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Visual Information For Everyday Use

Visual Information For Everyday Use
Author: Harms Zwaga
Publisher: CRC Press
Total Pages: 371
Release: 2003-09-02
Genre: Computers
ISBN: 0203212576

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Creating graphical communication for public use represents both a large industry and a fertile area for thoughtful and innovative research and development. In this collection some of the world's figures within the interdisciplinary field of public graphics have been brought together to share their wisdom and present a look at this exciting world. This text is divided into a number of sections representing the rich diversity of concerns embraced by visual information designers. The first section is devoted to these foundational issues before moving on to particular domains of interest within public graphics: user instructions; warnings; forms; tables and graphs; maps and plans; way-finding information; and graphic symbols. This book is designed as a companion for anyone concerned with visual information design, particularly in the context of everyday use. Contributions are included from ergonomists, psychologists, commercial designers and health and safety professionals. The audience reflects these contributions and is pitched at a level which allows it to provide both practical guidelines and a rigorous academic understanding of the field.


Visual Information For Everyday Use

Visual Information For Everyday Use
Author: Harms Zwaga
Publisher: CRC Press
Total Pages: 256
Release: 1998-10-31
Genre: Computers
ISBN: 9780748406715

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Creating graphical communication for public use represents both a large industry and a fertile area for thoughtful and innovative research and development. In this collection some of the world's figures within the interdisciplinary field of public graphics have been brought together to share their wisdom and present a look at this exciting world. This text is divided into a number of sections representing the rich diversity of concerns embraced by visual information designers. The first section is devoted to these foundational issues before moving on to particular domains of interest within public graphics: user instructions; warnings; forms; tables and graphs; maps and plans; way-finding information; and graphic symbols. This book is designed as a companion for anyone concerned with visual information design, particularly in the context of everyday use. Contributions are included from ergonomists, psychologists, commercial designers and health and safety professionals. The audience reflects these contributions and is pitched at a level which allows it to provide both practical guidelines and a rigorous academic understanding of the field.


Everyday Activities to Promote Visual Efficiency

Everyday Activities to Promote Visual Efficiency
Author: Ellen Trief
Publisher: American Foundation for the Blind
Total Pages: 290
Release: 2009
Genre: Children with visual disabilities
ISBN: 089128835X

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Early intervention services are essential for infants and toddlers who are visually impaired and have some functional vision that they will be able to use for everyday activities--not only to ensure their early development but also to help them learn to use their vision with maximum effectiveness, right from the start. Everyday Activities to Promote Visual Efficiency offers guiding principles for early intervention with very young children who are visually impaired and who may also have additional disabilities. This important new resource provides simple activities that can be incorporated easily by families and service providers into the everyday routines of a baby or child to facilitate early visual development and use of functional vision.


The Everyday in Visual Culture

The Everyday in Visual Culture
Author: François Penz
Publisher: Taylor & Francis
Total Pages: 237
Release: 2022-05-30
Genre: Art
ISBN: 1000569845

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This book explores how the comparative analysis of visual cultural artefacts, from objects to architecture and fiction films, can contribute to our understanding of everyday life in homes and cities around the globe. Investigating the multiple facets of the everyday, this interdisciplinary collection generates a new awareness of everyday lives across cultures and challenges our traditional understanding of the everyday by interweaving new thematic connections. It brings together debates around the analysis of the everyday in visual culture more broadly and explores the creation of innovative technological methods for comparative approaches to the study of the everyday, such as film databases, as well as the celebration of the everyday in museums. The volume is organized around four key themes. It explores the slices of everyday lives found in Visual Culture (Part I), Museums (Part II), the City (Part III) and the Home (Part IV). The book explores the growing area of the analysis of everyday life through visual culture both broadly and in depth. By building interdisciplinary connections, this book is ideal for the emerging community of scholars and students stemming from Visual Culture, Film and Media Studies, Architecture Studies and practice, Museum Studies, and scholars of Sociology and Anthropology as well as offering fresh insights into cutting-edge tools and practices for the rapidly growing field of Digital Humanities.


