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Towards Expressive Perception and Generation in Human-Computer Conversational Interaction

Towards Expressive Perception and Generation in Human-Computer Conversational Interaction
Author: Yaohua Bu
Publisher: Scientific Research Publishing, Inc. USA
Total Pages: 193
Release: 2024-07-31
Genre: Antiques & Collectibles
ISBN: 164997955X

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The construction of a natural interactive human-computer interaction has become an integral component of intelligent system development, constituting a core subject within the field of human-computer interaction. Grounded in the utilization of human perception theories, this study proposes a robust method for speech emotion recognition and a model for inferring user emotional state changes, thereby achieving a hu-man-computer interaction experience characterized by both listening and articulating, and conveying sentiments effectively. Simultaneously, focusing on the audio-visual modalities within human-computer interaction, this research explores methods for con-structing interactive feedback in auditory and visual modalities within real hu-man-computer dialog scenarios. This aims to synchronize textual, verbal, and visual expressions in human-computer interaction, enhancing its naturalness, improving user experience, and augmenting satisfaction and pleasure during interaction. The research contributions are as follows: Introducing a method that robustly identifies user emotional states in real hu-man-computer speech dialogue scenarios through the utilization of local and global attention mechanisms. This method generates robust and distinguishable representa-tions of speech emotion, thereby enhancing the robustness and accuracy of speech emotion recognition systems in authentic dialogue scenarios.


Perspectives on Human-Computer Interaction Research with Older People

Perspectives on Human-Computer Interaction Research with Older People
Author: Sergio Sayago
Publisher: Springer
Total Pages: 261
Release: 2019-02-20
Genre: Computers
ISBN: 3030060764

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This book promotes a critical reflection about the research conducted so far in Human-Computer Interaction (HCI) with older people, whose predominant perspective focuses on decline, health, and help. It introduces a new (or different) perspective, which is grounded in interdisciplinary research on older people and digital technologies. Key elements are to (i) address topics that include, but also go beyond decline, health, and help, such as leisure, fun, creativity and culture, to delve more deeply into the role of digital technologies in multiple facets of older people’s lives; (ii) focus on doing research and designing technologies with and for older adults, and their communities, to avoid and fight against negative social conceptions of ageing; and (iii) examine older people’s life course, strengths, interests, and values, as well as their limitations and needs, to design technologies that not only help but also empower them, extending their abilities and acquiring new knowledge, beyond technology use. This perspective aims to help us better understand, design, and evaluate older people’s interactions with digital technologies in the early 21st century.


Advances in Multimodal Interfaces - ICMI 2000

Advances in Multimodal Interfaces - ICMI 2000
Author: Tieniu Tan
Publisher: Springer
Total Pages: 692
Release: 2003-06-29
Genre: Computers
ISBN: 354040063X

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Multimodal Interfaces represents an emerging interdisciplinary research direction and has become one of the frontiers in Computer Science. Multimodal interfaces aim at efficient, convenient and natural interaction and communication between computers (in their broadest sense) and human users. They will ultimately enable users to interact with computers using their everyday skills. These proceedings include the papers accepted for presentation at the Third International Conference on Multimodal Interfaces (ICMI 2000) held in Beijing, China on 1416 O ctober 2000. The papers were selected from 172 contributions submitted worldwide. Each paper was allocated for review to three members of the Program Committee, which consisted of more than 40 leading researchers in the field. Final decisions of 38 oral papers and 48 poster papers were made based on the reviewers’ comments and the desire for a balance of topics. The decision to have a single track conference led to a competitive selection process and it is very likely that some good submissions are not included in this volume. The papers collected here cover a wide range of topics such as affective and perceptual computing, interfaces for wearable and mobile computing, gestures and sign languages, face and facial expression analysis, multilingual interfaces, virtual and augmented reality, speech and handwriting, multimodal integration and application systems. They represent some of the latest progress in multimodal interfaces research.


