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WebGL Wizardry

WebGL Wizardry
Author: Kameron Hussain
Publisher: WebGL Wizadry
Total Pages: 0
Release: 2024-01-18
Genre: Computers
ISBN:

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Dive into the world of 3D graphics with "WebGL Wizardry: A Beginner's Guide to Interactive 3D Graphics." This comprehensive guide is your key to unlocking the potential of WebGL, the web-based graphics library that has revolutionized interactive 3D graphics on the web. Whether you're a budding programmer, an aspiring web developer, or a digital art enthusiast, this book is designed to take you on a journey from the fundamentals to the more advanced aspects of WebGL. Starting with a solid foundation, the book introduces you to the basics of WebGL and 3D graphics, ensuring even those with no prior experience can grasp the concepts easily. You'll learn about the WebGL API, how to set up a WebGL environment, and the core principles of rendering 3D graphics on the web. The early chapters focus on simple concepts, helping you build your skills step by step. As you progress, "WebGL Wizardry" delves into more complex topics. You'll explore lighting, texture, animations, and interactive elements, learning how to create visually stunning graphics and rich user experiences. The book demystifies the process of creating 3D models and environments, offering practical examples and hands-on projects. You'll be guided through developing interactive graphics, from rotating cubes to complex animations, giving you the skills to bring your creative ideas to life. A special feature of this guide is its emphasis on practical, real-world applications. You'll find case studies and examples from web design, game development, and digital art, showing you how WebGL can be applied in various contexts.


WebGL Gems

WebGL Gems
Author: Greg Sidelnikov
Publisher:
Total Pages: 397
Release: 2017-06
Genre:
ISBN: 9781521399590

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WebGL Gems is a 3D graphics programming book for game developers who wish to learn how to make games in web browsers. Each of 32 "gems" contains detailed walkthrough with complete source code.Table of ContentsGem 1 - JavaScript Canvas Initializing 2D Context Ensuring Graphics Assets Are Fully Downloaded Loading Multiple Types Of Resources Simultaneously Initializing 3D ContextGem 2 - Initializing WebGLGem 3 - Simplified WebGL Pipeline In WebGL Browser Takes Care of Double Buffering Drawing Basic Primitives And Then There Were Attributes What Exactly Is Varying? From OpenGL to WebGLGem 4 - Clearing the Screen For JavaScript PuristsGem 5 - Matrix Principles Introduction to Matrices Common 3D Matrices Model View Projection Matrix Gradual Discovery Birth of the Matrix Matrix Multiplication Multiplication Order Who Is Moving? Who Is Staying? Shadow Casting Basic Representation Translation and Rotation Starfield Demo Simple Particle Engine The Star Class Clipping Planes Starfield Demo Results Matrix Structure Sequential Order Homogeneous Coordinates Row-Major and Column-Major Matrix Notations Default Camera Position Efficient Cross-Matrix Calculations Common Cross-Matrix Operations Multiplication Tangent Metamorphosis Into Camera's View Matrix Other Common Matrix Operations Local and World Coordinate System Rotation Matrix Rotation Around Z-axis Rotation Around X-axis Rotation Around Y-axis Translation Matrix Scale Matrix Using a 3D Matrix JavaScript Library Matrix Libraries And Where To Get One Matrix Library Examples Conclusion Gem 6 - Simple Shader Example Simple Fragment Shader Shaders In a String Initializing Shader Program Multiple Shader Programs Drawing a Point Gem 7 - Drawing a Point Creating Shader Program ManagerGem 8 - Loading Shaders From Files Initializing WebGL Shaders From FilesGem 9 - Loading Shaders From Files Loading Shaders Asynchronously Waiting for Shaders to Load Cache BustingGem 10 - Drawing in SpaceGem 11 - 3D Transformations Translating Scaling 3D Transformations The Four Transformations Viewport Transformation The Viewing Transformation The Modeling Transformation The Modelview Transformation The Projection Transformation The Viewport Transformation 3D Transformation Order Gem 12 - Draw TriangleGem 13 - Vector Class Vector Class Vector Representation Adding Vectors Subtracting Vectors Multiply Vectors Division Length Cross Product Dot Product Gem 14 - Vertex-Colored Triangle Binding To a Secondary Buffer Binding One Buffer At A Time One More Thing Gem 15 - Drawing Multiple TrianglesGem 16 - Controversial Texture Image Loader Appropriate Name Textures In Global Scope One More Thing Gem 17 - Texture-Mapped Triangle Creating Shader for Texture Mapping Gem 18 - Test Cube & Other Specimina Cube Primitives.jsGem 19 - Loading Model Data from PLY Before Moving Forward LoadPLY() Source Code Pseudo Code A Word Of Caution New Level Of Complexity Depth Test ConclusionGem 20 - Imitating First Person "walking" Camera in 3D World Strafing Default DirectionAnd other Gems 21-32Greg Sidelnikov is a Game Developer and tutorial author of several software literature publication since 2003. This volume, WebGL Gems is a special book for game developers who are looking to learn WebGL. The book includes major insights into WebGL graphics library as well as several sections about how to make 2D games in WebGL on JavaScript canvas.


