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Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine
Author: Melissa Ford
Publisher: Que Publishing
Total Pages: 836
Release: 2016-04-25
Genre: Computers
ISBN: 0134303105

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Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players


Twining

Twining
Author: Anastasia Salter
Publisher: Amherst College Press
Total Pages: 432
Release: 2021-05-28
Genre: Computers
ISBN: 1943208255

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Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book’s chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine’s technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." —James Brown, Rutgers University, Camden


Make Your Own Twine Games!

Make Your Own Twine Games!
Author: Anna Anthropy
Publisher: No Starch Press
Total Pages: 105
Release: 2019-03-26
Genre: Juvenile Nonfiction
ISBN: 1593279396

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Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2


Twine

Twine
Author: Monica Duncan
Publisher: Crowsnest Books
Total Pages: 284
Release: 2019-09-14
Genre:
ISBN: 9780921332626

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When Juniper Kowalski, a mediocre artist and graduate of one of the best art schools in the country, gets pregnant by her married lover, she ends up back in Gobles, Michigan, living in her dead grandma's trailer. She fears that her new life as a hotel maid, and as the best friend of a subrural call girl, has fulfilled some bleak fate. But Juniper's pregnancy also ignites a will to create. Every hurt that she's ever suffered begins to emerge as confrontational, public art. Family lore has taught Juniper disdain for men. But it's not hatred for her absent father, abusive grandpa, or even her baby daddy, causing her issues. It's facing actual love from a big, flawed, breathtaking man. "Twine" celebrates a quietly radical view of small-town life, ambition, and motherhood. It is the story of a young woman who needs no hero, and what she does when he shows up anyway.


Free Importation of Baler Twine

Free Importation of Baler Twine
Author: United States. Congress. House. Committee on Ways and Means
Publisher:
Total Pages: 126
Release: 1951
Genre: Tariff
ISBN:

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Free Importation of Baler Twine

Free Importation of Baler Twine
Author: United States. Congress. Senate. Committee on Finance
Publisher:
Total Pages: 76
Release: 1951
Genre: Baling
ISBN:

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Bound in Twine

Bound in Twine
Author: Sterling D. Evans
Publisher: Texas A&M University Press
Total Pages: 342
Release: 2013-01-14
Genre: History
ISBN: 1622880013

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Before the invention of the combine, the binder was an essential harvesting implement that cut grain and bound the stalks in bundles tied with twine that could then be hand-gathered into shocks for threshing. Hundreds of thousands of farmers across the United States and Canada relied on binders and the twine required for the machine’s operation. Implement manufacturers discovered that the best binder twine was made from henequen and sisal—spiny, fibrous plants native to the Yucatán Peninsula of Mexico. The double dependency that subsequently developed between Mexico and the Great Plains of the United States and Canada affected the agriculture, ecology, and economy of all three nations in ways that have historically been little understood. These interlocking dependencies—identified by author Sterling Evans as the “henequen-wheat complex”—initiated or furthered major ecological, social, and political changes in each of these agricultural regions. Drawing on extensive archival work as well as the existing secondary literature, Evans has woven an intricate story that will change our understanding of the complex, transnational history of the North American continent.