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Web 2.0 Hot Apps, Cool Projects

Web 2.0 Hot Apps, Cool Projects
Author: Jim Holland
Publisher:
Total Pages: 256
Release: 2009
Genre: Educational technology
ISBN:

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Web 2.0 Hot Apps, Cool Projects

Web 2.0 Hot Apps, Cool Projects
Author:
Publisher:
Total Pages: 256
Release: 2010
Genre: Educational technology
ISBN: 9781589129504

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Creating Science Fair Projects with Cool New Digital Tools

Creating Science Fair Projects with Cool New Digital Tools
Author: Susan Henneberg
Publisher: The Rosen Publishing Group, Inc
Total Pages: 48
Release: 2013-12-15
Genre: Juvenile Nonfiction
ISBN: 1477718400

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A science fair project is an opportunity for teens to choose a subject of interest, investigate it using the scientific method, and share their findings. While the scientific method never goes out of date, much about science fair research and presentation has changed with the advent of digital tools. Readers learn how they can use digital tools to brainstorm a question, research and take notes, collaborate with teammates, record and organize data, and create presentations using multimedia. As required by the Common Core, readers learn to use technology to produce and publish their work and to collaborate with others.


Web 2.0 Hot Apps, Cool Projects

Web 2.0 Hot Apps, Cool Projects
Author: Jim Holland
Publisher:
Total Pages: 228
Release: 2010
Genre: Educational technology
ISBN: 9781589129016

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Web 2.0 Heroes

Web 2.0 Heroes
Author: Bradley L. Jones
Publisher: John Wiley & Sons
Total Pages: 290
Release: 2008-03-31
Genre: Computers
ISBN: 0470378956

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Web 2.0 may be an elusive concept, but one thing is certain: using the Web as merely a means of retrieving and displaying information is history. Today?s Web is immediate, interactive, innovative. It is user-controlled and community-driven. Organizations, marketers, application developers, and communicators must be ready to respond and to innovate or be left behind, and the experts featured on these pages are leading the charge. Their ideas are fresh, sometimes experimental, necessarily flexible, and always on the leading edge to prepare you for a Web where users rule.


How Cool Brands Stay Hot

How Cool Brands Stay Hot
Author: Joeri Van Den Bergh
Publisher: Kogan Page Publishers
Total Pages: 312
Release: 2016-04-03
Genre: Business & Economics
ISBN: 0749477210

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WINNER: Berry-AMA Book Award 2012 (1st edition) WINNER: Expert Marketing Magazine's Marketing Book of the Year Award 2011 (1st edition) How Cool Brands Stay Hot analyses Generations Y and Z, the most marketing savvy and advertising-critical generations yet. It reveals how millennials think, feel and behave, offering proven strategies to market to these groups more effectively and remain a relevant, appealing brand. Featuring interviews with global marketing executives of successful brands such as the BBC, Converse, Coca-Cola, eBay and MasterCard along with case studies from companies including H&M, MTV and Diesel, it guides readers in developing the right strategies to leave a lasting business impact. This fully revised 3rd edition of How Cool Brands Stay Hot goes beyond the discussion of Generation Y, expanding its reach with an entirely new chapter on Generation Z and a detailed analysis of the impact that issues such as recession, social media and mobile marketing have had on these consumers. Based on new figures, case studies and interviews, it provides a fresh take on what remain critical issues for anyone hoping to market to those who come after Generation X.


Beginning Android Web Apps Development

Beginning Android Web Apps Development
Author: Jon Westfall
Publisher: Apress
Total Pages: 277
Release: 2012-06-12
Genre: Computers
ISBN: 1430239581

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With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable!


Kindle Fire Geekery: 50 Insanely Cool Projects for Your Amazon Tablet

Kindle Fire Geekery: 50 Insanely Cool Projects for Your Amazon Tablet
Author: Guy Hart-Davis
Publisher: McGraw Hill Professional
Total Pages: 274
Release: 2012-07-16
Genre: Computers
ISBN: 0071802738

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Unleash the hidden capabilities of Amazons wildly popular Android-based tablet


Last Lecture

Last Lecture
Author: Perfection Learning Corporation
Publisher: Turtleback
Total Pages:
Release: 2019
Genre:
ISBN: 9781663608192

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The First 20 Hours

The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
Total Pages: 288
Release: 2013-06-13
Genre: Self-Help
ISBN: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.