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Understanding Quaternions

Understanding Quaternions
Author: Peng Du
Publisher: Nova Science Publishers
Total Pages: 197
Release: 2020
Genre: Mathematics
ISBN: 9781536185539

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"Quaternions are members of a noncommutative division algebra first invented by William Rowan Hamilton. They form an interesting algebra where each object contains 4 scalar variables, instead of Euler angles, which is useful to overcome the gimbal lock phenomenon when treating the rotation of objects. This book is about the mathematical basics and applications of quaternions. The first four chapters mainly concerns the mathematical theories, while the latter three chapters are related with three application aspects. It is expected to provide useful clues for researchers and engineers in the related area. In detail, this book is organized as follows: In Chapter 1, mathematical basics including the quaternion algebra and operations with quaternions, as well as the relationships of quaternions with other mathematical parameters and representations are demonstrated. In Chapter 2, how quaternions are formulated in Clifford Algebra, how it is used in explaining rotation group in symplectic vector space and parallel transformation in holonomic dynamics are presented. In Chapter 3, the wave equation for a spin 3/2 particle, described by 16-component vector-bispinor, is investigated in spherical coordinates. In Chapter 4, hyperbolic Lobachevsky and spherical Riemann models, parameterized coordinates with spherical and cylindric symmetry are studied. In Chapter 5, ship hydrodynamics with allowance of trim and sinkage is investigated and validated with experiments. In Chapter 6, the ballast flying phenomenon based on Discrete Discontinuous Analysis is presented. In Chapter 7, a numerical study is proposed to analyze the effect of the caisson sliding subjected to a hydrodynamic loading in the stability of the rear side of the rubble mound breakwater"--


Rotations, Quaternions, and Double Groups

Rotations, Quaternions, and Double Groups
Author: Simon L. Altmann
Publisher: Courier Corporation
Total Pages: 356
Release: 2005-01-01
Genre: Mathematics
ISBN: 0486445186

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This text presents a consistent description of the geometric and quaternionic treatment of rotation operators. Covers the fundamentals of symmetries, matrices, and groups and presents a primer on rotations and rotation matrices. Also explores rotations and angular momentum, tensor bases, the bilinear transformation, projective representations, more. Includes problems with solutions.


Quaternions for Computer Graphics

Quaternions for Computer Graphics
Author: John Vince
Publisher: Springer Nature
Total Pages: 188
Release: 2021-09-02
Genre: Computers
ISBN: 1447175093

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If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions. John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.


Quaternions and Rotation Sequences

Quaternions and Rotation Sequences
Author: J. B. Kuipers
Publisher: Princeton University Press
Total Pages: 396
Release: 2020-03-31
Genre: Mathematics
ISBN: 0691211701

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Ever since the Irish mathematician William Rowan Hamilton introduced quaternions in the nineteenth century--a feat he celebrated by carving the founding equations into a stone bridge--mathematicians and engineers have been fascinated by these mathematical objects. Today, they are used in applications as various as describing the geometry of spacetime, guiding the Space Shuttle, and developing computer applications in virtual reality. In this book, J. B. Kuipers introduces quaternions for scientists and engineers who have not encountered them before and shows how they can be used in a variety of practical situations. The book is primarily an exposition of the quaternion, a 4-tuple, and its primary application in a rotation operator. But Kuipers also presents the more conventional and familiar 3 x 3 (9-element) matrix rotation operator. These parallel presentations allow the reader to judge which approaches are preferable for specific applications. The volume is divided into three main parts. The opening chapters present introductory material and establish the book's terminology and notation. The next part presents the mathematical properties of quaternions, including quaternion algebra and geometry. It includes more advanced special topics in spherical trigonometry, along with an introduction to quaternion calculus and perturbation theory, required in many situations involving dynamics and kinematics. In the final section, Kuipers discusses state-of-the-art applications. He presents a six degree-of-freedom electromagnetic position and orientation transducer and concludes by discussing the computer graphics necessary for the development of applications in virtual reality.


Visualizing Quaternions

Visualizing Quaternions
Author: Andrew J. Hanson
Publisher: Elsevier
Total Pages: 530
Release: 2006-02-06
Genre: Mathematics
ISBN: 0080474772

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Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important—a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. Covers both non-mathematical and mathematical approaches to quaternions.


