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Wireless Game Development in Java with MIDP 2.0

Wireless Game Development in Java with MIDP 2.0
Author: Ralph Barbagallo
Publisher: Wordware Publishing, Inc.
Total Pages: 360
Release: 2004
Genre: Computers
ISBN: 1556229984

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This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.


Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming
Author: Michael Morrison
Publisher: Pearson Education
Total Pages: 781
Release: 2004-11-22
Genre: Computers
ISBN: 0132714922

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Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.


Micro Java Game Development

Micro Java Game Development
Author: David Fox
Publisher: Addison-Wesley Professional
Total Pages: 580
Release: 2002
Genre: Computers
ISBN: 9780672323423

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-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.


Java ME Game Programming

Java ME Game Programming
Author: John P. Flynt
Publisher: Course Technology
Total Pages: 488
Release: 2007
Genre: Computers
ISBN: 9781598633894

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A guide to the Java MIDP classes provides instructions for creating a mobile game.


Programming Wireless Devices with the Java 2 Platform

Programming Wireless Devices with the Java 2 Platform
Author: Roger Riggs
Publisher: Addison-Wesley Professional
Total Pages: 468
Release: 2003
Genre: Computers
ISBN: 9780321197986

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bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform


MIDP Style Guide for the Java 2 Platform, Micro Edition

MIDP Style Guide for the Java 2 Platform, Micro Edition
Author: Cynthia Bloch
Publisher: Addison-Wesley Professional
Total Pages: 292
Release: 2003
Genre: Computers
ISBN: 9780321198013

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This comprehensive guide to MIDP 2.O for Java developers seeks to create easy-to-use mobile games for wireless devices. It includes examples of what developers should and should not do when creating complex and interactive mobile applications.


Wireless J2ME Platform Programming

Wireless J2ME Platform Programming
Author: Vartan Piroumian
Publisher: Prentice Hall Professional
Total Pages: 408
Release: 2002
Genre: Computers
ISBN: 9780130449146

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This is a step-by-step guide to successful wireless application design and development with Sun's Java 2 Micro Edition platform. Authored by one of Sun's leading wireless application consultants, it covers every key feature of the J2ME platform, and every step of the process -- from architecture through deployment. Piroumian begins by introducing the J2ME computing platform, key terminology, basic concepts, and application development process. Next, you'll walk through creating, compiling, preparing, executing, and debugging J2ME applications. One step at a time, you'll master J2ME MIDP platform's high-level and low-level APIs, user interface components, persistent storage mechanisms, and services for networking and distributed processing. The book teaches how to build applications from the ground up, using running examples. All topics are introduced in a logical order where each concept builds upon the ones that precede it. Piroumian also covers architecture and its impact on the developer; and introduces key elements of a complete wireless solution, including gateways, Internet portal interfaces, and wireless application interfaces.


Killer Game Programming in Java

Killer Game Programming in Java
Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
Total Pages: 1000
Release: 2005-05-20
Genre: Computers
ISBN: 0596552904

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Programming Wireless Devices with the Java 2 Platform, Micro Edition

Programming Wireless Devices with the Java 2 Platform, Micro Edition
Author: Roger Riggs
Publisher: Addison-Wesley Professional
Total Pages: 394
Release: 2001
Genre: Computers
ISBN:

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Sun's J2ME'¢ Platform brings unprecedented power and platform independence to the wireless market. Sun has collaborated with virtually every wireless leader, including Motorola, Nokia, NTT DoCoMo, Palm, RIM, and Siemens. Now, a team of J2ME creators and leading-edge developers have come together to present the definitive guide to real-world J2ME development. Whether you're building next-generation cell phones, two-way pagers, personal organizers, or any other wireless device, this book delivers the specific techniques you need to succeed. Programming Wireless Devices With the J2ME'¢ Platform starts with a much-needed general introduction and technical overview of J2ME technology and standards, and presents detailed case studies demonstrating J2ME at work in actual applications. The authors introduce key J2ME standards such as Connected, Limited Device Configuration (CLDC) and Mobile Information Device Profile (MIDP); and show how to maximize performance, portability, and consistency in real-world J2ME development. For wireless developers, consumer and embedded systems engineers, and all Java developers who want to leverage their expertise in next-generation wireless application development.


Wireless Java

Wireless Java
Author: Jonathan Knudsen
Publisher:
Total Pages: 388
Release: 2003-03-04
Genre: Computers
ISBN:

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Covers the Mobile Information Device Profile 2.0 and its security features and user interface, discusses the media and game APIs, and explores performance tuning and cryptography.