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Virtual Reality Real Estate

Virtual Reality Real Estate
Author: Pauline Clark
Publisher: Independently Published
Total Pages: 0
Release: 2023-08-21
Genre:
ISBN:

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Join us for an adventurous journey into a realm that marries the physical and digital worlds in our groundbreaking Special Report, Virtual Reality Real Estate: Exploring and Investing in the Digital World. Boasting a curious mix of tech sophistication and property essentials, this comprehensive guide demystifies the complex world of Virtual Reality Real Estate. Whether you are an enthusiast intrigued by the marvels of virtual landscapes or an investor scouting for the next big thing in realty, this report holds value for everyone. Understand the concept of virtual property and the emerging field of virtual real estate investment. Explore the benefits and challenges associated with investing in digital properties. Gain insights from industry-leading experts and successful investors in the field of virtual reality real estate. Embrace the future of real estate by learning about the current trends and forecasts. Authored by Pauline Clark, a seasoned expert with decades of experience in technology and real estate, this report simplifies the jargon, provides actionable advice, and presents everything you need to venture successfully into this brand-new frontier of virtual property. So, are you ready to step into the world of Virtual Reality Real Estate and explore the exciting opportunities it holds for the modern investor? Your guide awaits.


AR & VR for Real Estate

AR & VR for Real Estate
Author: Rakesh Kumar
Publisher: Independently Published
Total Pages: 0
Release: 2024-06-18
Genre: Computers
ISBN:

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The real estate industry has witnessed significant transformation over the past few decades, with technological advancements driving much of this change. In an era where digital interactions and immersive experiences are becoming the norm, Augmented Reality (AR) and Virtual Reality (VR) have emerged as powerful tools that are redefining how properties are marketed, sold, and experienced. AR and VR technologies offer unique opportunities to create more engaging, interactive, and efficient processes for both real estate professionals and clients. These technologies bridge the gap between imagination and reality, allowing potential buyers to experience properties in ways that were previously unimaginable. From virtual property tours to interactive floor plans and customizable interior designs, AR and VR are revolutionizing the real estate landscape. This book, "AR & VR for Real Estate," aims to explore the profound impact of these technologies on the real estate sector. It provides a comprehensive guide for real estate professionals looking to leverage AR and VR to enhance their business operations and client interactions. We will delve into the underlying technologies, explore practical applications, and examine case studies of successful implementations. Additionally, we will discuss the benefits and challenges associated with adopting AR and VR, and look ahead to future trends and innovations in this exciting field. Whether you are a real estate agent, developer, investor, or simply interested in the intersection of technology and real estate, this book will equip you with the knowledge and insights needed to navigate and thrive in this rapidly evolving industry. Join us as we embark on a journey to uncover how AR and VR are shaping the future of real estate, creating new possibilities and redefining the way we buy, sell, and experience properties.


Virtual Reality in Real Estate

Virtual Reality in Real Estate
Author: Brian Yang
Publisher:
Total Pages: 50
Release: 2017-08-29
Genre:
ISBN: 9781521976227

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Virtual Reality is used today in Real Estate, to help agents save time by showing less properties, and help buyers save time by seeing more homes. This book presents basic information at VR in real estate, and covers features profiles close to 30 incorporated companies in this space.


How Virtual Reality Is Changing Real Estate Marketing 2nd Edition

How Virtual Reality Is Changing Real Estate Marketing 2nd Edition
Author: Terry Taylor
Publisher:
Total Pages: 78
Release: 2019-08-19
Genre:
ISBN: 9781687252760

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Why is everyone saying Virtual Reality is disrupting marketing? Over 92% of all properties for sale or rental are being researched online before an agent is contacted. Prospects have been wading through thousands of identical online images and reading through spec sheets ad nauseam, and opportunities are being lost by those sticking with old methods. Savvy property marketers recognize that Virtual Reality is quickly becoming one of the most powerful methods of promotion and client attraction. This book is a primer on how the technology is disrupting property sales, rentals, hospitality and venue marketing in multiple niches. If you are looking to learn about the uses of VR and how you can use them to standout in property marketing, this book is perfect for you.


How Virtual Reality Is Changing the Real Estate Market

How Virtual Reality Is Changing the Real Estate Market
Author: Terry Taylor
Publisher:
Total Pages: 33
Release: 2017-07-09
Genre:
ISBN: 9781521794814

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With over 80% of all domestic buyers researching homes online, clients are wading through thousands of identical online images and reading through spec sheets ad nauseam, realtors recognize that Virtual Reality is quickly becoming one of the most powerful methods of promotion and client attraction.


