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Unencumbered Human Movement in Interactive Immersive Environments

Unencumbered Human Movement in Interactive Immersive Environments
Author: Garth Paine
Publisher: Lulu.com
Total Pages: 129
Release: 2009
Genre: Art
ISBN: 1445204576

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This book outlines six interactive installation works that form a body of research concerned with the development of interactive, responsive installation works that use the gestures of the unencumbered human body as their central activation and control mechanism. They are therefore an exploration of interactivity, interface technologies and approaches to mapping the sensed data derived from movement in the installation space, onto sound and vision generation schemes. I have conditioned this exploration with a desire to produce art installations; three-dimensional environments that occupy an entire gallery space. The installations were intended to be immersive, and to engage the 'inhabitant' in a direct, visceral and dynamic way. It was intended that the visitor to the installation would require no prior knowledge of the system and, additionally, would require no knowledge of musical practice or the visual arts.


Advances in Visual Computing

Advances in Visual Computing
Author: Richard Boyle
Publisher: Springer
Total Pages: 1216
Release: 2008-12-02
Genre: Computers
ISBN: 3540896392

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It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research ?ndings, ideas, developments and applications in the broader area of visual computing. This year,ISVC grew signi?cantly; the programconsisted of 15 oralsessions, 1 poster session, 8 special tracks, and 6 keynote presentations. The response to the call for papers was very strong; we received over 340 submissions for the main symposium from which we accepted 102 papers for oral presentation and 70 papers for poster presentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 56 papers were accepted for oral presentation and 8 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.


Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies

Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies
Author: Hai-Jew, Shalin
Publisher: IGI Global
Total Pages: 308
Release: 2011-11-30
Genre: Education
ISBN: 1613503210

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As an increasing amount of information is made available online, the assumption is that people who visit Web sites will be able to strategize their learning to optimize access to this information. Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies raises awareness of the strategies supporting self-driven learner efficacy on a number of site types. This book reflects on existing literature about self-discovery learning and what learners need in terms of scaffolding to help them make the right decisions, assess their own level of learning, vet information strategically, collaborate with other learners, and build their own skill sets.


Assistive Technologies: Concepts, Methodologies, Tools, and Applications

Assistive Technologies: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1724
Release: 2013-08-31
Genre: Computers
ISBN: 1466644230

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Individuals with disabilities often have difficulty accomplishing tasks, living independently, and utilizing information technologies; simple aspects of daily life taken for granted by non-disabled individuals. Assistive Technologies: Concepts, Methodologies, Tools, and Applications presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled individuals to function effectively and accomplish otherwise impossible tasks. These volumes serve as a crucial reference source for experts in fields as diverse as healthcare, information science, education, engineering, and human-computer interaction, with applications bridging multiple disciplines.


Recent Advances in Technologies for Inclusive Well-Being

Recent Advances in Technologies for Inclusive Well-Being
Author: Anthony Lewis Brooks
Publisher: Springer Nature
Total Pages: 551
Release: 2021-03-16
Genre: Technology & Engineering
ISBN: 3030596087

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In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation...however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.


Transmission in Motion

Transmission in Motion
Author: Maaike Bleeker
Publisher: Taylor & Francis
Total Pages: 244
Release: 2016-10-04
Genre: Performing Arts
ISBN: 1315524163

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How can various technologies, from the more conventional to the very new, be used to archive, share and understand dance movement? How can they become part of new ways of creating dance? What does this tell us about the ways in which technology is part of how we make sense and think? Well-known choreographers and dance collectives including William Forsythe, Siohban Davis, Merce Cunningham, Anne Teresa De Keersmaeker and BADco. have initiated projects to investigate these questions, and in so doing have inaugurated a new era for dance archives, education, research and creation. Their work draws attention to the intimate relationship between the technologies we use and the ways in which we think, perceive, and make sense. Transmission in Motion examines these extraordinary projects ‘from the inside’, presenting in-depth analyses by the practitioners, artists and collectives involved in their development. These studies are framed by scholarly reflection, illuminating the significance of these projects in the context of current debates on dance, the (multi-media) archive, immaterial cultural heritage and copyright, embodied cognition, education, media culture and the knowledge society.


Prefiguring Cyberculture

Prefiguring Cyberculture
Author: Darren Tofts
Publisher: MIT Press
Total Pages: 346
Release: 2002
Genre: Computers
ISBN: 9780262701082

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Media critics and theorists, philosophers, and historians of science explore the antecedents of such aspects of contemporary technological culture as the Internet, the World Wide Web, artificial intelligence, genetic engineering, virtual reality, and thecyborg.