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Two-person Zero-sum Games

Two-person Zero-sum Games
Author: Alan R. Washburn
Publisher: INFORMS
Total Pages: 137
Release: 2003
Genre: Game theory
ISBN: 1877640190

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Two-Person Zero-Sum Games

Two-Person Zero-Sum Games
Author: Alan Washburn
Publisher: Springer
Total Pages: 0
Release: 2017-04-30
Genre: Business & Economics
ISBN: 9781489978561

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Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.


Two-Person Zero-Sum Games

Two-Person Zero-Sum Games
Author: Alan Washburn
Publisher: Springer Science & Business Media
Total Pages: 207
Release: 2013-11-29
Genre: Business & Economics
ISBN: 1461490502

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Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.


Two-Person Game Theory

Two-Person Game Theory
Author: Anatol Rapoport
Publisher: Courier Corporation
Total Pages: 240
Release: 2013-01-01
Genre: Mathematics
ISBN: 0486281094

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Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.


Two-person Game Theory

Two-person Game Theory
Author: Anatol Rapoport
Publisher: Courier Corporation
Total Pages: 241
Release: 1999-01-20
Genre: Mathematics
ISBN: 0486406865

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This fascinating and provocative book presents the fundamentals of two-person game theory, a mathematical approach to understanding human behavior and decision-making.


A First Course on Zero-Sum Repeated Games

A First Course on Zero-Sum Repeated Games
Author: Sylvain Sorin
Publisher: Springer Science & Business Media
Total Pages: 228
Release: 2002-03-07
Genre: Business & Economics
ISBN: 9783540430285

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This volume aims to present the basic results in the theory of two-person zero-sum repeated games including stochastic games and repeated games with incomplete information. It is intended for graduate students with no previous knowledge of the field.


Games, Theory and Applications

Games, Theory and Applications
Author: L. C. Thomas
Publisher: Courier Corporation
Total Pages: 284
Release: 2012-12-13
Genre: Mathematics
ISBN: 0486143732

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This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.


Theory of Games and Economic Behavior

Theory of Games and Economic Behavior
Author: John Von Neumann
Publisher: Diana
Total Pages: 660
Release: 2020-01-29
Genre: Games & Activities
ISBN: 9785608789779

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This is the classic work upon which modern-day game theory is based. What began as a modest proposal that a mathematician and an economist write a short paper together blossomed, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.


Game Theory, Alive

Game Theory, Alive
Author: Anna R. Karlin
Publisher: American Mathematical Soc.
Total Pages: 372
Release: 2017-04-27
Genre: Game theory
ISBN: 1470419823

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We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.


General Minimax Theorems

General Minimax Theorems
Author: Maurice Sion
Publisher:
Total Pages: 22
Release: 1957
Genre: Concave functions
ISBN:

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