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True Unity

True Unity
Author: Tom Dorrance
Publisher:
Total Pages: 0
Release: 2012-02-15
Genre: Horse trainers
ISBN: 9780985083908

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Tom Dorrance has been referred to as the "horse's lawyer". Tom gives the horse credit for his knowledge of a horse feelings and problems. He says, "What I know about the horse I learned from the horse". InTrue Unity, Tom shares some of these ideas to help achieve a true unity for human and horse.


True Unity

True Unity
Author: Tom Dorrance
Publisher: Word Dancer Press
Total Pages: 0
Release: 1987
Genre: Horse trainers
ISBN: 9781884995095

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Tom Dorrance has been referred to as the "horse's lawyer." Tom gives the horse credit for his knowledge of a horse's feelings and problems. He says, "What I know about the horse I learned from the horse." In True Unity, Tom shares his ideas to help achieve a true unity for human and horse.


True Unity

True Unity
Author: Tom Dorrance
Publisher:
Total Pages: 0
Release: 2009
Genre: Horse trainers
ISBN: 9780971138612

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Lessons in Truth

Lessons in Truth
Author: Harriette Emilie Cady
Publisher:
Total Pages: 182
Release: 1919
Genre: Christianity
ISBN:

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Tribal Unity (paperback)

Tribal Unity (paperback)
Author: Em Campbell-Pretty
Publisher: Lulu.com
Total Pages: 150
Release: 2016-10-11
Genre: Business & Economics
ISBN: 1365359603

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Are you ready to create a one team culture? Tribal Unity is a real world, practical guide for leaders committed to making their organisation a great place to work. Based in the true story of how one inspiring leader transformed a highly toxic organisational culture, into an internationally recognised case study of success. Tribal Unity shares proven patterns that are revolutionising the way teams of teams connect and perform. Em Campbell-Pretty is an internationally acclaimed business strategist, speaker and one of Australia's leading Enterprise Agile consultants. After 20 years in senior business roles within multinational blue chip corporations, Em discovered Agile and became passionate about the chance it provides to align business and IT around the delivery of value. Today Em is instrumental in empowering Australia's largest enterprises in improving the effectiveness of their teams.


Until Unity: Study Guide

Until Unity: Study Guide
Author: Francis Chan
Publisher: David C Cook
Total Pages: 67
Release: 2021-07-01
Genre: Religion
ISBN: 0830782842

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Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.


Unity Metaphysics

Unity Metaphysics
Author: Charles Fillmore
Publisher: CreateSpace
Total Pages: 406
Release: 2015-11-16
Genre:
ISBN: 9781519103680

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This book, first published more than 70 years ago, is the key to the metaphysical teachings of Charles Fillmore, the co-founder of Unity. In it you will find fascinating quotations and comments on metaphysical subjects including the reality of God, the nature of humankind, and the purpose of Mind. You will find that Mind does two crucial things: it creates and emits Divine Ideas. You will see that true, perfect nature is what metaphysical thinkers know as an idea. The Divine Idea for human beings is given a special term, the Christ. Divine Ideas form the "pattern" from which things in the material world are expressed. These are fascinating metaphysical ideas from the heart and pen of America's preeminent metaphysician-Ideas from God-Mind.


The Conception of God

The Conception of God
Author: Josiah Royce
Publisher:
Total Pages: 98
Release: 1895
Genre: God
ISBN:

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Building Unity

Building Unity
Author: Michael ‘Piecez’ Prosserman
Publisher: ECW Press
Total Pages: 256
Release: 2020-09-15
Genre: Business & Economics
ISBN: 1773056069

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Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself.


Unity in Action

Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
Total Pages: 586
Release: 2018-03-27
Genre: Computers
ISBN: 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices