Videogame Atlas PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Videogame Atlas PDF full book. Access full book title Videogame Atlas.

Videogame Atlas

Videogame Atlas
Author: Luke Caspar Pearson
Publisher: National Geographic Books
Total Pages: 0
Release: 2022-11-22
Genre: Art
ISBN: 0500024235

Download Videogame Atlas Book in PDF, ePub and Kindle

A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to take readers inside the art of virtual world building. A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams, and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams, and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigor that underpins real-world architectural theory. Titles such as Minecraft, Assassin's Creed Unity, and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colors, with neon ink throughout, is a culmination of Luke and Sandra’s work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.


Virtual Cities

Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
Total Pages: 257
Release: 2020-11-12
Genre: Games & Activities
ISBN: 1783528508

Download Virtual Cities Book in PDF, ePub and Kindle

Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.


Graphic Horizons

Graphic Horizons
Author: Luis Hermida González
Publisher: Springer Nature
Total Pages: 428
Release:
Genre:
ISBN: 3031575830

Download Graphic Horizons Book in PDF, ePub and Kindle


Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Inês Barbedo
Publisher: Springer Nature
Total Pages: 153
Release: 2022-01-23
Genre: Computers
ISBN: 303095305X

Download Videogame Sciences and Arts Book in PDF, ePub and Kindle

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.


Making Videogames

Making Videogames
Author: Duncan Harris
Publisher: National Geographic Books
Total Pages: 0
Release: 2022-06-28
Genre: Games & Activities
ISBN: 050002314X

Download Making Videogames Book in PDF, ePub and Kindle

An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.


Cloud Atlas

Cloud Atlas
Author: David Mitchell
Publisher: Vintage Canada
Total Pages: 596
Release: 2010-07-16
Genre: Fiction
ISBN: 0307373576

Download Cloud Atlas Book in PDF, ePub and Kindle

By the New York Times bestselling author of The Bone Clocks | Shortlisted for the Man Booker Prize A postmodern visionary and one of the leading voices in twenty-first-century fiction, David Mitchell combines flat-out adventure, a Nabokovian love of puzzles, a keen eye for character, and a taste for mind-bending, philosophical and scientific speculation in the tradition of Umberto Eco, Haruki Murakami, and Philip K. Dick. The result is brilliantly original fiction as profound as it is playful. In this groundbreaking novel, an influential favorite among a new generation of writers, Mitchell explores with daring artistry fundamental questions of reality and identity. Cloud Atlas begins in 1850 with Adam Ewing, an American notary voyaging from the Chatham Isles to his home in California. Along the way, Ewing is befriended by a physician, Dr. Goose, who begins to treat him for a rare species of brain parasite. . . . Abruptly, the action jumps to Belgium in 1931, where Robert Frobisher, a disinherited bisexual composer, contrives his way into the household of an infirm maestro who has a beguiling wife and a nubile daughter. . . . From there we jump to the West Coast in the 1970s and a troubled reporter named Luisa Rey, who stumbles upon a web of corporate greed and murder that threatens to claim her life. . . . And onward, with dazzling virtuosity, to an inglorious present-day England; to a Korean superstate of the near future where neocapitalism has run amok; and, finally, to a postapocalyptic Iron Age Hawaii in the last days of history. But the story doesn’t end even there. The narrative then boomerangs back through centuries and space, returning by the same route, in reverse, to its starting point. Along the way, Mitchell reveals how his disparate characters connect, how their fates intertwine, and how their souls drift across time like clouds across the sky. As wild as a videogame, as mysterious as a Zen koan, Cloud Atlas is an unforgettable tour de force that, like its incomparable author, has transcended its cult classic status to become a worldwide phenomenon.


Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Nelson Zagalo
Publisher: Springer Nature
Total Pages: 282
Release: 2019-12-26
Genre: Computers
ISBN: 3030379833

Download Videogame Sciences and Arts Book in PDF, ePub and Kindle

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.


Approaches to Videogame Discourse

Approaches to Videogame Discourse
Author: Astrid Ensslin
Publisher: Bloomsbury Publishing USA
Total Pages: 331
Release: 2019-05-02
Genre: Social Science
ISBN: 1501338463

Download Approaches to Videogame Discourse Book in PDF, ePub and Kindle

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the 'Text',” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.


The Atlas Link: Complete Series Boxset

The Atlas Link: Complete Series Boxset
Author: Jessica Gunn
Publisher: Jessica Gunn
Total Pages: 1518
Release: 2024-03-15
Genre: Fiction
ISBN:

Download The Atlas Link: Complete Series Boxset Book in PDF, ePub and Kindle

When myths and reality collide... In a world defined by an ancient war between Atlantis and Lemuria, one young engineering prodigy and a fledgling archaeologist are all that stands between the warring factions and the keys to time-travel they seek. But neither side counted on agents from both factions falling in love, or exactly how far they’d go to thwart their heritages and save what matters most. This complete series boxset includes all four books in the Atlas Link Series as well as a novella for over 1,000 pages of adventure, love, time-travel, and magic as mysterious civilizations engage in a war for control of time-travel itself. Books Included: Book One: Gyre Novella: Driftwood Book Two: Landlocked Book Three: Riptide Book Four: Countercurrent


The World Atlas of Street Art and Graffiti

The World Atlas of Street Art and Graffiti
Author: Rafael Schacter
Publisher: Yale University Press
Total Pages: 398
Release: 2013-09-03
Genre: Art
ISBN: 0300199422

Download The World Atlas of Street Art and Graffiti Book in PDF, ePub and Kindle

DIVAn authoritative guide to the most significant artists, schools, and styles of street art and graffiti around the world/div