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Toys, Games, and Media

Toys, Games, and Media
Author: Jeffrey Goldstein
Publisher: Routledge
Total Pages: 262
Release: 2004-09-10
Genre: History
ISBN: 1135614555

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This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.


Toys and Games Then and Now

Toys and Games Then and Now
Author: Robin Nelson
Publisher: Lerner Publications
Total Pages: 34
Release: 2003-01-01
Genre: Juvenile Nonfiction
ISBN: 9780822546443

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Briefly describes how toys and games have changed through the years, including such topics as how playgrounds differ and how today's toys relate to those of the past.


Toys and Communication

Toys and Communication
Author: Luísa Magalhães
Publisher: Springer
Total Pages: 309
Release: 2017-10-14
Genre: Social Science
ISBN: 1137591366

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There are few scholarly books about toys, and even fewer that consider toys within the context of culture and communication. Toys and Communication is an innovative collection that effectively showcases work by specialists who have sought to examine toys throughout history and in many cultures, including 1930’s Europe, Morocco, India, Spanish art of the 16th-19th centuries. Psychologists stress the importance of the role of toys and play in children’s language development and intellectual skills, and this book demonstrates the recurrent theme of the transmission of cultural norms through the portrayal, presentation and use of toys. The text establishes the role of toy and play park design in eliciting particular forms of play, as well as stressing the child’s use of toys to ‘become’ more adult. It will be beneficial for courses in education, developmental psychology, communications, media studies, and toy design.


Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture
Author: Frank Hoffmann
Publisher: Routledge
Total Pages: 152
Release: 2013-10-08
Genre: Sports & Recreation
ISBN: 1135418462

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Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.


Toys and Games Past and Present

Toys and Games Past and Present
Author: Kerry Dinmont
Publisher: Bumba Books (R) -- Past and Press
Total Pages: 28
Release: 2018-08
Genre: Juvenile Nonfiction
ISBN: 1541526910

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How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.


Glued to Games

Glued to Games
Author: Scott Rigby
Publisher: Bloomsbury Publishing USA
Total Pages: 201
Release: 2011-02-18
Genre: Social Science
ISBN: 0313362254

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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.


First Person

First Person
Author: Noah Wardrip-Fruin
Publisher: MIT Press
Total Pages: 360
Release: 2004
Genre: Computers
ISBN: 9780262232326

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The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.


The Foxfire Book of Appalachian Toys and Games

The Foxfire Book of Appalachian Toys and Games
Author: Linda Garland Page
Publisher: UNC Press Books
Total Pages: 224
Release: 2018-06-15
Genre: History
ISBN: 1469617005

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Part oral history and part rule book, The Foxfire Book of Appalachian Toys and Games is a joyous collection of memories of playing indoor and outdoor games; of making dolls, homemade board games, playhouses, and other toys--each with complete instructions and the flavor of southern Appalachia. Every toy and game has been tested by the Foxfire students and is devised to make or play yourself, without major expense, complicated parts, or electricity. Originally published in 1985, the book includes familiar games like marbles, hopscotch, and horseshoes, as well as more obscure entertainments such as stealing the pines, crows and cranes, and thimble. Here, too, are instructions for constructing playhouses, noisemakers, puzzles, and whimmy diddles. The book also provides information on special games traditionally played on Sundays and holidays. For those who are tired of worn-out batteries and electronic toys and for anyone curious about the playtimes of an earlier generation, The Foxfire Book of Appalachian Toys and Games is a welcome and entertaining guide.


Texas Toys and Games

Texas Toys and Games
Author: Francis Edward Abernethy
Publisher: University of North Texas Press
Total Pages: 272
Release: 1997
Genre: Antiques & Collectibles
ISBN: 9781574410372

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Folk toys are made with available materials by amateurs in the tradition of the area's culture. Folk games are the traditional games passed along in the playground. This delightful illustrated volume combines how-to descriptions and personal reminiscences contributed by people across the state of Texas. Paper edition (unseen), $14.95. Annotation copyrighted by Book News, Inc., Portland, OR


Toys and Games Then and Now

Toys and Games Then and Now
Author: Robin Nelson
Publisher: LernerClassroom
Total Pages: 28
Release: 2003-01-01
Genre: Juvenile Nonfiction
ISBN: 0822546450

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Briefly describes how toys and games have changed through the years, including such topics as how playgrounds differ and how today's toys relate to those of the past.