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Understanding Game-based Approaches for Improving Sustainable Water Governance

Understanding Game-based Approaches for Improving Sustainable Water Governance
Author: Wietske Medema
Publisher: MDPI
Total Pages: 272
Release: 2020-04-28
Genre: Science
ISBN: 3039287621

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The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.


Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems

Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Author: Wietske Medema
Publisher:
Total Pages: 272
Release: 2020
Genre: Engineering (General). Civil engineering (General)
ISBN: 9783039287635

Download Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems Book in PDF, ePub and Kindle

The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.


Water - Energy - Food Nexus Narratives and Resource Securities

Water - Energy - Food Nexus Narratives and Resource Securities
Author: Tafadzwa Mabhaudhi
Publisher: Elsevier
Total Pages: 352
Release: 2022-05-17
Genre: Science
ISBN: 0323918379

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Water–Energy–Food Nexus Narratives and Resource Securities: A Global South Perspective provides a knowledge synthesis on the water–energy–food (WEF) nexus, focusing primarily on the global south. By presenting concepts, analytical tools, and case studies, the book serves as a practical resource for researchers, policymakers, and practitioners in sustainability and functional roles across all three sectors. It addresses key issues related to data availability, tools, indices, metrics, and application across multiple scales, beginning with a summary of existing knowledge. Finally, it examines the WEF nexus, presents global insights, and discusses future considerations and implications. This book presents an overview of existing knowledge on the WEF nexus and examines how such research aligns with emerging global WEF nexus perspectives, making it ideal for professionals, government entities, private industry, and the general public. Offers a conceptual framework on how to better understand the water–energy–food (WEF) nexus and its utility in natural resource management and sustainable development Presents advanced analytical tools for the quantification of linkages, trade-offs, and synergies among WEF sectors Utilizes global case studies to illustrate complexities across disciplines, geographies, and scales


Handbook on the Governance and Politics of Water Resources

Handbook on the Governance and Politics of Water Resources
Author: Oliver Fritsch
Publisher: Edward Elgar Publishing
Total Pages: 381
Release: 2024-06-05
Genre: Political Science
ISBN: 1800887906

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This cutting-edge Handbook provides a global perspective on the current issues affecting water politics and governance. Focusing in particular on the policy-making process and the power dynamics that it involves, it showcases the emerging diversity of objectives, instruments and governance approaches in the field of water resources.


Water Governance, Stakeholder Engagement, and Sustainable Water Resources Management

Water Governance, Stakeholder Engagement, and Sustainable Water Resources Management
Author: Sharon B. Megdal
Publisher: MDPI
Total Pages: 371
Release: 2018-07-10
Genre: Electronic book
ISBN: 3038424463

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This book is a printed edition of the Special Issue "Water Governance, Stakeholder Engagement, and Sustainable Water Resources Management" that was published in Water


Political Games

Political Games
Author: Gabriele Gratton
Publisher: MDPI
Total Pages: 80
Release: 2020-03-10
Genre: Business & Economics
ISBN: 3039284460

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Political actors navigate a world of incomplete and noisy information. Voters make decisions about turnout and voting amidst campaign promises, credit claiming, and fake news. Policymakers experiment with reforms amidst uncertain predictions from experts and biased interest groups. Parties form coalitions and sign agreements amidst cheap talk and strategic communication. Beyond democracies, autocrats and dictators rule under uncertain threats to their regimes. In all of these environments, some political actors have incentives to learn and gather information, while others have incentives to influence and manipulate this information. This Special Issue addresses the question of how information structures, information transmission, and communication technologies influence political environments and affect the incentives faced by political actors. This is a collection of articles, combining game-theoretical and experimental work. The articles promote novel ideas and address understudied questions, which range from salience determination to microtargeting, ambiguous voting and information naivety. The findings complement the existing literature and suggest rationales for inefficiencies that arise in political environments with incomplete and noisy information.


Interdisciplinary Design of Game-based Learning Platforms

Interdisciplinary Design of Game-based Learning Platforms
Author: Fengfeng Ke
Publisher: Springer
Total Pages: 156
Release: 2018-12-07
Genre: Education
ISBN: 3030043398

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This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.


Developing Serious Games in Engineering Education

Developing Serious Games in Engineering Education
Author: Nathan Rice
Publisher:
Total Pages: 191
Release: 2018
Genre:
ISBN:

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At a time when food, energy, and water (FEW) are of the utmost concern to the security and health of the world, an initiative has begun to understand the interactions between these systems. The goal of Innovation at the Nexus of Food, Energy, and Water Systems (INFEWS) is to bring together research fields that typically work in their own silos to solve complex problems increasing the resiliency and sustainability of the FEW system. Stemming from this initiative was a project to produce an educational immersive simulation game to teach youth about how their food is produced, systems thinking, and sustainable agriculture. The following thesis investigates the current progress of this project with a focus on the development and implementation of serious games to provide youth a scientifically authentic environment to understand the complexities of the FEW system. The Corn-Water-Ethanol-Beef (CWEB) system in the United States Midwest was selected as the exemplary model for this investigation. The objectives of the thesis are: (1) develop a theoretical framework for integrating scientific models into serious educational game design, (2) implement a game-based learning strategy in the classroom and compare to a traditional educational approach, (3) explore the use the systems thinking instrument designed by Evagorou et al., (2009) with college age students and make adjustments to its design to measure students’ capacity for systems thinking, and (4) identify future areas of research for progressing the INFEWS initiative through serious educational games.


Artificial Intelligence for Knowledge Management, Energy, and Sustainability

Artificial Intelligence for Knowledge Management, Energy, and Sustainability
Author: Eunika Mercier-Laurent
Publisher: Springer Nature
Total Pages: 231
Release: 2022-02-27
Genre: Computers
ISBN: 3030965929

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This book features a selection of extended papers presented at the 9th IFIP WG 12.6 International Workshop on Artificial Intelligence for Knowledge Management, AI4KM 2021, and the 1st International Workshop on Energy and Sustainability, AIES 2021, named AI4KMES 2021 and held in conjunction with IJCAI 2021 in August 2021. The conference was planned to take place in Montréal, Canada, but changed to an online event due to the COVID-19 pandemic. The 15 papers included in this book were carefully reviewed and selected from 17 submissions. They deal with knowledge management and sustainability challenges, focusing on methodological, technical and organizational aspects of AI used for facing related complex problems. This year's topic was AI for Knowledge Management, Energy and Sustainable Future.


ECGBL2015-9th European Conference on Games Based Learning

ECGBL2015-9th European Conference on Games Based Learning
Author: Robin Munkvold and Line Kolås
Publisher: Academic Conferences and publishing limited
Total Pages: 825
Release: 2015-09-18
Genre: Computers
ISBN: 1910810584

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These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA