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Using Management Games

Using Management Games
Author: Chris Elgood
Publisher: Gower Publishing, Ltd.
Total Pages: 140
Release: 1996
Genre: Business & Economics
ISBN: 9780566077364

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This is a guide to different types of management training games, from those designed to increase group effectiveness, such as icebreakers, puzzles and communication games, to others for developing organizational awareness or interpersonal skills, such as simulations or role-plays.


Handbook of Management Games

Handbook of Management Games
Author: Chris Elgood
Publisher: Gower Publishing Company, Limited
Total Pages: 329
Release: 1993
Genre: Business & Economics
ISBN: 9780566073069

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"What kinds of management game are now available? How do they differ from one another? How do they compare with other ways of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games offers detailed answers to these questions and many others. For this fifth edition the text has been virtually rewritten to take account of new developments. The result is a comprehensive and up-to-date guide to choosing and using games for management training and development." "Part One of the Handbook examines the characteristics and applications of the different types of game. It explains the methods by which they promote learning and the situations for which they are best suited." "Part Two comprises a directory of some 300 management games, compiled from questionnaires completed by their producers. Each game is described in terms of its target group, subject areas, nature and purpose, and the means by which the outcome is established and made known. The entries also give administrative details such as the number of players, the number of teams and the time required. A specially designed system of indexes enables readers to locate precisely those games that would be suitable for their own situation." "In its new edition Chris Elgood's Handbook remains an indispensable work for anyone concerned with management development."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Handbook of Management Games and Simulations

Handbook of Management Games and Simulations
Author: Chris Elgood
Publisher: Gower Publishing Company, Limited
Total Pages: 440
Release: 1997
Genre: Business & Economics
ISBN:

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What kinds of management games are there? How do they compare with other methods of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games and Simulations provides detailed answers to these questions and many others.


Business Games For Management And Economics: Learning By Playing

Business Games For Management And Economics: Learning By Playing
Author: Bazil Leon
Publisher: World Scientific Publishing Company
Total Pages: 412
Release: 2012-01-30
Genre: Business & Economics
ISBN: 9813108207

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Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.


Policy Games for Strategic Management

Policy Games for Strategic Management
Author: Richard D. Duke
Publisher: Rozenberg Publishers
Total Pages: 376
Release: 2004
Genre: Decision-making
ISBN: 9036193419

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This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr


Management Games

Management Games
Author: Joel M. Kibbee
Publisher:
Total Pages: 372
Release: 1961
Genre: Management games
ISBN:

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The Gamification of Work

The Gamification of Work
Author: Emmanuelle Savignac
Publisher: John Wiley & Sons
Total Pages: 212
Release: 2017-02-21
Genre: Business & Economics
ISBN: 1786301237

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Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.


OMG! - Operations Management Game: A Customizable Serious Simulation Board Game for Learning the Core Principles of Operations Management

OMG! - Operations Management Game: A Customizable Serious Simulation Board Game for Learning the Core Principles of Operations Management
Author: Akhmad Hidayatno
Publisher: Lulu.com
Total Pages: 91
Release: 2013-10-21
Genre: Technology & Engineering
ISBN: 1304555003

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OMG! is a serious game that represents a real-world system and is used for the purpose of learning and problem-solving. It is the first customizable serious simulation board game designed to help managers and leaders learn about various aspects of operations management in a simulated production line. In OMG! participants are immersed in a simulated learning environment that is risk free yet challenging at the same time. This environment creates an ideal place for testing decisions and learning from feedback without the costly disruption of a real system.


Management games

Management games
Author: British Institute of Management
Publisher:
Total Pages:
Release: 1970
Genre: Management games
ISBN:

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Game Mechanics

Game Mechanics
Author: Ernest Adams
Publisher: New Riders
Total Pages: 442
Release: 2012-06-18
Genre: Computers
ISBN: 0132946688

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This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.