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Virtual Systems and Multimedia (VSMM 2001)

Virtual Systems and Multimedia (VSMM 2001)
Author: IEEE Computer Society Staff
Publisher: I E E E
Total Pages: 932
Release: 2001-11
Genre: Computers
ISBN: 9780769514024

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Papers from an October 2001 conference explore technologies and applications of enhanced environments, with a focus on the specific areas of virtual heritage, immersive art and creative technology, and virtual design in industry, architecture, and medicine. Topics include visualizing archaeological reconstruction, cemetery preservation and laser scanning, interactive TV, and a stereo vision-based augmented reality system with marker and natural feature tracking. Other topics include modeling electronic arts and ubiquitous computing in a virtual environment, design considerations for an oxygen flute, character- driven story generation in interactive storytelling, and the role of place in cyberspace. This work lacks a subject index. c. Book News Inc.


VSMM 2000

VSMM 2000
Author: Hal Thwaites
Publisher: Ios PressInc
Total Pages: 727
Release: 2000-01-01
Genre: Interactive multimedia
ISBN: 9781586031084

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This book is the result of the 6th International Conference on Virtual Systems and Multimedia-VSMM 2000. It includes papers on exciting perspectives on virtual reality for the new millennium, from technical to cultural heritage applications. There is a special section on Virtual Heritage that will explore the VR tools and applications used in Cultural, Natural and World Heritage. This has become the industry benchmark for all developments and innovations pertaining to Virtual heritage.


Virtual Systems and Multimedia

Virtual Systems and Multimedia
Author: Theodor G. Wyeld
Publisher: Springer
Total Pages: 226
Release: 2008-03-08
Genre: Computers
ISBN: 3540785663

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The 13th International Conference on Virtual Systems and Multimedia was held in Brisbane, Australia in September 2007. This was the first time that VSMM was sited in Australia. The Australian conference theme reflected the country’s cultural heritage, both recent and past – Exchange and Experience in Space and Place. Of the many papers submitted under this theme we were able to identify three core sub-themes: Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered the diverse areas of heritage site and artifact reconstruction and analysis, Australian Aboriginal cultural heritage, training, notions of spirituality, human – computer interaction in virtual environments, 3D modelling, remote collaboration and virtual agents. This made for rich, varied and lively conference session debates. Ninety-seven papers were submitted. Of these, 56 were accepted for inclusion in the general conference proceedings. Of these, 18 were further reviewed and selected for this Springer publication. The authors of these papers were invited to revise their papers following feedback from the conference before inclusion in this volume. Many people contributed to the conference. We first wish to thank the Virtual Systems and Multimedia Society, who provided strong support to the whole process of the preparation of the conference. In particular, we would like to express our thanks to Takeo Ojika, Mario Santana Quintero and Hal Thwaites for their generous support and guidance.


Critical Gaming: Interactive History and Virtual Heritage

Critical Gaming: Interactive History and Virtual Heritage
Author: Erik Champion
Publisher: Routledge
Total Pages: 232
Release: 2016-03-09
Genre: Language Arts & Disciplines
ISBN: 1317157397

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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.


Interactive Multimedia and Next Generation Networks

Interactive Multimedia and Next Generation Networks
Author: Vincent Roca
Publisher: Springer
Total Pages: 298
Release: 2004-10-26
Genre: Technology & Engineering
ISBN: 3540304932

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Interactive Distributed Multimedia Systems (IDMS) and Protocols for Mul- media Systems (PROMS) have been two successful series of international events bringing together researchers, developers and practitioners from academia and industry in all areas of multimedia systems. These two workshops successfully merged in 2003 and now constitute the MIPS workshop. After the outstanding MIPS 2003 workshop, organized in Naples, Italy, by GiorgioVentreandRobertoCanonico,fromtheUniversityofNaplesFedericoII, MIPS2004movedtoGrenoble,France. Followingthegreattradition,MIPS2004 was intended to contribute to scienti?c, strategic and practical advances in the area of distributed multimedia applications, protocols and intelligent mana- ment tools, with emphasis on their provision over novel network architectures. This is undoubtedly a rather broad area, which is con?rmed by the large range of topics that were addressed in the submitted (and accepted) papers. This year the Call for Papers attracted 74 submissions, essentially from - rope and Asia, plus a few contributions from North America, the Middle East, and Africa, for a total of 20 countries. We would like to express our warmest gratitude to all the authors, without whom organizing this event would have been impossible! Thanks to the outstanding work of the Program Committee and the ad- tional reviewers, 20 full-sized papers and 5 additional short papers were ?nally accepted, which was not an easy task. Like MIPS 2003, MIPS 2004 remained a highly selective event (33% acceptance ratio, including the short papers) which is the best warrant of a good program quality.


VSMM2004

VSMM2004
Author: Hal Thwaites
Publisher:
Total Pages: 1301
Release: 2004-11
Genre:
ISBN: 9784274906343

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