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Triple H Making the Game

Triple H Making the Game
Author: Hunter Hearst Helmsley
Publisher: Simon and Schuster
Total Pages: 215
Release: 2004-12-07
Genre: Sports & Recreation
ISBN: 0743478886

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Love him or hate him, Triple H does what he wants, when he wants to do it. And now, for the first time anywhere, he tells youhowhe does it -- and howyoucan, too. More than a personal account of life in and out of the ring,Making The Game: Triple H's Approach to a Better Bodyis Triple H's verbal and visual blueprint for building your body. The leader of Evolution discusses how "a jones for bodybuilding and a love for wrestling" morphed a skinny, 135-pound fourteen-year-old from Nashua, New Hampshire, into one of the biggest superstars ever to dominate World Wrestling Entertainment. But be warned -- the "Cerebral Assassin" has zero tolerance for anything less than a hundred percent effort. He's spent the past twenty years living by the philosophy that training results in improved strength and conditioning, self-discipline, and an ability to focus on setting goals. This book isn't for big mouths who'd rather exercise their egos than their deltoids. Of course, even Triple H had help along the way. He didn't get to be "that damn good" without the support of a loving family. And over the years several bodybuilders (including world-renowned trainer Charles Glass) worked with him to develop the best training regimens. Their advice, plus hardcore commitment, helped Paul Levesque survive "The Hard Way In" through Walter "Killer" Kowalski's wrestling school in Malden, Massachusetts, and go on to become "Terra Ryzing" within Kowalski's International Wrestling Federation; enabled a "GUD" ("Geographically UnDesirable") to adjust to a difficult life on the road as "the French guy" in World Championship Wrestling; and gave "Hunter Hearst-Helmsley" the self-assurance to earn his stripes in WWE and eat something that literally made other up-and-comers squeal. On the subject of food consumption,Making The Gameimparts tips as essential as exercise is for burning off calories and adding on muscle. Triple H spends over two hundred days a year on the road, and his traveler's guide will help you find ideal meals even in fast-food restaurants. He also provides the template for a must-have training-and-meals diary. Triple H reveals the dietary plan that he claims stokes his furnace 24/7 -- the plan he believes is "the single biggest element" in transforming his physique. Nevertheless, for a World Champion in WWE, it's as the saying goes: "No pain, no gain." That's whyMaking The Gamebreaks down and demonstrates the split-training workout program Triple H has embraced to achieve new levels of success in sculpting his body. Between drilling you with reps and sets, he relates in painstaking detail how training gave him the inner strength to shoulder the brunt of a controversial "Curtain Call" in the ring and, later, to elevate his position with Stone Cold Steve Austin and The Rock as one of the "Big Three" in WWE. Then, after breaking a sweat with Triple H reliving the fateful Raw events of May 2001 that left him with a torn quadricep muscle, you too can feel "The Triple H Burn," one of the exercises he endured through nine months of intense physical therapy to repair his leg that had been destroyed and resume a career most considered was "Game Over." Pain is temporary...but "The Game" is forever. Besides offering step-by-step exercises for both novice bodybuilders and those looking to radically advance their workout,Making The Gameweighs in on the science behind progressive-training resistance and rest-pause techniques; the significance of exerciseformovervolume;the truth behind achieving "six-pack abs"; the dangers of overtraining and "skullcrushing" exercises that risk injury; and how creativity can go a long way in your workout. Triple H sees it as his mission to provide the guidelines for you to follow in the months and years ahead. And if there's one thing he knows how to do, it's succeed. It's time to stop playing The Game...and time to startMaking The Game.


