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Virtual Reality Market Place

Virtual Reality Market Place
Author:
Publisher:
Total Pages: 204
Release: 1993
Genre: Computer industry
ISBN:

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Designing the Next Generation Marketplace

Designing the Next Generation Marketplace
Author: Hyo Jeong Kang
Publisher:
Total Pages: 139
Release: 2019
Genre:
ISBN:

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Virtual reality (VR) is predicted to be one of the next big retail trends that can transform the online shopping experience. Despite the surge of interest, important questions remain unanswered: how would VR change the current consumer online shopping behavior? If VR indeed has an impact on consumer behavior, what are the key explanatory factors for such an impact? For a novel interface such as VR, how do we effectively design a virtual market place that is easy to use? This dissertation explores these three questions in a series of three studies. In Study 1, I compare a website to a VR store and examine how consumer behavior varies when they use a website and a VR interface. The results of Study 1 indicate that VR can be an effective shopping means especially for visually appealing hedonic products, thereby increasing the chance of exploring a hedonically superior product over a utilitarian product. In Study 2, I investigate the mechanism underlying consumers' preference for hedonic items and purchase intention with a VR store. The results of Study 2 reveal the distinctive roles of informativeness and playfulness of a VR store in predicting a product choice and subsequent purchase intention. In the last study, I explore how to design 3D user interactions that are easy to learn and use so that consumers can have a more informative and playful VR shopping experience. I developed three different prototypes and conducted a series of user studies to evaluate each interaction design. This dissertation makes a number of theoretical and practical contributions to the broad academic fields ranging from design, marketing to human-computer interaction (HCI). Theoretically, this dissertation contributes to understanding the distinctive roles of informativeness and playfulness, two popular constructs studied in marketing and HCI research. From a practical point of view, this research finding is especially meaningful for online retailers who sell large-scale luxury or designer goods, one of the toughest product segments to sell online. The findings of this dissertation suggest that VR can help consumers to better appreciate the stylish and luxurious appeal of products by allowing shoppers to more directly experience the life-size products. Moreover, this dissertation takes a further step toward designing 3D user interactions that can help consumers to easily navigate and manipulate the product in a virtual environment. I conclude this dissertation by presenting design guidelines that can aid more natural and intuitive interaction with a virtual product. The findings from this study, all combined together, provide insights for designers to understand how to create an effective virtual reality marketplace.


The Online Marketplace Advantage

The Online Marketplace Advantage
Author: Philippe Corrot
Publisher: John Wiley & Sons
Total Pages: 232
Release: 2023-03-10
Genre: Business & Economics
ISBN: 1119864828

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Revolutionize your business with the power of marketplaces In today’s digital-first economy, marketplaces are growing at twice the rate of overall eCommerce - and proving that traditional eCommerce is no longer enough. With The Online Marketplace Advantage: Sell More, Scale Faster, and Create a World-Class Digital Customer Experience, the duo behind more than 300 of the world’s most successful marketplaces reveals the strategies every enterprise needs to take the lead. Through dozens of case studies, real-word examples, and proprietary marketplace research you’ll learn: How to turn the marketplace model into your business’ competitive advantage The make-or-break decisions for launching an industry-leading enterprise marketplace fast The best practices to achieve marketplace scale, and the most common pitfalls that separate the winners from the losers With The Online Marketplace Advantage, discover the complete playbook you need to break through with a successful, scalable marketplace strategy that puts your business on a path to unprecedented growth – permanently.


Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues

Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues
Author: Sharma, Ravi S.
Publisher: IGI Global
Total Pages: 471
Release: 2011-10-31
Genre: Computers
ISBN: 161350148X

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Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is delivered over broadband networks. With technological advances, cloud computing applications, and social networking approaches, many exciting applications are emerging to deliver this content as Interactive Digital Media (IDM). Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues presents the results of a large, industry-oriented, multi-national research program. This research seeks to discover usable business models, technology platforms, market strategies and policy frameworks for the emerging global digital economy, particularly for digital media researchers and industry entrepreneurs who wish to reach users around the world.


