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Transcending Taboos

Transcending Taboos
Author: Garry Young
Publisher: Routledge
Total Pages: 242
Release: 2012
Genre: Computers
ISBN: 0415579368

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This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace.


Transcending Taboos

Transcending Taboos
Author: Monica Whitty
Publisher:
Total Pages: 241
Release:
Genre:
ISBN:

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Transcending Taboos

Transcending Taboos
Author: Garry Young
Publisher: Routledge
Total Pages: 242
Release: 2012-05-04
Genre: Psychology
ISBN: 1136458239

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Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace. The authors discuss such online areas as: ‘Reality’ sites depicting taboo images Social networking websites and online chatrooms Online dating websites Video game content. This book considers whether there are some interactions that should not be permissible even virtually. It also examines how we might be able to cope with the potential moral freedoms afforded by cyberspace, and who might be vulnerable to such freedoms of action and representation within this virtual space. This book is ideal for researchers and students of internet psychology, philosophy and social policy, as well as therapists, those interested in computer science, law, media and communication studies


Interactive Cinema

Interactive Cinema
Author: Marina Hassapopoulou
Publisher: U of Minnesota Press
Total Pages: 279
Release: 2024-06-25
Genre: Performing Arts
ISBN: 1452971447

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Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive activity into a participatory, multimedia experience. Surveying a multitude of unorthodox approaches throughout the history of motion pictures, Marina Hassapopoulou offers insight into a range of largely ephemeral and site-specific projects that consciously assimilate viewers into their production. Analyzing examples of early cinema, Hollywood B movies, museum and gallery installations, virtual-reality experiments, and experimental web-based works, Hassapopoulou travels across numerous platforms, highlighting a diverse array of strategies that attempt to unsettle the allegedly passive spectatorship of traditional cinema. Through an exploration of these radically inventive approaches to the medium, many of which emerged out of sociopolitical crises and periods of historical transition, she works to expand notions of interactivity by considering it in both technological and phenomenological terms. Deliberately revising and expanding Eurocentric scholarship to propose a much broader, transnational scope, the book emphasizes the ethical dimensions of interactive media and their links to larger considerations around community building, citizenship, and democracy. By combining cutting-edge theory with updated conventional film studies methodologies, Interactive Cinema presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.


American Taboo

American Taboo
Author: Lauren Rosewarne
Publisher: Bloomsbury Publishing USA
Total Pages: 264
Release: 2013-08-13
Genre: Social Science
ISBN:

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America's often-unspoken morality codes make many topics taboo in "the land of the free." This book analyzes hundreds of popular culture examples to expose how the media both avoids and alludes to how we derive pleasure from our bodies. Flatulence ... male nudity ... abortion ... masturbation: these are just a few of the taboo topics in the United States. What do culturally enforced silences about certain subjects say about our society—and our latent fears? This work provides a broad yet detailed overview of popular culture's most avoided topics to explain why they remain off-limits and examines how they are presented in contemporary media—or, in many cases, delicately explored using euphemism and innuendo. The author offers fascinating, in-depth analysis of the meaning behind these portrayals of a variety of both mundane and provocative taboos, and identifies how new television programs, films, and advertising campaigns intentionally violate longstanding cultural taboos to gain an edge in the marketplace.


Cyberpsychology

Cyberpsychology
Author: Monica T. Whitty
Publisher: John Wiley & Sons
Total Pages: 278
Release: 2016-12-27
Genre: Psychology
ISBN: 0470975628

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CYBERPSYCHOLOGY An important new textbook for an exciting area of contemporary psychological study and research??? The field of cyberpsychology examines the psychology of interactions between individuals, societies and digital technologies. This engaging and accessible textbook offers a complete introduction to the subject. The authors outline key theories, provide critical assessments, identify areas in need of further research, and discuss ways to use digital technologies as a research tool. They also include a wealth of real life examples, activities and discussion questions for students at undergraduate and graduate levels. Cyberpsychology provides up-to-date coverage of a wide range of topics relating to online behaviour, and considers the potential impact of these interactions offline: online identity online dating and relationships pornography cyberbullying children???s use of the Internet online games and gambling deception online crime


The Oxford Handbook of Cyberpsychology

The Oxford Handbook of Cyberpsychology
Author: Alison Attrill-Smith
Publisher: Oxford University Press, USA
Total Pages: 779
Release: 2019-05-21
Genre: Human-computer interaction
ISBN: 0198812744

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The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology,video gaming and cybercrime and cybersecurity.


Strength and Diversity in Social Work with Groups

Strength and Diversity in Social Work with Groups
Author: Carol S. Cohen
Publisher: Taylor & Francis
Total Pages: 176
Release: 2009
Genre: Social group work
ISBN: 0789037904

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How can groups effectively meet the needs of humans in areas as diverse as aid, responsibility, action, healing, learning and acceptance? Based on a selection of papers from the 24th Annual International Symposium of the Association for the Advancement of Social Work with Groups (AASWG), this edited volume aims to address these issues and provide ways to extend the current reach and quality of social work with groups.


Ethics in the Virtual World

Ethics in the Virtual World
Author: Garry Young
Publisher: Routledge
Total Pages: 166
Release: 2014-09-11
Genre: Philosophy
ISBN: 1317547225

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Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?


Fictional Immorality and Immoral Fiction

Fictional Immorality and Immoral Fiction
Author: Garry Young
Publisher: Rowman & Littlefield
Total Pages: 277
Release: 2021-01-15
Genre: Philosophy
ISBN: 1793639205

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It is commonplace for fictional content to depict immoral activities: the kidnapping of a politician, for example, or the elaborate theft of a national treasure, or perhaps the gruesome proclivities of a sadistic murderer. These and similar depictions can be found across a range of media, and in varying degrees of detail and realism. Fictional Immorality and Immoral Fiction examines potential conditions for transforming fictional immorality into immoral fiction, in order to establish what makes a depiction of fictional immorality and/or one’s engagement with it immoral. To achieve this aim, Garry Young analyzes fictional content, its meaning, one’s motivation for engaging with it, and the medium in which the fiction is presented (such as film, literature, theatre, video games) using philosophical inquiry. The end result is a systematic examination of fictional immorality, which contributes toward debates on the morality of depicting and engaging with fictional immorality, as well as the reach of censorship and other forms of prohibition, especially when the act depicted is of the kind that would be most egregious if carried out in reality.