Unwinnable Weekly Issue 13 PDF Download

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Unwinnable Weekly Issue 13

Unwinnable Weekly Issue 13
Author: Stu Horvath
Publisher: Unwinnable, LLC
Total Pages: 32
Release:
Genre:
ISBN:

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Since 2010, Unwinnable has been a showcase for offbeat, experimental, poignant and funny stories about games, books, movies and even weird stuff, like an advice column from a space marine 38,000 years in the future. We're devoted to examining the intersection of the culture we love and the lives we lead, bringing you the best in pop-cultural criticism, creative non-fiction and the occasional serialized short once a week in a beautiful digital magazine. Unwinnable is life with culture. In this issue, Matt Marrone reports from the 2014 Newport Folk Festival and Gus Mastrapa delivers the latest installment of Dungeon Crawler. Meanwhile, Owen R. Smith gets angry at the unjust world we live in and Stu Horvath muses on his life of gaming. No matter what your taste, Unwinnable Weekly has you covered, so make sure to check out our selection of back issues today!


Unwinnable Weekly Issue 11

Unwinnable Weekly Issue 11
Author: Stu Horvath
Publisher: Unwinnable, LLC
Total Pages: 45
Release:
Genre:
ISBN:

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Unwinnable Weekly Issue 15

Unwinnable Weekly Issue 15
Author: Stu Horvath
Publisher: Unwinnable, LLC
Total Pages: 36
Release: 101-01-01
Genre:
ISBN:

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Since 2010, Unwinnable has been a showcase for weird, experimental, poignant, funny and iconoclastic stories. We're devoted to examining the intersection of the culture we love and the lives we lead. Unwinnable wants to bring you the best in pop-culture criticism, creative non-fiction, and the occasional serialized fiction once a week in a beautiful digital magazine. Unwinnable is life with culture. This week’s issue has Matt Marrone sad but relieved at the death of his beloved game geoDefense. Marshall Sandoval has a fascinating conversation with Ben Babbitt, composer of the adventure game Kentucky Route Zero. Meanwhile, Stu Horvath rattles on about monsters of legend and Gus Mastrapa brings us the latest installment of Dungeon Crawler. No matter what your taste, Unwinnable Weekly has you covered, so make sure to check out our selection of back issues today!


Unwinnable Weekly Issue 10

Unwinnable Weekly Issue 10
Author: Stu Horvath
Publisher: Unwinnable, LLC
Total Pages: 38
Release:
Genre:
ISBN:

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Unwinnable Weekly Issue 21

Unwinnable Weekly Issue 21
Author: Stu Horvath
Publisher: Unwinnable, LLC
Total Pages: 41
Release: 2014-10-31
Genre:
ISBN:

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Since 2010, Unwinnable has been a showcase for weird, experimental, poignant, funny and iconoclastic stories. We're devoted to examining the intersection of the culture we love and the lives we lead. Unwinnable wants to bring you the best in pop-culture criticism, creative non-fiction, and the occasional serialized fiction once a week in a beautiful digital magazine. Unwinnable is life with culture. Ethan Sacks laments the state of the modern big budget horror film (spoiler alert: director Guillermo Del Toro appears in a cameo). Jill Scharr brings her parents to a haunted house...based on 1980s-era New York City. Ed Coleman doesn’t like horror movies and reveals the 1988’s The Lady in White is the reason why. Stu Horvath does some revealing, too, namely why he dislikes Halloween costumes. Finally, Gus Mastrapa talks to Nate Hayden, designer of the awesomely gruesome board game Psycho Raiders. Nate’s collaborator, artist Mat Brinkman is responsible for our grisly cover art. A special thanks to the both of them for letting us reprint it! And speaking of art, I’ve thrown in a monstrous photograph and Chris Martinez and Amber Harris collaborated on a cheeky bit of Halloween art. No matter what your taste, Unwinnable Weekly has you covered, so make sure to check out our selection of back issues today!


Unwinnable

Unwinnable
Author: Theo Farrell
Publisher: Random House
Total Pages: 515
Release: 2017-09-07
Genre: History
ISBN: 1473522404

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Afghanistan was an unwinnable war. As British and American troops withdraw, discover this definitive account that explains why. It could have been a very different story. British forces could have successfully withdrawn from Afghanistan in 2002, having done the job they set out to do: to defeat al-Qaeda. Instead, in the years that followed, Britain paid a devastating price for their presence in Helmand province. So why did Britain enter, and remain, in an ill-fated war? Why did it fail so dramatically, and was this expedition doomed from the beginning? Drawing on unprecedented access to military reports, government documents and senior individuals, Professor Theo Farrell provides an extraordinary work of scholarship. He explains the origins of the war, details the campaigns over the subsequent years, and examines the West's failure to understand the dynamics of local conflict and learn the lessons of history that ultimately led to devastating costs and repercussions still relevant today. 'The best book so far on Britain's...war in Afghanistan' International Affairs 'Masterful, irrefutable... Farrell records all these military encounters with the irresistible pace of a novelist' Sunday Times


The Eltingville Club #1

The Eltingville Club #1
Author: Evan Dorkin
Publisher: Dark Horse Comics (Single Issues)
Total Pages: 30
Release: 2012-10-10
Genre: Comics & Graphic Novels
ISBN:

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After twenty years, three Eisner Awards, and a smattering of hate mail, the Eltingville Comic Book, Science-Fiction, Fantasy, Horror, and Role-Playing Club is finally breaking up. When Bill's dream job in a comic shop turns into a nightmare for the club, more than bridges and membership cards are burned in a fiery, fan-tastic finale! * From the creator of _Beasts of Burden_ and _Milk & Cheese_.


The Right Way to Lose a War

The Right Way to Lose a War
Author: Dominic Tierney
Publisher: Little, Brown
Total Pages: 338
Release: 2015-06-02
Genre: Political Science
ISBN: 0316254878

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Why has America stopped winning wars? For nearly a century, up until the end of World War II in 1945, America enjoyed a Golden Age of decisive military triumphs. And then suddenly, we stopped winning wars. The decades since have been a Dark Age of failures and stalemates-in Korea, Vietnam, Iraq, and Afghanistan-exposing our inability to change course after battlefield setbacks. In this provocative book, award-winning scholar Dominic Tierney reveals how the United States has struggled to adapt to the new era of intractable guerrilla conflicts. As a result, most major American wars have turned into military fiascos. And when battlefield disaster strikes, Washington is unable to disengage from the quagmire, with grave consequences for thousands of U.S. troops and our allies. But there is a better way. Drawing on interviews with dozens of top generals and policymakers, Tierney shows how we can use three key steps-surge, talk, and leave-to stem the tide of losses and withdraw from unsuccessful campaigns without compromising our core values and interests. Weaving together compelling stories of military catastrophe and heroism, this is an unprecedented, timely, and essential guidebook for our new era of unwinnable conflicts. The Right Way to Lose a War illuminates not only how Washington can handle the toughest crisis of all-battlefield failure-but also how America can once again return to the path of victory.


Hellboy in Hell #10

Hellboy in Hell #10
Author: Various
Publisher: Dark Horse Comics
Total Pages: 27
Release: 2016-06-01
Genre: Comics & Graphic Novels
ISBN:

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The finale! Hellboy transforms into what he was always meant to be. This review is really just an excuse to gush over Mignola to be honest, dont just buy this, buy everything with his name on it.ðComic Crusaders The saga of Hellboy continues to move in interesting directions and entertain me wildly.ðComicosity