Virtual Reality Market Place, 1995

Virtual Reality Market Place, 1995
Author: Mecklermedia Staff
Publisher: Mecklermedia
Total Pages: 250
Release: 1995-04-01
Genre:
ISBN: 9780887369902

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Creative Self-publishing in the World Marketplace

Creative Self-publishing in the World Marketplace
Author: Marshall Chamberlain
Publisher: The Grace Publishing Group
Total Pages: 303
Release: 2004
Genre: Business & Economics
ISBN: 0974098205

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by Marshall Chamberlain, author of the Ancestor Series of Sci-Tech-Mystery-Thrillers. "An indispensable companion to the Self-Publishing Manual."-Dan Poynter. This book explains the tools and options for effectively designing, manufacturing, distributing, and promoting any book. It reveals important resources to keep informed and find vital information; teaches how to easily create a supportive, author/self-publishing website; delineates methods for designing and implementing dynamic promotion plans; and outlines the knowledge, skills, and creative thinking necessary to take control of key publishing functions, eliminate financial risks, conserve resources, and set parameters for a purposeful writing lifestyle. http: //www.gracepublishing.org.


Web Developer's Marketplace

Web Developer's Marketplace
Author: Dan Wesley
Publisher: Coriolis Group Books
Total Pages: 730
Release: 1997
Genre: Computers
ISBN:

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Over the last two years, the Web development industry has exploded, creating hundreds of new types of jobs. To help developers stay on top of the industry, Dan and Judith Wesley show how to find the best job, how to start a Web development shop, what to charge for Web development projects, and how to hire and train Web developers. The CD-ROM includes hundreds of indispensable Web development resources and tools.


Learning and the Marketplace

Learning and the Marketplace
Author: Alison Kirk
Publisher: SIU Press
Total Pages: 228
Release: 1996
Genre: Business & Economics
ISBN: 9780809320684

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Using humor as a tool, Kirk seeks to make readers think about the relationship between business and education or - learning and "real life". She combines the features of a dictionary, with its alphabetically arranged entries, and an interconnected series of essays. Adept at getting her message across, she uses illustrations to provide mental resting places that invite readers to pause and reflect. At the end of each section, she provides interlocking and recurring questions to emphasize links and advance the lines of thought. Kirk assumes there is no one way to learn. She provides both abstract and concrete as well as detached and personal approaches to such issues as diversity, competitiveness and cooperation, performance appraisal and measurement, fragmentation and integration, and the relationship of learning, working, and living. Her book can be read on a variety of levels, either piecemeal or continuously. She encourages readers to self-design their own learning, whether as individuals or as members of a discussion group using the book as their base.


Spiritual Marketplace

Spiritual Marketplace
Author: Wade Clark Roof
Publisher: Princeton University Press
Total Pages: 378
Release: 2001-07-02
Genre: Social Science
ISBN: 1400823080

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In large chain bookstores the "religion" section is gone and in its place is an expanding number of topics including angels, Sufism, journey, recovery, meditation, magic, inspiration, Judaica, astrology, gurus, Bible, prophesy, evangelicalism, Mary, Buddhism, Catholicism, and esoterica. As Wade Clark Roof notes, such changes over the last two decades reflect a shift away from religion as traditionally understood to more diverse and creative approaches. But what does this splintering of the religious perspective say about Americans? Have we become more interested in spiritual concerns or have we become lost among trends? Do we value personal spirituality over traditional religion and no longer see ourselves united in a larger community of faith? Roof first credited this religious diversity to the baby boomers in his bestselling A Generation of Seekers (1993). He returns to interview many of these people, now in mid-life, to reveal a generation with a unique set of spiritual values--a generation that has altered our historic interpretations of religious beliefs, practices, and symbols, and perhaps even our understanding of the sacred itself. The quest culture created by the baby boomers has generated a "marketplace" of new spiritual beliefs and practices and of revisited traditions. As Roof shows, some Americans are exploring faiths and spiritual disciplines for the first time; others are rediscovering their lost traditions; others are drawn to small groups and alternative communities; and still others create their own mix of values and metaphysical beliefs. Spiritual Marketplace charts the emergence of five subcultures: dogmatists, born-again Christians, mainstream believers, metaphysical believers and seekers, and secularists. Drawing on surveys and in-depth interviews for over a decade, Roof reports on the religious and spiritual styles, family patterns, and moral vision and values for each of these subcultures. The result is an innovative, engaging approach to understanding how religious life is being reshaped as we move into the next century.