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U-X-L Graphic Novelists: A-H

U-X-L Graphic Novelists: A-H
Author: Tom Pendergast
Publisher: UXL
Total Pages: 300
Release: 2007
Genre: Art
ISBN:

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Profiles seventy-five authors, writing teams, and illustrators of graphic novels, and features an introduction to the genre, discussion of manga, brief accounts of graphic novel publishers, a glossary, and photographs.


UXL Graphic Novelists

UXL Graphic Novelists
Author: Tom Pendergast
Publisher: UXL
Total Pages: 268
Release: 2007
Genre: Art
ISBN:

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Contains articles that profile twenty-six authors, writing teams, and illustrators of graphic novels, arranged alphabetically from Joe Sacco to Marv Wolfman, and includes sidebars, photographs, and illustrations.


U-X-L Graphic Novelists: K-R

U-X-L Graphic Novelists: K-R
Author: Tom Pendergast
Publisher:
Total Pages: 0
Release: 2007
Genre: Cartoonists
ISBN:

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Profiles seventy-five authors, writing teams, and illustrators of graphic novels, and features an introduction to the genre, discussion of manga, brief accounts of graphic novel publishers, a glossary, and photographs.


Graphic Novels Now

Graphic Novels Now
Author: Francisca Goldsmith
Publisher: American Library Association
Total Pages: 124
Release: 2005-08-15
Genre: Antiques & Collectibles
ISBN: 9780838909041

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In 1992, Maus, a graphic novel by Art Spiegelman, won the Pulitzer Prize. The genre has been growing ever since, appealing to the visual-oriented Gen-X and Gen-Y, as well as to reluctant readers, those of all ages seeking alternative viewpoints, and anyone willing to take both image and word into consideration. Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books. Expert author Francisca Goldsmith shares smart advice, from how to develop a well-rounded collection by finding reviews and reliable publishers and distributors to shelving, catal.


Frame Escapes: Graphic Novel Intertexts

Frame Escapes: Graphic Novel Intertexts
Author: Mikhail Peppas
Publisher: BRILL
Total Pages: 232
Release: 2019-07-22
Genre: Art
ISBN: 1848884486

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Graphic narrative structures, conceptual innovation, identity and representations are examined in an eclectic volume that presents multimodal approaches to constructing, reading and interpreting graphic novels and comics.


The Year's Best Graphic Novels, Comics & Manga

The Year's Best Graphic Novels, Comics & Manga
Author: Byron Preiss
Publisher: Macmillan
Total Pages: 278
Release: 2005-12-13
Genre: Comics & Graphic Novels
ISBN: 9780312343262

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Called "maybe the most interesting fiction in America today," by the New York Times, graphic novels, comics and manga have recently been soaring in popularity. The medium maintains one of the most diverse readerships and more significantly, graphic novels and manga have garnered critical acclaim from every major national publication for such works as Maus, Persepolis and Akira. Now, for the first time ever,The Year's Best Comics and Manga will feature the best of this genre published between June, 2003-December, 2004. With selections and excerpts from leading works by commercial and independent publishers of graphic novels, comics and manga, The Year's Best Comics and Manga will provide insight and entertainment to the casual and passionate comics reader alike.


Dreaming the Graphic Novel

Dreaming the Graphic Novel
Author: Paul Williams
Publisher: Rutgers University Press
Total Pages: 278
Release: 2020-01-17
Genre: Literary Criticism
ISBN: 197880508X

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Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at least initially) a thriving underground comix scene. Surveying the eclectic array of long comics narratives that emerged from this fertile period, Paul Williams investigates many texts that have fallen out of graphic novel history. As he demonstrates, the question of what makes a text a ‘graphic novel’ was the subject of fierce debate among fans, creators, and publishers, inspiring arguments about the literariness of comics that are still taking place among scholars today. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, Dreaming the Graphic Novel gives readers an exciting inside look at a pivotal moment in the art form’s development.


The Readers' Advisory Guide to Graphic Novels

The Readers' Advisory Guide to Graphic Novels
Author: Francisca Goldsmith
Publisher: American Library Association
Total Pages: 137
Release: 2010
Genre: Language Arts & Disciplines
ISBN: 0838910084

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Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.


Graphic Novels Beyond the Basics

Graphic Novels Beyond the Basics
Author: Martha Cornog
Publisher: Bloomsbury Publishing USA
Total Pages: 312
Release: 2009-08-25
Genre: Language Arts & Disciplines
ISBN: 0313391203

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This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.


Graphic Novels and Comics in Libraries and Archives

Graphic Novels and Comics in Libraries and Archives
Author: Robert G. Weiner
Publisher: McFarland
Total Pages: 289
Release: 2010-04-19
Genre: Literary Criticism
ISBN: 0786456930

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To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.