Where Are You Self And Body Part Localization Using Virtual Reality Setups PDF Download

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Where are you? Self- and body part localization using virtual reality setups

Where are you? Self- and body part localization using virtual reality setups
Author: Albert van der Veer
Publisher: Logos Verlag Berlin GmbH
Total Pages: 184
Release: 2019-09-19
Genre: Psychology
ISBN: 3832549870

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This volume presents a line of original experimental studies on the bodily self, investigating where people locate themselves in their bodies and how accurate they are at localizing their body parts. So far, it was not well known whether people locate themselves in one or more specific regions of their bodies. On the other hand, some systematic distortions in indicating bodily locations were already documented. In the present studies, participants were therefore asked to indicate their self-locations, as well as the locations of several of their body parts, using a self-directed, first-person perspective pointing paradigm in various virtual reality (VR) setups (different head-mounted displays and a large-screen immersive display). Overall, participants were found to locate themselves mainly in the (upper) face and the (upper) torso. However, striking differences in self-localization were found when testing in different VR setups. Upon further investigation, these differences were found to be foremost due to inaccuracies in body part localization. When taking these inaccuracies into account, differences between setups—and also with self-localization outside of VR—largely disappear. Another striking finding was that providing participants—in between pointing phases—with information about their bodies in the form of a real-time animated self-avatar, did not make them more accurate at locating their own body parts. While manipulating their viewpoint to chest-height of their self-avatar did shift the afterwards indicated locations of their own body parts upwards, towards where they were seen on the avatar. Potential explanations for the various new findings, also from tasks outside of VR, are discussed. Taken together, this volume suggests a differential involvement of multi-sensory information processing in experienced self-location within the body and the ability to locate body parts. Self-localization seems to be less flexible, possibly because it is strongly grounded in the 'bodily senses', while body part localization appears more adaptable to the manipulation of sensory stimuli, at least in the visual modality.


Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation

Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation
Author: Diane Cleij
Publisher: Logos Verlag Berlin GmbH
Total Pages: 294
Release: 2020-01-28
Genre: Computers
ISBN: 3832550445

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Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping inherently creates mismatches between the visual and physical motion cues. Due to imperfections in the human perceptual system, not all visual/physical cueing mismatches are perceived. However, if a mismatch is perceived, it can impair the simulation realism and even cause simulator sickness. For MCA design, a good understanding of when mismatches are perceived, and ways to prevent these from occurring, are therefore essential. In this thesis a data-driven approach, using continuous subjective measures of the time-varying Perceived Motion Incongruence (PMI), is adopted. PMI in this case refers to the effect that perceived mismatches between visual and physical motion cues have on the resulting simulator realism. The main goal of this thesis was to develop an MCA-independent off-line prediction method for time-varying PMI during vehicle motion simulation, with the aim of improving motion cueing quality. To this end, a complete roadmap, describing how to measure and model PMI and how to apply such models to predict and minimize PMI in motion simulations is presented. Results from several human-in-the-loop experiments are used to demonstrate the potential of this novel approach.


The Skeptical Inquirer

The Skeptical Inquirer
Author:
Publisher:
Total Pages: 474
Release: 2007
Genre: Interplanetary voyages
ISBN:

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Human Factors in Simple and Complex Systems

Human Factors in Simple and Complex Systems
Author: Robert W. Proctor
Publisher: CRC Press
Total Pages: 676
Release: 2018-01-02
Genre: Computers
ISBN: 1482229579

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Recently, there have been a number of advances in technology, including in mobile devices, globalization of companies, display technologies and healthcare, all of which require significant input and evaluation from human factors specialists. Accordingly, this textbook has been completely updated, with some chapters folded into other chapters and new chapters added where needed. The text continues to fill the need for a textbook that bridges the gap between the conceptual and empirical foundations of the field.


Virtual Reality

Virtual Reality
Author: National Research Council
Publisher: National Academies Press
Total Pages: 557
Release: 1995-01-13
Genre: Computers
ISBN: 0309051355

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Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.


Deep Learning for Cognitive Computing Systems

Deep Learning for Cognitive Computing Systems
Author: M.G. Sumithra
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 260
Release: 2022-12-31
Genre: Computers
ISBN: 3110750619

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Cognitive computing simulates human thought processes with self-learning algorithms that utilize data mining, pattern recognition, and natural language processing. The integration of deep learning improves the performance of Cognitive computing systems in many applications, helping in utilizing heterogeneous data sets and generating meaningful insights.


Body Image and Body Schema

Body Image and Body Schema
Author: Helena de Preester
Publisher: John Benjamins Publishing
Total Pages: 364
Release: 2005-01-01
Genre: Psychology
ISBN: 9789027251985

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Therefore, this volume offers an interdisciplinary approach from the fields of neuroscience, phenomenology and psychoanalysis


The Neural Bases of Multisensory Processes

The Neural Bases of Multisensory Processes
Author: Micah M. Murray
Publisher: CRC Press
Total Pages: 800
Release: 2011-08-25
Genre: Science
ISBN: 1439812179

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It has become accepted in the neuroscience community that perception and performance are quintessentially multisensory by nature. Using the full palette of modern brain imaging and neuroscience methods, The Neural Bases of Multisensory Processes details current understanding in the neural bases for these phenomena as studied across species, stages of development, and clinical statuses. Organized thematically into nine sub-sections, the book is a collection of contributions by leading scientists in the field. Chapters build generally from basic to applied, allowing readers to ascertain how fundamental science informs the clinical and applied sciences. Topics discussed include: Anatomy, essential for understanding the neural substrates of multisensory processing Neurophysiological bases and how multisensory stimuli can dramatically change the encoding processes for sensory information Combinatorial principles and modeling, focusing on efforts to gain a better mechanistic handle on multisensory operations and their network dynamics Development and plasticity Clinical manifestations and how perception and action are affected by altered sensory experience Attention and spatial representations The last sections of the book focus on naturalistic multisensory processes in three separate contexts: motion signals, multisensory contributions to the perception and generation of communication signals, and how the perception of flavor is generated. The text provides a solid introduction for newcomers and a strong overview of the current state of the field for experts.


Methodological Advances in Experimental Philosophy

Methodological Advances in Experimental Philosophy
Author: Eugen Fischer
Publisher: Bloomsbury Publishing
Total Pages: 351
Release: 2020-09-17
Genre: Philosophy
ISBN: 135019039X

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This collection is essential reading for anyone working in experimental philosophy today, bringing together established and emerging research leaders from several areas of experimental philosophy to explore how new empirical methods can contribute to philosophical debates. Each chapter presents one or several methods new to experimental philosophy, demonstrating their application in a key area of philosophy and discussing their strengths and limitations. Methods covered include eye tracking, virtual reality technology, neuroimaging, statistical learning, and experimental economics as well as corpus linguistics, visualization techniques and data and text mining. Contributors explore their use in moral philosophy and moral psychology, epistemology, philosophy of science, metaphysics, philosophy of language, philosophy of mind and the history of ideas and offer an accessible overview of exciting innovations.