Wizardry Eight

Wizardry Eight
Author: Mark H. Walker
Publisher:
Total Pages: 254
Release: 2001
Genre: Computer games
ISBN:

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Stairs of the Immortal: Swords & Wizardry Edition

Stairs of the Immortal: Swords & Wizardry Edition
Author: Jay Libby
Publisher:
Total Pages: 162
Release: 2019-03-15
Genre: Games & Activities
ISBN: 9780980189841

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Fantasy setting and advanced rules for Swords & Wizardry


Handbook of Spatial Analysis in the Social Sciences

Handbook of Spatial Analysis in the Social Sciences
Author: Sergio J. Rey
Publisher: Edward Elgar Publishing
Total Pages: 589
Release: 2022-11-18
Genre: Technology & Engineering
ISBN: 1789903947

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Providing an authoritative assessment of the current landscape of spatial analysis in the social sciences, this cutting-edge Handbook covers the full range of standard and emerging methods across the social science domain areas in which these methods are typically applied. Accessible and comprehensive, it expertly answers the key questions regarding the dynamic intersection of spatial analysis and the social sciences.


JavaScript and jQuery for Data Analysis and Visualization

JavaScript and jQuery for Data Analysis and Visualization
Author: Jon Raasch
Publisher: John Wiley & Sons
Total Pages: 480
Release: 2014-12-03
Genre: Computers
ISBN: 1118847067

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Go beyond design concepts—build dynamic data visualizations using JavaScript JavaScript and jQuery for Data Analysis and Visualization goes beyond design concepts to show readers how to build dynamic, best-of-breed visualizations using JavaScript—the most popular language for web programming. The authors show data analysts, developers, and web designers how they can put the power and flexibility of modern JavaScript libraries to work to analyze data and then present it using best-of-breed visualizations. They also demonstrate the use of each technique with real-world use cases, showing how to apply the appropriate JavaScript and jQuery libraries to achieve the desired visualization. All of the key techniques and tools are explained in this full-color, step-by-step guide. The companion website includes all sample codes used to generate the visualizations in the book, data sets, and links to the libraries and other resources covered. Go beyond basic design concepts and get a firm grasp of visualization approaches and techniques using JavaScript and jQuery Discover detailed, step-by-step directions for building specific types of data visualizations in this full-color guide Learn more about the core JavaScript and jQuery libraries that enable analysis and visualization Find compelling stories in complex data, and create amazing visualizations cost-effectively Let JavaScript and jQuery for Data Analysis and Visualization be the resource that guides you through the myriad strategies and solutions for combining analysis and visualization with stunning results.


Webble Technology

Webble Technology
Author: Oksana Arnold
Publisher: Springer
Total Pages: 192
Release: 2013-05-20
Genre: Computers
ISBN: 3642388361

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This book constitutes the refereed proceedings of the First Webble World Summit, WWS 2013, held in Erfurt, Germany, in June 2013. The focus of the event is on Webble technology and its applications. The 14 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on challenging the Webble technology; Webble core technology; applications of Webble technology; outlook and vision; the big picture.


Serious Games and Edutainment Applications

Serious Games and Edutainment Applications
Author: Minhua Ma
Publisher: Springer
Total Pages: 694
Release: 2017-03-03
Genre: Computers
ISBN: 3319516450

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.


Blender 3D By Example

Blender 3D By Example
Author: Oscar Baechler
Publisher: Packt Publishing Ltd
Total Pages: 644
Release: 2020-05-29
Genre: Computers
ISBN: 1789617995

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Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender


C Programming for Arduino

C Programming for Arduino
Author: Julien Bayle
Publisher: Packt Publishing Ltd
Total Pages: 776
Release: 2013-05-17
Genre: Computers
ISBN: 1849517592

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Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.