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Virtual Reality Market Place, 1995

Virtual Reality Market Place, 1995
Author: Mecklermedia Staff
Publisher: Mecklermedia
Total Pages: 250
Release: 1995-04-01
Genre:
ISBN: 9780887369902

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Virtual Reality Market Place

Virtual Reality Market Place
Author:
Publisher:
Total Pages: 204
Release: 1993
Genre: Computer industry
ISBN:

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Handbook of Virtual Environments

Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
Total Pages: 1273
Release: 2002-01-01
Genre: Technology & Engineering
ISBN: 080583270X

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This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.


VR World

VR World
Author:
Publisher:
Total Pages: 406
Release: 1994
Genre: Multimedia systems
ISBN:

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Intelligent Virtual World

Intelligent Virtual World
Author: Timothy K. Shih
Publisher: World Scientific
Total Pages: 408
Release: 2004
Genre: Computers
ISBN: 9789812562630

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In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc


Virtual Reality Market Place 1994

Virtual Reality Market Place 1994
Author: Sandra K. Helsel
Publisher:
Total Pages: 117
Release: 1994
Genre: Business enterprises
ISBN:

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Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues

Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues
Author: Sharma, Ravi S.
Publisher: IGI Global
Total Pages: 471
Release: 2011-10-31
Genre: Computers
ISBN: 161350148X

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Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is delivered over broadband networks. With technological advances, cloud computing applications, and social networking approaches, many exciting applications are emerging to deliver this content as Interactive Digital Media (IDM). Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues presents the results of a large, industry-oriented, multi-national research program. This research seeks to discover usable business models, technology platforms, market strategies and policy frameworks for the emerging global digital economy, particularly for digital media researchers and industry entrepreneurs who wish to reach users around the world.


From the Universities to the Marketplace: The Business Ethics Journey

From the Universities to the Marketplace: The Business Ethics Journey
Author: Marilynn Fleckenstein
Publisher: Springer Science & Business Media
Total Pages: 260
Release: 2012-12-06
Genre: Philosophy
ISBN: 940091475X

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From the Universities to the Marketplace: The Business Ethics Journey arose from the awareness of the slow progression of academic theory into market practice. The contributions in this volume reflect a diversity of disciplines and approaches to research, study and teaching business ethics, such as philosophy, accounting, theology, marketing, management and finance. The contributors represent a wide variety of professional and geographical backgrounds, creating a fruitful discussion of a large number of issues related to implementation and measurement of business ethics, and feedback from all parties involved.


Virtual Reality Market Place 1993

Virtual Reality Market Place 1993
Author: Sandra K. Helsel
Publisher: Information Today Incorporated
Total Pages: 180
Release: 1992
Genre: Computers
ISBN: 9780887367953

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