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Unity of Good

Unity of Good
Author: Mary Baker Eddy
Publisher:
Total Pages: 92
Release: 1908
Genre: Christian Science
ISBN:

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Unity of Good

Unity of Good
Author: Mary Baker Eddy
Publisher:
Total Pages: 100
Release: 1893
Genre: Christian Science
ISBN:

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Unity in Action

Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
Total Pages: 586
Release: 2018-03-27
Genre: Computers
ISBN: 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices


Unity of Good

Unity of Good
Author: Mary Baker Eddy
Publisher: Createspace Independent Publishing Platform
Total Pages: 44
Release: 2016-02-09
Genre:
ISBN: 9781523956104

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Unity of Good by Mary Baker EddyContentsCaution in the TruthDoes God know or behold sin, sickness, and death?Seedtime and HarvestIs anything real of which the physical senses are cognizant?The Deep Things of GodWays Higher than Our WaysRectificationsA ColloquyThe EgoSoulThere is no MatterSightTouchTasteForceIs There no Death?Personal StatementsCredoDo you believe in God?Do you believe in man?Do you believe in matter?What say you of woman?What say you of evil?Suffering from Others' ThoughtsThe Saviour's MissionSummary


Technology and the Common Good

Technology and the Common Good
Author: Allen Batteau
Publisher: Berghahn Books
Total Pages: 231
Release: 2022-06-10
Genre: Social Science
ISBN: 1800735278

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Building on the work of Elinor Ostrom (Governing the Commons) the author examines how the different shared goods of a democratic society are shaped by technology and demonstrates how club goods, common pool resources, and public goods are supported, enhanced, and disrupted by technology. He further argues that as the common good is undermined by different interests, it should be possible to reclaim technology, if the members of the society conclude that they have something in common.


For the Good of the Church

For the Good of the Church
Author: Gabrielle Thomas
Publisher: SCM Press
Total Pages: 147
Release: 2021-02-26
Genre: Religion
ISBN: 0334060605

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What do we need to learn and receive from the other to help us address challenges or wounds in our own tradition? That is the key question asked in what has come to be known as ‘receptive ecumenism’. And nowhere is this question more pressing and pertinent than in women’s experiences within the church. Based on qualitative research from five focus groups, 'For the Good of the Church' expose the difficulties women face when they work in a church – sexism, unfulfilled vocation, and abuse of power and privilege, as well as the wide range of gifts and skills which women bring in light of these. The second part of the book continues to draw on the particular wounds and gifts, which arise in the focus groups. Specific case studies are used to identify gifts of theology, practice, experience, vocation and power. Against negative prognoses of an ‘ecumenical winter’, Gabrielle Thomas reveals how radically different theological and ecclesiological perspectives can be a space for learning and receiving gifts for the well-being of the whole Church.


Unity of Good

Unity of Good
Author: Mary Baker Eddy
Publisher:
Total Pages: 95
Release: 1892
Genre: Christian Science
ISBN:

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Game Engine Architecture

Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
Total Pages: 1042
Release: 2017-03-27
Genre: Computers
ISBN: 135160564X

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Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
Total Pages: 944
Release: 2015
Genre: Computers
ISBN: 0321933168

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.


Unity of Good

Unity of Good
Author: Mary Baker Glover Eddy
Publisher:
Total Pages: 65
Release: 1962
Genre:
ISBN:

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