Video Game Heroes Set Of 6 PDF Download
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Author | : Kenny Abdo |
Publisher | : Abdo Zoom-Fly |
Total Pages | : 144 |
Release | : 2020-08 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781644944165 |
Download Video Game Heroes (Set of 6) Book in PDF, ePub and Kindle
Press start and jump into action with today's most popular video game heroes like Super Mario, Sonic the Hedgehog, and Lara Croft! Thrilling spreads and exciting, simple text will delight young readers while they learn! Aligned to Common Core standards & correlated to state standards.
Author | : Kenny Abdo |
Publisher | : Abdo Zoom-Fly |
Total Pages | : 0 |
Release | : 2022 |
Genre | : |
ISBN | : 9781644947364 |
Download Video Game Heroes Set 2 (Set of 6) Book in PDF, ePub and Kindle
Press start and jump into action with today's most popular video game heroes like Pac-Man, Donkey Kong, and Naruto! Thrilling spreads and exciting, simple text will delight young readers while they learn! This hi-lo title is complete with epic and colorful photographs, simple text, glossary, and an index. Aligned to Common Core standards & correlated to state standards.
Author | : Kenny Abdo |
Publisher | : ABDO |
Total Pages | : 27 |
Release | : 2020-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1098222466 |
Download Sonic: Sonic the Hedgehog Hero Book in PDF, ePub and Kindle
This title focuses on video game hero Sonic the Hedgehog! It breaks down the origin of his character, explores the Sonic the Hedgehog franchise, and his legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.
Author | : Kenny Abdo |
Publisher | : ABDO |
Total Pages | : 27 |
Release | : 2020-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1098222415 |
Download Ash and Pikachu: Pokémon Heroes Book in PDF, ePub and Kindle
This title focuses on video game heroes Ash and Pikachu! It breaks down the origin of their characters, explores the Pokémon franchise, and their legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.
Author | : Andy Slaven |
Publisher | : Trafford Publishing |
Total Pages | : 774 |
Release | : 2002 |
Genre | : Video games |
ISBN | : 1553697316 |
Download Video Game Bible, 1985-2002 Book in PDF, ePub and Kindle
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Author | : Jaime Banks |
Publisher | : Rowman & Littlefield |
Total Pages | : 261 |
Release | : 2017-06-23 |
Genre | : Games & Activities |
ISBN | : 1442278137 |
Download 100 Greatest Video Game Characters Book in PDF, ePub and Kindle
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
Author | : Melanie Fritsch |
Publisher | : Cambridge University Press |
Total Pages | : 483 |
Release | : 2021-04-29 |
Genre | : Music |
ISBN | : 1316999440 |
Download The Cambridge Companion to Video Game Music Book in PDF, ePub and Kindle
Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.
Author | : Jack Higgins |
Publisher | : HarperCollins UK |
Total Pages | : 189 |
Release | : 2013-08-01 |
Genre | : Fiction |
ISBN | : 0007384807 |
Download A Game for Heroes Book in PDF, ePub and Kindle
Combat, love and sacrifice from the twilight of the war in this classic thriller of WW2 adventure.
Author | : Jane Draycott |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 376 |
Release | : 2022-05-23 |
Genre | : History |
ISBN | : 3110724251 |
Download Women in Historical and Archaeological Video Games Book in PDF, ePub and Kindle
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Author | : Dietmar Meinel |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 301 |
Release | : 2022-02-21 |
Genre | : History |
ISBN | : 3110675188 |
Download Video Games and Spatiality in American Studies Book in PDF, ePub and Kindle
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.