Triple H Making the Game

Triple H Making the Game
Author: Triple H
Publisher: Simon and Schuster
Total Pages: 208
Release: 2010-05-11
Genre: Sports & Recreation
ISBN: 9781439121757

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Love him or hate him, Triple H does what he wants, when he wants to do it. And now, for the first time anywhere, he tells you how he does it—and how you can, too. More than a personal account of life in and out of the ring, Making the Game: Triple H’s Approach to a Better Body is Triple H’s verbal and visual blueprint for building your body. The leader of Evolution discusses how “a jones for bodybuilding and a love for wrestling” morphed a skinny, 135-pound fourteen-year-old from Nashua, New Hampshire, into one of the biggest superstars ever to dominate World Wrestling Entertainment. But be warned—the “Cerebral Assassin” has zero tolerance for anything less than a hundred percent effort. He's spent the past twenty years living by the philosophy that training results in improved strength and conditioning, self-discipline, and an ability to focus on setting goals. This book isn't for big mouths who'd rather exercise their egos than their deltoids. Besides offering step-by-step exercises for both novice bodybuilders and those looking to radically advance their workout, Making the Game weighs in on the science behind progressive-training resistance and rest-pause techniques; the significance of exercise form over volume; the truth behind achieving “six-pack abs”; the dangers of overtraining and “skullcrushing” exercises that risk injury; and how creativity can go a long way in your workout. Triple H sees it as his mission to provide the guidelines for you to follow in the months and years ahead. And if there's one thing he knows how to do, it’s succeed. It's time to stop playing The Game...and time to start Making The Game.


The Unauthorized History of DX

The Unauthorized History of DX
Author: Triple H
Publisher: Simon and Schuster
Total Pages: 272
Release: 2009-09-27
Genre: Biography & Autobiography
ISBN: 1439166625

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The inside story of DX, otherwise known as, D Generation-X, from their formation to today told by the men who created it. DX is generally considered one of the most popular factions in professional wrestling history, not to mention, one of the most notable. D-Generation X, as they were also known, headed by Triple H and Shawn Michaels and had a changing roster of rebels who did whatever they wanted, whenever, wherever- regardless of the ultimate outcome. Created as a way for two friends to work together, the clique became so popular that other wrestlers joined, and DX became one of the factions in WWE climbing back to the top and putting Ted Turner's WCW out of business.


Triple H Making the Game

Triple H Making the Game
Author: Triple H
Publisher: Gallery Books
Total Pages: 208
Release: 2005-12-01
Genre: Sports & Recreation
ISBN: 9780743483612

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Love him or hate him, Triple H does what he wants, when he wants to do it. And now, for the first time anywhere, he tells you how he does it -- and how you can, too. Making The Game -- Triple H's Approach to a Better Body is Triple H's verbal and visual blueprint for building your body. He discusses how "a Jones for bodybuilding and a love for wrestling" morphed a skinny, 135-pound fourteen-year-old into one of the biggest Superstars in World Wrestling Entertainment. But be warned -- the "Cerebral Assassin" has two words for anyone who's not serious about the craft: "Complacency sucks!" He's spent the past twenty years living by the philosophy that training results in improved strength and conditioning, self-discipline, and an ability to focus on setting goals. This book isn't for pantywaists who'd rather exercise their egos. Triple H had help along the way. He didn't get to be "that damn good" without the support of a loving family. And over the years several bodybuilders (including world-renowned trainer Charles Glass) worked with him to develop the best training regimens. Their advice, plus hardcore commitment, helped Paul Levesque survive "The Hard Way In" through Walter "Killer" Kowalski's wrestling school and become "Terra Rising" in Kowalski's International Wrestling Federation; enabled him to adjust to a difficult life on the road as "the French guy" in World Championship Wrestling; and gave "Hunter Hearst-Helmsley" the self-assurance he needed to succeed. Making The Game breaks down and demonstrates the split-training workout program Triple H has embraced to achieve new levels of success in sculpting his body. Between drilling you with reps and sets, he relates how training gave him the inner strength to shoulder the brunt of a controversial "Curtain Call" in the ring and, later, to elevate his position with Stone Cold Steve Austin and The Rock as one of the "Big Three" in WWE. Relive the fateful Raw events of May 2001 that left Triple H with a torn quadriceps muscle. Then you too can feel "The Triple H Burn," the series of exercises he endured through nine months of physical therapy so he could resume his wrestling career. Besides offering the lowdown with step-by-step exercises for both novice bodybuilders and those looking to radically advance their workout, Making The Game weighs in on the science behind progressive-training resistance and rest-pause techniques; the significance of exercise form over volume; the truth behind achieving "six-pack abs"; the dangers of overtraining and "skullcrushing" exercises that risk injury; and how creativity can go a long way in your workout. Triple H sees it as his mission to provide the guidelines for you to follow in the months and years ahead. And if there's one thing he knows how to do, it's succeed. It's time to stop playing The Game...and time to start Making The Game.


