The HUB is a word building and points based game and in each game there is a limited quota of letters for you to use 'each life'. You have a determined amount of lives per game in which you will introduce two to three letters creating a new word every time. Built into the grid is a numbers system - in the rows and columns - and through a keen awareness of this you will amass your points total.Playing HUB, you will need to have sharp word building skills from two letters up, as apart from creating new words you will have to extend existing words already in the grid to maximise the potential of your lives and letters introduction - and, to maximise your points total!As with all the original game types at Word Power Games the player will utilise their vocabulary and numerical skills to provide 'their own solutions' for each and every game... which means every game will be unique to them, every single time. You want a 'new' challenge? then come and play my unique word games... all of them giving you 'the power'! Try them all for free at www.wordpowergames.com & spread the WORD!


Word Games Gr. 2-3

Word Games Gr. 2-3
Author: Linda Schwartz
Publisher:
Total Pages: 128
Release: 2005-02-01
Genre: Education
ISBN: 9781591981091

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The Game of Life

The Game of Life
Author: Florence Scovel Shinn
Publisher: BEYOND BOOKS HUB
Total Pages: 3
Release: 2024-02-12
Genre:
ISBN:

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The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.


Situated Language and Learning

Situated Language and Learning
Author: James Paul Gee
Publisher: Routledge
Total Pages: 130
Release: 2012-10-02
Genre: Language Arts & Disciplines
ISBN: 1134369638

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Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.


Word Play

Word Play
Author: Vivian Lee Snodgrass
Publisher: AuthorHouse
Total Pages: 169
Release: 2013-02
Genre: Games & Activities
ISBN: 1481717472

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Word Play is a riveting book regarding an interactive game played with words and God. Inside its pages are the clues to understanding the game. The desired result from playing is to know God better. This book addresses confusion generated by the daily use of words without concern for their actual meanings, more specifically, the words used by Christians. It is a book about God and not religion. Some may discover the contents of Word Play strenuous. Word Play is designed to make readers think. There is a good chance your brain will hurt while reading Word Play. If so then I fulfilled my mission. Enlightenment from critical thinking opens the gateway to the heart. When there is clarity there is understanding and where there is understanding there is power. Word Play was written as a tool to access God's power through words. It is not a book to be taken lightly. Word Play has a new and different approach for understanding more regarding the power of words. Anyone who desires to know more about this power from God should read Word Play. The lessons learned took over two decades to receive. It took almost two years to write about them. Warning: The awareness resulting from reading Word Play may be overwhelming to some. This is not a book for children.


Speaking Management

Speaking Management
Author: Stephen Keith McGrath
Publisher: Springer Nature
Total Pages: 348
Release: 2022-01-05
Genre: Business & Economics
ISBN: 9811622132

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This book identifies ten linguistic traps in our everyday language usage and provides philosophical justification for a method of determining internally consistent definitions of groups of related terms that avoid all ten traps. Various examples and applications of this method are given throughout. The book demonstrates how the seemingly straightforward matter of our understandings of the meaning of words can have major implications for the exercise of power. This book illustrates how this insight originated from management research into project governance that found lack of agreement on the definition of that term, as well as on many other important management terms. To resolve this, the impacts of evolution, philosophy and linguistics upon our everyday language usage were investigated. The research documented in this book found that the human tool called language works well for describing physical objects but has difficulty producing a common understanding of the meaning of concepts - a problem not restricted to the management field. That field is simply a microcosm that exposes a much more widespread linguistic usage problem affecting our personal, religious and political lives; one that existed at the time of Plato and Aristotle and has laid hidden for millennia. This book includes a lexicon of 70 commonly used but confused or contested management terms, as well as a further 18 such project management terms, all developed by applying its definitional method. The terms include governance, power, ethics, leadership and their associated groups of terms. The book explores how disagreement can be resolved using these new clear definitions and extends this into an analysis of who ‘good’ ethics are good for. It also incorporates a section on “how to speak management and actually know what you are talking about”, written in the style of an ‘idiots guide’ or ‘guide for dummies’. This identifies common, everyday circumstances in which lack of agreed definitions cause avoidable confusion and provides the book’s focus on conflict dissolution rather than on conflict resolution.