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Twisted Metal 4

Twisted Metal 4
Author: Joel Durham
Publisher: Prima Games
Total Pages: 0
Release: 1999
Genre: Video games
ISBN: 9780761523185

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Strategies to wreak havoc in single- or multiplayer environments Statistics for every weapon, vehicle, and character Detailed maps for each unique level Keys to unlocking hidden characters and levels Tips for total vehicle customization


The Art of Twisted Metal 4

The Art of Twisted Metal 4
Author: Daniel Wade
Publisher:
Total Pages: 256
Release: 2011-03
Genre:
ISBN: 9781921002946

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The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 245
Release: 2023-02-09
Genre: Games & Activities
ISBN: 1476648433

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Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


Twisted Metal

Twisted Metal
Author: Tony Ballantyne
Publisher: Pan Macmillan
Total Pages: 496
Release: 2010
Genre: Fiction
ISBN: 9780330478861

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The Robot Wars are just beginning . . .On a world of intelligent robots who seem to have forgotten their own distant past, it is a time of war as the soldiers of Artemis City set out to conquer everything within range on the continent of Shull, killing or converting every robot they capture to their philosophy, while viewing their own wire-based minds as nothing but metal to be used or recycled for the cause. Elsewhere, the more individualistic robots of Turing City believe they are something more than metal, but when the Artemisian robot Kavan sets out on a determined crusade to prove himself, even Turing City can't stand against him. Increasingly tied up with Kavan's destiny is Karel, a Turing robot with elements of Artemis's philosophy already woven into his mind ... as well as Karel's wife Susan, and their recently created child.. Following the inevitable violence and destruction, Artemisian ambition focuses elsewhere and a journey begins towards the frozen kingdoms of the north ... and towards the truth about the legendary 'Book of Robots', a text which may finally explain the real history of this strange world ... In a completely alien but brilliantly realized landscape, here is a powerful story of superb action, barbaric cruelty and intense emotional impact.


New Lieutenants Of Metal #4 (Of 4)

New Lieutenants Of Metal #4 (Of 4)
Author: Joe Casey
Publisher: Image Comics
Total Pages: 40
Release: 2018-10-03
Genre: Comics & Graphic Novels
ISBN:

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This issue: the New Lieutenants of Metal vs. the Beeb! Steppenwulf is unleashed, Manowarrior gets his revenge, The Mighty KriegÕs secret is revealed, and Spike's as you like him. The mosh pit happens here!


Twisted Metal - Black

Twisted Metal - Black
Author: Dimension Publishing
Publisher: Prima Games
Total Pages: 100
Release: 2001-06
Genre: Games & Activities
ISBN: 9780761535942

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A crash course for the wildest and most intense driving combat game ever played. Learn essential strategies for blasting opponents off the road, setting and evading traps, maximizing a vehicle's unique firepower, and creating destruction and mayhem throughout single and multiplayer car-combat arenas.


The Collected Poetry of Malcolm Lowry

The Collected Poetry of Malcolm Lowry
Author: Malcolm Lowry
Publisher: UBC Press
Total Pages: 460
Release: 1992
Genre: Canadian literature
ISBN: 9780774803625

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Although his literary reputation rests primarily on his novels, Malcolm Lowry (1909-57) considered himself to be a poet, and he composed an extensive poetic canon. No reliable edition of Lowry's poetry currently exists. Increasing critical interest in all aspects of Lowry's life and work prompted the preparation of this complete edition of his poetry, in which the poems are located, identified, dated, arranged, collated, annotated, and explicated by biographical, critical, and textual introductions.


The Complete Guide to Game Audio

The Complete Guide to Game Audio
Author: Aaron Marks
Publisher: CRC Press
Total Pages: 443
Release: 2012-10-12
Genre: Computers
ISBN: 1136059261

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Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.


Aaron Marks' Complete Guide to Game Audio

Aaron Marks' Complete Guide to Game Audio
Author: Aaron Marks
Publisher: CRC Press
Total Pages: 672
Release: 2017-03-16
Genre: Art
ISBN: 131763618X

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Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.


Animation: A World History

Animation: A World History
Author: Giannalberto Bendazzi
Publisher: CRC Press
Total Pages: 938
Release: 2015-11-06
Genre: Computers
ISBN: 1317519876

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A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history. Key Features: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for