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Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education
Author: Ange Anderson
Publisher: Routledge
Total Pages: 124
Release: 2019-03-20
Genre: Education
ISBN: 0429679734

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New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.


Augmented Reality and Virtual Reality in Special Education

Augmented Reality and Virtual Reality in Special Education
Author: V. Ajantha Devi
Publisher: John Wiley & Sons
Total Pages: 261
Release: 2024-07-09
Genre: Computers
ISBN: 1394167563

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Discover the groundbreaking potential of augmented reality in special education with this comprehensive book, which fills a significant research gap and explores the transformative impact of AR/VR on teaching and learning experiences for individuals with disabilities. Millions of young people across the world have impairments. Because of their apparent problems, these young people have typically been marginalized or excluded from schools. Studies on augmented reality applications in education for special children are still in their early stages and there is a dearth of research on the effects and implications of augmented reality in education for special children or individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. Technological advancements have enabled the creation of whole new learning environments, vastly expanding the breadth and sophistication of teaching and learning activities. For example, several studies have shown that virtual reality and augmented reality can help autistic people understand facial emotions and improve their social skills. By compiling a collection of conceptual and research chapters investigating the infiltration of AR/VR into teaching and learning practices and experiences for disabled people, this book will fill a significant gap in current research literature.


AI-Assisted Special Education for Students With Exceptional Needs

AI-Assisted Special Education for Students With Exceptional Needs
Author: Kumar, Ashish
Publisher: IGI Global
Total Pages: 351
Release: 2023-10-02
Genre: Education
ISBN:

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AI-Assisted Special Education for Students With Exceptional Needs is a comprehensive and insightful exploration of the intersection between special education and artificial intelligence (AI). This book delves into the fundamental principles, historical background, and current challenges faced in providing effective education to students with special needs. It compares traditional education methods with special education practices and highlights the limitations of conventional classrooms in addressing the diverse learning difficulties of exceptional students. The book also explores the impact of AI-based special education on both educators and students, providing valuable insights and strategies for stakeholders to adopt and implement these technologies effectively. Legal aspects surrounding the right to education for disabled individuals are discussed, ensuring a comprehensive understanding of the legal framework supporting special education initiatives. Real-world case studies and success stories serve as inspiration, illustrating the transformative potential of AI in special education. Featuring contributions from academicians and professionals from esteemed organizations, this book provides hands-on chapters that cover topics such as research challenges, data analysis, machine learning, intelligent learning environments, IoT wearable devices, comprehensive systems with intelligent teacher assistance, parental and societal roles, and the prospects of AI-assisted special education. Whether educator, mentor, training professional, researcher, or student, AI-Assisted Special Education for Students With Exceptional Needs offers a wealth of knowledge and practical insights.


When VR Serious Games Meet Special Needs Education

When VR Serious Games Meet Special Needs Education
Author: Yiyu Cai
Publisher: Springer Nature
Total Pages: 217
Release: 2021-05-04
Genre: Technology & Engineering
ISBN: 9813369426

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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.


Transforming Education with Virtual Reality

Transforming Education with Virtual Reality
Author: Reena Malik
Publisher: John Wiley & Sons
Total Pages: 290
Release: 2024-01-30
Genre: Education
ISBN: 1394200471

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TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.


Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author: Guazzaroni, Giuliana
Publisher: IGI Global
Total Pages: 385
Release: 2019-11-22
Genre: Computers
ISBN: 1799817989

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.


Augmented Reality in Education

Augmented Reality in Education
Author: Vladimir Geroimenko
Publisher: Springer Nature
Total Pages: 422
Release: 2020-05-26
Genre: Computers
ISBN: 3030421562

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This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.