Visual Information Retrieval using Java and LIRE

Visual Information Retrieval using Java and LIRE
Author: Mathias Lux
Publisher: Morgan & Claypool Publishers
Total Pages: 115
Release: 2013-01-01
Genre: Computers
ISBN: 1627051945

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Visual information retrieval (VIR) is an active and vibrant research area, which attempts at providing means for organizing, indexing, annotating, and retrieving visual information (images and videos) from large, unstructured repositories. The goal of VIR is to retrieve matches ranked by their relevance to a given query, which is often expressed as an example image and/or a series of keywords. During its early years (1995-2000), the research efforts were dominated by content-based approaches contributed primarily by the image and video processing community. During the past decade, it was widely recognized that the challenges imposed by the lack of coincidence between an image's visual contents and its semantic interpretation, also known as semantic gap, required a clever use of textual metadata (in addition to information extracted from the image's pixel contents) to make image and video retrieval solutions efficient and effective. The need to bridge (or at least narrow) the semantic gap has been one of the driving forces behind current VIR research. Additionally, other related research problems and market opportunities have started to emerge, offering a broad range of exciting problems for computer scientists and engineers to work on. In this introductory book, we focus on a subset of VIR problems where the media consists of images, and the indexing and retrieval methods are based on the pixel contents of those images -- an approach known as content-based image retrieval (CBIR). We present an implementation-oriented overview of CBIR concepts, techniques, algorithms, and figures of merit. Most chapters are supported by examples written in Java, using Lucene (an open-source Java-based indexing and search implementation) and LIRE (Lucene Image REtrieval), an open-source Java-based library for CBIR.


Information Design

Information Design
Author: Alison Black
Publisher: Routledge
Total Pages: 853
Release: 2017-01-12
Genre: Business & Economics
ISBN: 1317125282

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Information Design provides citizens, business and government with a means of presenting and interacting with complex information. It embraces applications from wayfinding and map reading to forms design; from website and screen layout to instruction. Done well it can communicate across languages and cultures, convey complicated instructions, even change behaviours. Information Design offers an authoritative guide to this important multidisciplinary subject. The book weaves design theory and methods with case studies of professional practice from leading information designers across the world. The heavily illustrated text is rigorous yet readable and offers a single, must-have, reference to anyone interested in information design or any of its related disciplines such as interaction design and information architecture, information graphics, document design, universal design, service design, map-making and wayfinding.


Handbook of Warnings

Handbook of Warnings
Author: Michael S. Wogalter
Publisher: CRC Press
Total Pages: 872
Release: 2006-01-20
Genre: Technology & Engineering
ISBN: 1482289687

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A technical discussion that includes theory, research, and application, this book describes warning design standards and guidelines; aspects of law relevant to warnings such as government regulations, case/trial litigation, and the role of expert testimony in these cases; and international, health/medical, and marketing issues. Broken into thirteen


Content and Complexity

Content and Complexity
Author: Michael J. Albers
Publisher: Routledge
Total Pages: 381
Release: 2014-04-08
Genre: Art
ISBN: 1135637512

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This volume explores the issue of content in the design and presentation of information in technical communication contexts. It is intended for technical commmunication & info design scholars, students, and practitioners.


Design, User Experience, and Usability: User Experience Design for Everyday Life Applications and Services

Design, User Experience, and Usability: User Experience Design for Everyday Life Applications and Services
Author: Aaron Marcus
Publisher: Springer
Total Pages: 760
Release: 2014-06-11
Genre: Computers
ISBN: 3319076353

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The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 69 papers included in this volume are organized in topical sections on design for health; design for reading and learning; design for mobility, transport and safety; design for rural, low literacy and developing communities; design for environment and sustainability; design for human-computer symbiosis.