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Video Basics 4

Video Basics 4
Author: Herbert Zettl
Publisher: Cengage Learning
Total Pages: 448
Release: 2004
Genre: Art
ISBN: 9780534612450

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This textbook describes the concepts, tools, and activities needed to get started in video production, with chapters on operating the camera, lighting the set, videotape recording systems, the production studio, editing, and acting techniques.


Video-Editing for Speaking Class Materials: The Basics

Video-Editing for Speaking Class Materials: The Basics
Author: Marisa Yoestara
Publisher: Syiah Kuala University Press
Total Pages: 80
Release: 2022-12-29
Genre: Education
ISBN: 623264753X

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The advancement of science and technology has a significant impact on the evolution of education. This is because it offers numerous advantages, such as making it easier to find learning resources, such as through media, multimedia, e-learning, mobile learning, and other platforms. The advantage of learning digitalization is that it increases students’ interest in learning activities, and teachers can manage how students choose to study, such as through video. Unfortunately, the lack of IT facilities and infrastructure controlled by educational institutions, as well as the high expenses of creating and purchasing IT infrastructure, make the use of IT in education challenging. This book therefore provides a straightforward description of how prospective teachers might supply teaching materials in the form of videos cheaply and easily. It further provides novice video creators with straightforward instructions for generating instructional movies using Kinemaster. In an effort to optimize digital resources for Indonesian education, it is intended that this book would give beneficial references for its readers.


Video Basics

Video Basics
Author: Herbert Zettl
Publisher:
Total Pages: 416
Release: 1995
Genre: Art
ISBN:

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Meeting instructors needs for a shorter Zettl, this text distills video basics so that they can be covered in a single semester. The book moves students from video concepts and processes to production tools and techniques and, finally, to the production environment (studio or field, inside or outside) and how it affects what is done.


Action Camera Underwater Video Basics

Action Camera Underwater Video Basics
Author: Jeff Goodman
Publisher: Dived Up Publications
Total Pages: 195
Release: 2021-10-26
Genre: Photography
ISBN: 190945544X

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Action Camera Underwater Video Basics shows how to capture fantastic video and turn it into engaging sequences. The book focuses on small action cameras – the format which includes devices made by GoPro, SeaLife and Paralenz – all of which have more depth to them than one might first imagine. Award-winning underwater cameraman Jeff Goodman shows how versatile they can be and how to get the best out of them. Every one of the 200+ images in the book was shot with an action camera. The book looks at important camera features and cuts through the dizzying array of equipment choices. Homing in on what is useful for underwater videoing, Jeff then provides the vital background knowledge key to achieving great results, time after time, whatever device you use: How to avoid the typical mistakes made by many budding underwater filmmakers. Capture better shots and turn them into engaging sequences. An introduction to the editing process – simple techniques to make the best videos. Jeff also explains how to use action cameras to take better underwater stills, both in the water and later from the video which has been shot. The book concludes with two exercises that put the theory into practice. Although technology moves on at a pace, some things will always remain true. Nowadays shooting exclusively with tiny action cameras, Jeff shares a lifetime of essential underwater video know-how in one handy book.


Video Basics 2

Video Basics 2
Author: Herbert Zettl
Publisher: Wadsworth Publishing Company
Total Pages: 428
Release: 1998
Genre: Cinematography
ISBN:

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This book distills video basics, moving readers from video concepts and processes to production tools and techniques and, finally, to the production environment (studio or field, inside or outside) and how it affects what is done.


Baton Basics

Baton Basics
Author: Diane Wittry
Publisher: Oxford University Press
Total Pages: 249
Release: 2014-10-01
Genre: Music
ISBN: 0190214430

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Baton Basics offers a unique approach to teaching conducting based upon the concept of conveying weight, resistance, and energy in order to communicate a better concept of musical sound to the musicians. Featuring many detailed drawings and access to over 60 video examples on the companion website, Baton Basics guides conductors away from simply marking beat patterns, and towards a nuanced and phrased musicality that can be communicated to a group of musicians. Baton Basics is a key foundational text for the student and experienced conductor alike, and is a must read for anyone interested in improving and expanding their vocabulary of conducting gestures.


Video Basics Workbook

Video Basics Workbook
Author: Herbert Zettl
Publisher:
Total Pages: 174
Release: 2003-07
Genre: Performing Arts
ISBN: 9780534612481

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Apply the concepts presented in Video Basics with the Video Basics Workbook. This workbook, written by Herb Zettl, provides the students with hands on applications and exercises that will reinforce the concepts in the texts and increase the students video production skills.


Drawing Basics and Video Game Art

Drawing Basics and Video Game Art
Author: Chris Solarski
Publisher: Watson-Guptill
Total Pages: 242
Release: 2012-09-18
Genre: Art
ISBN: 0823098478

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook


Museum Basics

Museum Basics
Author: Tim Ambrose
Publisher: Routledge
Total Pages: 498
Release: 2012
Genre: Art
ISBN: 0415619343

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Fully updated to include the many changes that have occurred in the last decade, this second edition provides a basic guide to all aspects of museum work and staff experience from museum organization, through collections management and conservation, to audience development and education.


Revit Essentials for Architecture

Revit Essentials for Architecture
Author: Paul F Aubin
Publisher: G3b Press
Total Pages: 808
Release: 2020-08-26
Genre:
ISBN: 9780578731063

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Revit Essentials for Architecture combines a straightforward, reader-friendly style with detailed project-focused exercises that encourage you to learn by doing. Gain practical, firsthand experience with Autodesk(R) Revit(R) software purpose-built for Building Information Modeling (BIM)