The Implementation Strategy of Virtual & Augmented Reality for the Real Estate Industry

The Implementation Strategy of Virtual & Augmented Reality for the Real Estate Industry
Author: Kaini Huang
Publisher:
Total Pages: 107
Release: 2019
Genre:
ISBN:

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Virtual reality and augmented reality (VR/AR) are computer-generated immersive environments that can interact with users. VR/AR have been under development for 180 years, but they have yet to be adopted by the mass-market. During the whole development process, VR/AR's adoption rates have been much lower than other general-purpose technologies at the same point in time. After the popularization failure in the 1990s, VR/AR were brought back to the public by the success of Oculus, a VR startup that was acquired by Facebook in 2014. It was followed by the exploration of various applications of VR/AR to different industries. One industry that could use VR/AR is the real estate sector, due to the needs for inventing and forecasting the appearance and quality of complex projects. The real estate industry's contribution to U.S. Gross Domestic Product was approximately 15% in 2017. A tiny improvement in efficiency may result in a large growth in this industry; therefore, it is important to study the impact that VR/AR could bring to this sector as disruptive technologies. The current status of VR/AR applications show that despite the strengths and opportunities they could bring, there are still some barriers and challenges for real estate industry adoption. To document these difficulties and strategize solutions, qualitative analyses such as market research and case studies were executed in this thesis. The adoption of VR/AR is limited to date because of the high cost of equipment, inadequate hardware, the lack of attractive content and platforms, and the absence of education. It is also limited by the specific real estate industry challenges, including unknown adoption cost, unpredictable risk, inadequate support from software suppliers, vague regulations, conservative company executives, and VR/AR's disruptive impact on organizational structures. Therefore, solutions from market, policy, and academic aspects are needed to accelerate this adoption process.


The Effect of Virtual Reality on the Marketing of Residential Property

The Effect of Virtual Reality on the Marketing of Residential Property
Author: Chuyi Xiong
Publisher:
Total Pages: 0
Release: 2022
Genre:
ISBN:

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Property technology has ushered in new possibilities for the real estate industry, including the use of virtual reality (VR) technologies by real estate agents when marketing properties. Previous studies have identified factors in determining purchase intents within a virtual setting, but little is known about how such technologies affect homebuyers' purchase decisions. In this study, a family-home purchase decision-making model is used to conceptualise how VR can affect buyers' involvement in the property purchasing process. Using transaction data from Wuhan City, China, the study found that a 1% increase in the number of followers visiting an online property portal resulted in a 21% increase in physical home visits. The study also indicates that VR tours shorten the marketing time of property by 6.4% and narrow the bid-ask spread by 2%, ceteris paribus. These findings suggest that emerging property technologies such as VR can enhance the purchase decision-making process and reshape the role of the real estate agent.


Virtual Realty

Virtual Realty
Author: Lori Robertson
Publisher:
Total Pages: 182
Release: 1996
Genre: Business & Economics
ISBN: 9781884186042

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Metaverse For Beginners 2023

Metaverse For Beginners 2023
Author: Justin Sonnen
Publisher: Justin Sonnen
Total Pages: 80
Release: 2022-02-03
Genre: Business & Economics
ISBN:

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When people talk about the future, they usually mean virtual reality. The reason is that when you say "the future," most people think of science fiction, and nearly all SF takes place in a virtual space. The word metaverse is actually an old term for cyberspace–the virtual environment that exists on computers. So, you could argue that the metaverse and cyberspace are virtually the same things. The word metaverse originally meant just one thing: a synonym for the word universe. Now, it means a lot of things, some contradictory. Metaverse has the slick ring of the future around it, but in reality, it refers to past or present realities, not just a future vision. The term is thrown around so much that you can't trust what it means. What we call the metaverse might be better termed the internet-on-steroids or something more accurate and less sexy-sounding! The metaverse is a little bit like virtual reality, except not quite. It's a confusing term these days. That's because, in the 90s, Neal Stephenson (of Snow Crash fame) imagined the metaverse as a network of connected 3D spaces that users could interact with using VR goggles and haptic feedback devices. The metaverse is the general term for all digital universes being connected. We are just starting to build these worlds, and it’s easy to get sidetracked by the technologies that we’re using to build them, (which are sometimes quite new.) Just as an aside, remember how every startup in 1983 used a Commodore 64 as its main computer? Even with that amazing machine, no one really predicted anything like what the internet would become. Hey everyone, I'm doing a think piece that looks at the future of VR. I'm really interested to hear from people on this one! What would you like technology to do for you in the metaverse? What new activities and experiences do you most want developing? The main aim of this piece is to get a better understanding of what we actually want the future to be. The metaverse could be anything you imagine it to be. It's the virtual world of your imagination. By thinking about what you want it to be, you will shape it with your actions. The metaverse can't become real until someone builds it with code. Until then, the metaverse is whatever we imagine it to be while we are building it together.


3D Virtual Reality Tour in Real Estate

3D Virtual Reality Tour in Real Estate
Author: Kavitha Devi a/p Nada Rajah
Publisher:
Total Pages: 75
Release: 2008
Genre: Electronic commerce
ISBN:

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