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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma
Author: Fabio Staiano
Publisher: Packt Publishing Ltd
Total Pages: 382
Release: 2022-03-16
Genre: Computers
ISBN: 180056192X

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Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guide Key Features Learn the basics of user experience research, result organization, and analysis in FigJam Create mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application tool Collaborate with a team in real-time and create, share, and test your designs Book Description A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow. What you will learn Explore FigJam and how to use it to collect data in the research phase Wireframe the future interface with shape tools and vectors Define grids, typography, colors, and effect styles that can be reused in your work Get to grips with Auto Layout and the constraints to create complex layouts Create flexible components using styles and variants Make your user interface interactive with prototyping and smart animate Share your work with others by exporting assets and preparing development resources Discover templates and plugins from the community Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.


Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma
Author: Fabio Staiano
Publisher: Packt Publishing Ltd
Total Pages: 465
Release: 2023-12-29
Genre: Computers
ISBN: 1835465048

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Explore the latest Figma features with this newly updated 2nd edition, including Variables and Conditional Prototyping. Learn cutting-edge design principles and create captivating interfaces with this full-color guide. Key Features Explore Figma's latest features, including Variables and Conditional Prototyping, to create dynamic and responsive interfaces Integrate AI capabilities and optimize your workflow with the latest Figma plugins Create engaging, interactive prototypes that captivate your users and stakeholders Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAre you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.What you will learn Create high-quality designs that cater to your users' needs, providing an outstanding experience Mastering mobile-first design and responsive design concepts Integrate AI capabilities into your design workflow to boost productivity and explore design innovation Craft immersive prototypes with conditional prototyping and variables Communicate effectively to technical and non-technical audiences Develop creative solutions for complex design challenges Gather and apply user feedback through interactive prototypes Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will provide you a walkthrough of the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this book is suitable for both UX and UI designers, product and graphic designers, as well as anyone who wants to explore the complete design process from scratch.


2024 - 2025 Newbies Guide to UI/UX Design Using Figma

2024 - 2025 Newbies Guide to UI/UX Design Using Figma
Author: Anthony E. Sanchez
Publisher:
Total Pages: 0
Release: 2024-04-20
Genre: Computers
ISBN: 9781763504516

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Master UI/UX Design for Web, Mobile & Desktop Apps with Figma! The 2024-2025 Newbies Guide to UI/UX Design Using Figma equips you with the skills to craft stunning user interfaces (UI) and exceptional user experiences (UX) for modern applications. Whether you're a complete beginner or looking to level up your design game, this book is your comprehensive guide to Figma, the industry-standard design tool. Inside you'll discover: - The power of Figma: Learn why Figma is the go-to tool for UI/UX designers and explore its core functionalities. - UI/UX design fundamentals: Gain a solid understanding of user interface and user experience design principles. - Mastering Figma's interface: Navigate Figma with ease, from setting up your workspace to understanding file structure and essential tools. - Wireframing made easy: Learn the art of wireframing, explore different types, and build user flows using Figma. - Design with precision: Utilize Figma's advanced features like Auto Layout, Constraints, and Layout Grids to create pixel-perfect designs. - Style your interfaces: Dive into colors, gradients, typography, and image masking to create visually stunning UIs. - Component and Variable magic: Unlock the power of Figma's component and variable systems for efficient and scalable design. - Prototyping for interactivity: Bring your designs to life by creating interactive prototypes with transitions and animations. - Essential Figma tips and tricks: Boost your design workflow with Figma shortcuts and productivity hacks. - Unleash the power of FigJam: Discover Figma's built-in collaboration tool, FigJam, for brainstorming and real-time ideation. With clear, step-by-step instructions and insightful explanations, this book is your one-stop shop for mastering UI/UX design with Figma. Start creating user-centric interfaces and interactive prototypes today! Hit the BUY button and let's get started.


The Laws of Simplicity

The Laws of Simplicity
Author: John Maeda
Publisher: MIT Press
Total Pages: 129
Release: 2006-07-07
Genre: Design
ISBN: 0262260956

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Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."


The User Experience Team of One

The User Experience Team of One
Author: Leah Buley
Publisher: Rosenfeld Media
Total Pages: 265
Release: 2013-07-09
Genre: Business & Economics
ISBN: 1933820896

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The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.


Killer UX Design

Killer UX Design
Author: Jodie Moule
Publisher: SitePoint Pty Ltd
Total Pages: 312
Release: 2012-09-20
Genre: Computers
ISBN: 145719189X

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Today, technology is used to shift, sway and change attitudes and behavior. This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick" The premise of this book is the need to understand how people "behave"; their habits, motivators and drivers, as a critical way to better understand what a great customer experience for your audience looks like, facilitating better design decisions. The book will lead you from understanding behavior, to extracting customer insights that can launch you into the design of something that makes a difference to people's lives - all presented in a fun, practical and non-academic way.


UX Design with Figma

UX Design with Figma
Author: Tom Green
Publisher: Apress
Total Pages: 0
Release: 2024-08-01
Genre: Computers
ISBN:

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Maximize Figma’s arsenal of tools and plugins within a team-based collaborative environment and accelerate your company’s decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You’ll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma’s tools and templates, you’ll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry’s fastest growing collaborative design tool for building meaningful products. What You Will Learn Create interactive prototypes Test and submit designs for team review Understand the collaborative workflow involved in an UX project Prepare common UX documentation Who This Book Is For Designers, developers, and UX specialists with little-to-no Figma experience who are looking to integrate it within their workflows, and intermediate Figma users who are just starting to become involved in the collaborative UX workflow.


UX DESIGN WITH FIGMA

UX DESIGN WITH FIGMA
Author: TOM. BRANDON GREEN (KEVIN.)
Publisher:
Total Pages: 0
Release: 2024
Genre:
ISBN: 9788868803230

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UX Design with Figma

UX Design with Figma
Author: Tom Green
Publisher: Apress
Total Pages: 585
Release: 2024-07-14
Genre: Computers
ISBN:

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Maximize Figma’s arsenal of tools and plugins within a team-based collaborative environment and accelerate your company’s decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You’ll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma’s tools and templates, you’ll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry’s fastest growing collaborative design tool for building meaningful products. What You Will Learn Create interactive prototypes Test and submit designs for team review Understand the collaborative workflow involved in an UX project Prepare common UX documentation Who This Book Is For Designers, developers, and UX specialists with little-to-no Figma experience who are looking to integrate it within their workflows, and intermediate Figma users who are just starting to become involved in the collaborative UX workflow.


The Designer’s Guide to Figma

The Designer’s Guide to Figma
Author: Daniel Schwarz
Publisher: SitePoint Pty Ltd
Total Pages: 147
Release: 2023-03-27
Genre: Computers
ISBN: 192583655X

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Figma is the most complete tool for designing apps, websites, and other types of user interfaces (UIs). Unsurprisingly, it’s also the most-used UI design tool according to the 2022 Design Tools Survey. Figma can take product design teams all the way from ideation to high-fidelity prototyping—covering all the design processes in between. It can also facilitate diagramming, collaboration, and research. Figma’s design handoff and design system management features can help bridge the gap between design and development. It’s available for Windows, macOS, and as a browser app. In this book, we’ll immerse ourselves in everything Figma has to offer as we design a simple web page. Get acquainted with Figma. Learn where everything is, while using some of Figma’s biggest and most exciting features. Learn how to collaborate with stakeholders Discover how to create and use Styles and Components, and how to create Design System Libraries to hold them. Cean up your design, check its accessibility, export its assets, and make sure that it’s ready to be “handed off” to developers. Take a deep dive into some advanced Figma workflows.