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The Traveller Book

The Traveller Book
Author: Marc W. Miller
Publisher: Prentice Hall Direct
Total Pages: 159
Release: 1983-05-01
Genre: Games
ISBN: 9780139302558

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Details the rules of a science fiction role-playing game based on the adventures of fictional characters in outer space


TRAVELLER RPG

TRAVELLER RPG
Author:
Publisher:
Total Pages: 188
Release: 2008
Genre: Fantasy games
ISBN: 9780857441867

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Spinward Marches

Spinward Marches
Author: Martin J. Dougherty
Publisher:
Total Pages: 0
Release: 2008-06
Genre:
ISBN: 9781906103538

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The Spinward Marches is one of the most volatile sectors with the Zhodani Consulate and Third Empire frequently clashing over frontier worlds, both militarily and through more subtle means via proxies and espionage. This book details the sector, with descriptions of many of the worlds, their governments, the vast corporations active there and the alien species that inhabit many of the systems. Besides basic planetary statistics detailing government types, population, atmosphere and much more there are short descriptions and multiple plot hooks spread throughout the book making it an invaluable aid to any Traveller campaign.


Traveller

Traveller
Author: Gareth Hanrahan
Publisher:
Total Pages: 0
Release: 2008
Genre: Games & Activities
ISBN: 9781906103330

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This is Free Trader Beowulf, calling anyone... Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.


Supplement 1

Supplement 1
Author: Bryan Steele
Publisher: Mongoose Pub
Total Pages: 400
Release: 2010-11
Genre: Games
ISBN: 9781907702006

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Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress. Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure? Worry not, for 760 Patrons is here to rescue you! The original 76 Patrons became a lifeline for many Games Masters during Traveller campaigns, as it provided a ready source of adventure material that could be quickly generated when players started looking for work beyond their normal trading and exploration. The all new 760 Patrons Second Edition is literally ten times bigger and better, potentially allowing you to run a complete campaign with nothing but this and the main rulebook!


GURPS Traveller First In

GURPS Traveller First In
Author: Jon F. Zeigler
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1999-05
Genre:
ISBN: 9781556343681

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-- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.


GURPS Traveller Star Mercs

GURPS Traveller Star Mercs
Author: Neil A. Frier
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1999
Genre:
ISBN: 9781556343643

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-- A complete sourcebook for the popular "mercenary" style of campaign. -- Includes deck plans for the Broadsword-class mercenary cruiser.


GURPS Traveller Alien Races 1

GURPS Traveller Alien Races 1
Author: David L. Pulver
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1998-11
Genre: Fantasy games
ISBN: 9781556343612

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-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.


D66 Compendium

D66 Compendium
Author: Albert Gamerdude Beddow Jr
Publisher: Independently Published
Total Pages: 50
Release: 2010-10
Genre: Fiction
ISBN: 9781793856494

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Roll your dice and enhance every aspect of the universe you love. Know the names of Moons, Space Stations, and that scruffy-looking Vargr sitting at the bar as soon as your players ask. Blast off for Adventure and leave the details to the d66 Compendium.Based on one of Traveller's best-selling PDF series, this collection of quick-reference lists brings the Traveller universe to life with an abundance of imaginative multi-use descriptions to embellish your worlds, your characters and your encounters. It delivers those niggling details about technologies or cultures that make your game come alive - gender-specific names for many of the setting's alien inhabitants plus mega-corps, manufacturers, pirate ships and even seedy underworld organizations. Tie up the finer points of character creation with names, contacts, homeworlds, scars, and more. The d66 Compendium gives players and referees alike the charts to adventure.


Mindjammer

Mindjammer
Author: Sarah Newton
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2012-08-09
Genre:
ISBN: 9781478348023

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IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night