A Lion's Tale

A Lion's Tale
Author: Chris Jericho
Publisher: Grand Central Publishing
Total Pages: 362
Release: 2007-10-25
Genre: Biography & Autobiography
ISBN: 0446408905

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Experience the thrilling journey of a wrestling superstar in this no-holds-barred memoir from the first undisputed WWE heavyweight champion. Chris Jericho is the first undisputed Heavyweight Champion of the WWE and WCW, and has been called one of the fifty greatest wrestlers of all time. Now retired, he is writing his memoir, telling the story of his journey from wrestling school in Canada to his time in leagues in Mexico and Japan to his big break in the WCW. He'll dish the dirt on how he worked his way through the ranks alongside major wrestling stars like Chris Benoit and Lance Storm to become a major superstar.


Gamedev

Gamedev
Author: Wlad Marhulets
Publisher:
Total Pages: 270
Release: 2020-06-29
Genre:
ISBN: 9781735232508

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If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.


A Course in Game Theory

A Course in Game Theory
Author: Martin J. Osborne
Publisher: MIT Press
Total Pages: 374
Release: 1994-07-12
Genre: Business & Economics
ISBN: 9780262650403

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A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.


Game Theory Evolving

Game Theory Evolving
Author: Herbert Gintis
Publisher: Princeton University Press
Total Pages: 408
Release: 2009-01-26
Genre: Business & Economics
ISBN: 1400830079

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Since its original publication in 2000, Game Theory Evolving has been considered the best textbook on evolutionary game theory. This completely revised and updated second edition of Game Theory Evolving contains new material and shows students how to apply game theory to model human behavior in ways that reflect the special nature of sociality and individuality. The textbook continues its in-depth look at cooperation in teams, agent-based simulations, experimental economics, the evolution and diffusion of preferences, and the connection between biology and economics. Recognizing that students learn by doing, the textbook introduces principles through practice. Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human and animal behavior. The second edition includes solutions to the problems presented and information related to agent-based modeling. In addition, the textbook incorporates instruction in using mathematical software to solve complex problems. Game Theory Evolving is perfect for graduate and upper-level undergraduate economics students, and is a terrific introduction for ambitious do-it-yourselfers throughout the behavioral sciences. Revised and updated edition relevant for courses across disciplines Perfect for graduate and upper-level undergraduate economics courses Solutions to problems presented throughout Incorporates instruction in using computational software for complex problem solving Includes in-depth discussions of agent-based modeling


Adam Copeland on Edge

Adam Copeland on Edge
Author: Adam Copeland
Publisher: Simon and Schuster
Total Pages: 280
Release: 2004
Genre: Wrestlers
ISBN: 0743483472

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His way with words has served Adam Copeland well. It was his writing that opened the doors to his future career as a WWE Superstar, when he won a newspaper essay competition for which his prize included free wrestling training. In 2002, while sidelined with a serious neck injury, he began to write a weekly column for wwe.com, giving fans an insight into the life of one of their favourite performers. It was the fan response to this column that led WWE Books to ask him to write his autobiography. ADAM COPELAND ON EDGE takes the reader inside the world of professional wrestling, a world you can only truly know – and write about – if you have experienced it in the ring. But more than that, this book also takes you inside the mind of one of wrestling's brightest stars, as with disarming candour he shares his feelings and his reflections, his inspirations, his highs and lows, his goals and ambitions, in thoughtful, articulate detail. You think you know EDGE? Read on and find out…


The WWE Championship

The WWE Championship
Author: Kevin Sullivan
Publisher: Simon and Schuster
Total Pages: 322
Release: 2011-11-29
Genre: Sports & Recreation
ISBN: 1439193215

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Presents a history of the championship matches hosted by World Wrestling Entertainment, tracing their expansion and popularity throughout the world, and citing the contributions of such performers as Hulk Hogan, Andre the Giant, and the Iron Sheik.