Hands-On C++ Game Animation Programming

Hands-On C++ Game Animation Programming
Author: Gabor Szauer
Publisher: Packt Publishing Ltd
Total Pages: 368
Release: 2020-06-12
Genre: Computers
ISBN: 1800207964

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Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key FeaturesBuild a functional and production-ready modern animation system with complete features using C++Learn basic, advanced, and skinned animation programming with this step-by-step guideDiscover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternionsBook Description Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques. What you will learnGet the hang of 3D vectors, matrices, and transforms, and their use in game developmentDiscover various techniques to smoothly blend animationsGet to grips with GLTF file format and its design decisions and data structuresDesign an animation system by using animation tracks and implementing skinningOptimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettesImplement the IK technique for your game characters using CCD and FABRIK solversUnderstand dual quaternion skinning and how to render large instanced crowdsWho this book is for This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.


3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


Conformal Geometry of Surfaces in S4 and Quaternions

Conformal Geometry of Surfaces in S4 and Quaternions
Author: Francis E. Burstall
Publisher: Springer Science & Business Media
Total Pages: 104
Release: 2002-03-05
Genre: Mathematics
ISBN: 9783540430087

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The conformal geometry of surfaces recently developed by the authors leads to a unified understanding of algebraic curve theory and the geometry of surfaces on the basis of a quaternionic-valued function theory. The book offers an elementary introduction to the subject but takes the reader to rather advanced topics. Willmore surfaces in the foursphere, their Bcklund and Darboux transforms are covered, and a new proof of the classification of Willmore spheres is given.


Rigid Body Dynamics for Beginners

Rigid Body Dynamics for Beginners
Author: Phil Kim
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2013
Genre: Dynamics, Rigid
ISBN: 9781493598205

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Has anyone experienced difficulty and confusion in understanding what the Euler angles, quaternions, and direction cosine matrices are, and furthermore, about the relationships among them? This book is for those who had struggled to figure out what all the aforementioned concepts are, and also provides a practical example that could be easily followed with MATLAB. In addition, some surface of linear motions will also be touched so that in the end, a set of equations of motion that describe the motion of a rigid body in three-dimensional space could be constructed. Following step by step, the reader will be gradually immersed into the joy of learning and applying basic attitude dynamics. The book will be good for those who are already familiar in the field by helping them reorganize the concepts and knowledge they have learned before.


Quaternion Algebras

Quaternion Algebras
Author: John Voight
Publisher: Springer Nature
Total Pages: 877
Release: 2021-06-28
Genre: Mathematics
ISBN: 3030566943

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This open access textbook presents a comprehensive treatment of the arithmetic theory of quaternion algebras and orders, a subject with applications in diverse areas of mathematics. Written to be accessible and approachable to the graduate student reader, this text collects and synthesizes results from across the literature. Numerous pathways offer explorations in many different directions, while the unified treatment makes this book an essential reference for students and researchers alike. Divided into five parts, the book begins with a basic introduction to the noncommutative algebra underlying the theory of quaternion algebras over fields, including the relationship to quadratic forms. An in-depth exploration of the arithmetic of quaternion algebras and orders follows. The third part considers analytic aspects, starting with zeta functions and then passing to an idelic approach, offering a pathway from local to global that includes strong approximation. Applications of unit groups of quaternion orders to hyperbolic geometry and low-dimensional topology follow, relating geometric and topological properties to arithmetic invariants. Arithmetic geometry completes the volume, including quaternionic aspects of modular forms, supersingular elliptic curves, and the moduli of QM abelian surfaces. Quaternion Algebras encompasses a vast wealth of knowledge at the intersection of many fields. Graduate students interested in algebra, geometry, and number theory will appreciate the many avenues and connections to be explored. Instructors will find numerous options for constructing introductory and advanced courses, while researchers will value the all-embracing treatment. Readers are assumed to have some familiarity with algebraic number theory and commutative algebra, as well as the fundamentals of linear algebra, topology, and complex analysis. More advanced topics call upon additional background, as noted, though essential concepts and motivation are recapped throughout.