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Track: Gaming

Track: Gaming
Author: Reagan Rose
Publisher: Christian Focus
Total Pages: 96
Release: 2022-01-14
Genre: Religion
ISBN: 9781527107984

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Gaming is multi-billion-dollar industry, which has been growing massively in the last few years. It seems that everyone is gaming in one way or another. You might not think that the Bible has anything to say about gaming, but Reagan Rose has written this helpful book on what our relationship with gaming should look like. Track is a series of books designed to disciple the next generation in the areas of culture, doctrine, & the Christian life. While the topics addressed aren't always simple, they are communicated in a manner that is.


Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends
Author: Ferdig, Richard E.
Publisher: IGI Global
Total Pages: 389
Release: 2012-01-31
Genre: Computers
ISBN: 1466600306

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Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.


YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING

YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING
Author: Roelof Petrus Hortulanus
Publisher: Kees JM van Haaster, Amersfoort-NL
Total Pages: 401
Release: 2014
Genre:
ISBN: 909028298X

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Youth care multi-disciplinary networks need flexible, interactive and attractive tools and methods for knowledge exchange in view of timely, effective and durable help in complex parenting problem situations. Social media, virtuality, simulation and gaming gain an increasing significance in the way people share information, learn and organize themselves. This leads to the question whether youth care practice is ready to adopt some online practicalities for network exchange. This design study describes model development and model appreciation of online role-play simulation gaming as a time, pace and place independent way to share expertise, information and knowledge among the actors in youth care practice. The results show that youth care professionals think that simulation gaming is relevant and convenient to unravel difficult issues, to elaborate network strategies, and to jointly reflect on intervention. The research is unique in domains of youth care intervention and in game theory. The singularity of contexts and actors is taken as starting point in a cross-over of game design and behavioral science. Online role-play simulation gaming leads to a better understanding of complexity in youth care situations and to a greater awareness of network capacities and capabilities and helps to establish accountability of choices of intervention.


Make Your Own Board Game

Make Your Own Board Game
Author: Jesse Terrance Daniels
Publisher: Storey Publishing
Total Pages: 149
Release: 2022-08-30
Genre: Games & Activities
ISBN: 1635863414

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"Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community"--


US Nevada Gaming Industry Business Law Handbook

US Nevada Gaming Industry Business Law Handbook
Author: IBP USA
Publisher: Lulu.com
Total Pages: 320
Release: 2007-02-07
Genre: Business & Economics
ISBN: 1433036088

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Nevada Gaming Industry Business Law Handbook - Strategic Information and Basic Laws


Implementation of Indian Gaming Regulatory Act

Implementation of Indian Gaming Regulatory Act
Author: United States. Congress. House. Committee on Natural Resources. Subcommittee on Native American Affairs
Publisher:
Total Pages: 192
Release: 1993
Genre: Indians of North America
ISBN:

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Video Game Audio

Video Game Audio
Author: Christopher Hopkins
Publisher: McFarland
Total Pages: 256
Release: 2022-08-17
Genre: Games & Activities
ISBN: 1476646058

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From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.


Indian Gaming Regulatory Act

Indian Gaming Regulatory Act
Author: United States. Congress. Senate. Committee on Indian Affairs (1993- )
Publisher:
Total Pages: 606
Release: 1994
Genre: Indians of North America
ISBN:

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The International Encyclopedia of Gambling [2 volumes]

The International Encyclopedia of Gambling [2 volumes]
Author: William N. Thompson
Publisher: Bloomsbury Publishing USA
Total Pages: 815
Release: 2009-12-23
Genre: Social Science
ISBN: 1598842269

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The most complete single-source collection on gambling ever assembled gives readers access to the best possible information about one of the fastest growing industries in the world. The International Encyclopedia of Gambling seeks to explain the gambling phenomenon through an in-depth exploration of gambling operations around the world. More than 300 entries reflect the global stretch of the industry as they examine games, venues, players and other leading figures, legal issues, the history of gaming, and the literature on the subject. The work is enhanced with a dozen contributed articles on gambling-related topics, including commentaries on the history and growth of Las Vegas and a description of major law cases involving gambling. Coverage includes Internet gambling and a section incorporating reviews of more than 50 films about gambling.