Technology-Supported Interventions for Students With Special Needs in the 21st Century

Technology-Supported Interventions for Students With Special Needs in the 21st Century
Author: Liu, Xiongyi
Publisher: IGI Global
Total Pages: 309
Release: 2022-03-18
Genre: Education
ISBN: 1799889343

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Groundbreaking innovations have paved the way for new assistive approaches to support students with special needs. New technological innovations such as smart mobile devices and apps, wearable devices, web-based monitoring and support systems, artificial intelligence, and more are changing the way in which care and support can be given to students with special needs. These technologies range from encouraging self-care and independent living to supporting the completion of academic work, accommodating cognitive disabilities, or even supporting communication and socialization. The applications of assistive technologies are widespread and diverse in the ways in which the technology itself can be utilized and the people it can support. The increasing developments in technology are bringing in a new way of interventions for all types of students with diverse special needs in the modern educational atmosphere. Technology-Supported Interventions for Students With Special Needs in the 21st Century covers effective assistive modern technologies for overcoming specific challenges encountered by students with special needs for promoting their learning and development, educational attainment, social engagement, self-sufficiency, and quality of life. This book presents an overview of contemporary assistive tools and approaches integrated with digital technologies for students with special needs; shares findings of cutting-edge research on using digital technologies; provides evidence-based digital technology-facilitated tools and strategies for effective diagnosis, treatment, educational intervention, and care of students with special needs; and identifies promising areas and directions for future innovations, applications, and research. It is ideal for classroom teachers, special educators, educational technologists, intervention specialists, medical professionals, caregivers, administrators, policymakers, teacher educators, researchers, academicians, and students interested in the use of assistive technologies for students with special needs in the digital era.


Handbook of Research on Equity in Computer Science in P-16 Education

Handbook of Research on Equity in Computer Science in P-16 Education
Author: Keengwe, Jared
Publisher: IGI Global
Total Pages: 354
Release: 2020-11-13
Genre: Education
ISBN: 1799847403

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The growing trend for high-quality computer science in school curricula has drawn recent attention in classrooms. With an increasingly information-based and global society, computer science education coupled with computational thinking has become an integral part of an experience for all students, given that these foundational concepts and skills intersect cross-disciplinarily with a set of mental competencies that are relevant in their daily lives and work. While many agree that these concepts should be taught in schools, there are systematic inequities that exist to prevent students from accessing related computer science skills. The Handbook of Research on Equity in Computer Science in P-16 Education is a comprehensive reference book that highlights relevant issues, perspectives, and challenges in P-16 environments that relate to the inequities that students face in accessing computer science or computational thinking and examines methods for challenging these inequities in hopes of allowing all students equal opportunities for learning these skills. Additionally, it explores the challenges and policies that are created to limit access and thus reinforce systems of power and privilege. The chapters highlight issues, perspectives, and challenges faced in P-16 environments that include gender and racial imbalances, population of growing computer science teachers who are predominantly white and male, teacher preparation or lack of faculty expertise, professional development programs, and more. It is intended for teacher educators, K-12 teachers, high school counselors, college faculty in the computer science department, school administrators, curriculum and instructional designers, directors of teaching and learning centers, policymakers, researchers, and students.


Augmented Reality and Virtual Reality in Special Education

Augmented Reality and Virtual Reality in Special Education
Author: V. Ajantha Devi
Publisher: John Wiley & Sons
Total Pages: 261
Release: 2024-08-20
Genre: Computers
ISBN: 1394166397

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Discover the groundbreaking potential of augmented reality in special education with this comprehensive book, which fills a significant research gap and explores the transformative impact of AR/VR on teaching and learning experiences for individuals with disabilities. Millions of young people across the world have impairments. Because of their apparent problems, these young people have typically been marginalized or excluded from schools. Studies on augmented reality applications in education for special children are still in their early stages and there is a dearth of research on the effects and implications of augmented reality in education for special children or individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. Technological advancements have enabled the creation of whole new learning environments, vastly expanding the breadth and sophistication of teaching and learning activities. For example, several studies have shown that virtual reality and augmented reality can help autistic people understand facial emotions and improve their social skills. By compiling a collection of conceptual and research chapters investigating the infiltration of AR/VR into teaching and learning practices and experiences for disabled people, this book will fill a significant gap in current research literature.