An Expressive Conversational-behavior Generation Models for Advanced Interaction Within Multimodal User Interfaces

An Expressive Conversational-behavior Generation Models for Advanced Interaction Within Multimodal User Interfaces
Author: Izidor Mlakar
Publisher: Nova Science Publishers
Total Pages: 248
Release: 2016
Genre: Computers
ISBN: 9781634840842

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The aim of the book is to represent a flexible and efficient algorithm and a novel system used for the planning, generation, and realization of conversational behavior (co-verbal behavior). Such behavior is best described as a set of moving body parts, which are meaningful. In terms of prosody, it is synchronized with the accompanying speech. The movement and shapes generated as a co-verbal behavior represent a contextual link between a repertoire of independent motor skills (shapes, movements, and poses that conversational agent can reproduce and execute), and the intent/meaning of spoken sequences (context). The actual intent/meaning of spoken content is identified through language-dependent linguistic markers and prosody. The knowledge databases used to determine the intent/meaning of text are based on the linguistic analysis and classification of the text into semiotic classes and subclasses achieved through annotation of multimodal corpora based on the proposed EVA annotation scheme. The scheme allows for capturing features at a functional (context-dependent), as well as at a descriptive (context-independent) level. The functional level captures high-level features that describe the correlation between speech and co-verbal behavior, whereas the descriptive level allows us to capture and define body-poses and shapes independently of verbal content and in high-resolution. The annotation scheme, therefore, not only interlinks speech and gesture at a semiotic level, but also serves as a basis for the creation of a context independent repertoire of movement and shapes. The process of generating the co-verbal behavior is, in this book, divided into two phases. The first phase deals with the classification of intent and its synchronization with the verbal content and prosody. The second phase then transforms the planned and synchronized behavior into a co-verbal animation performed by an embodied conversational agent (ECA). In order to be able to extrapolate intent from arbitrary text-sequences, the algorithm for the formulation of behavior deduces meaning/intent in regard to the semiotic intent. Furthermore, the algorithm considers the linguistic features of arbitrary and un-annotated text and select primitive gestures based on semiotic nuclei, as identified by semiotic classification and further modeled by the predicted prosodic features of speech to be generated by a general text-to-speech system (TTS). The output of the phase for formulation of behavior is represented as a hierarchical procedure encoded in XML format, and as a speech sequence generated by TTS. The procedural description is event-oriented and represents a well-defined structure of consecutive movements of body-parts, as well as of body-parts moving in parallel. The second phase of the novel architecture transforms the procedural descriptions into a series of coherent animations of individual parts of the articulated embodied conversational agent. In this regard a novel ECA-based realization framework named EVA-framework is also represented. It supports a real-time realization of procedural animation descriptions and plans on multi-part mesh-based models, by using skeletal animation, blend shape animation, and the animation of predefined (pre-recorded) animated segments. This book, therefore, considers a complete design and implementation of an expressive model for the generation of co-verbal behavior, which is able to transform un-annotated text into a speech-synchronized series of animated sequences.


Guide to Speech Production and Perception

Guide to Speech Production and Perception
Author: Mark Tatham
Publisher: Edinburgh University Press
Total Pages: 272
Release: 2011-04-22
Genre: Language Arts & Disciplines
ISBN: 0748688145

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The first textbook providing an integrated model of spoken language


Artificial Intelligence

Artificial Intelligence
Author: Marco Antonio Aceves-Fernandez
Publisher: BoD – Books on Demand
Total Pages: 466
Release: 2018-06-27
Genre: Computers
ISBN: 178923364X

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Artificial intelligence (AI) is taking an increasingly important role in our society. From cars, smartphones, airplanes, consumer applications, and even medical equipment, the impact of AI is changing the world around us. The ability of machines to demonstrate advanced cognitive skills in taking decisions, learn and perceive the environment, predict certain behavior, and process written or spoken languages, among other skills, makes this discipline of paramount importance in today's world. Although AI is changing the world for the better in many applications, it also comes with its challenges. This book encompasses many applications as well as new techniques, challenges, and opportunities in this fascinating area.


Emotions in the Human Voice, Volume 3

Emotions in the Human Voice, Volume 3
Author: Krzysztof Izdebski
Publisher: Plural Publishing
Total Pages: 361
Release: 2008-08-08
Genre: Medical
ISBN: 1597568287

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Gen Z Around the World

Gen Z Around the World
Author: Corey Seemiller
Publisher: Emerald Group Publishing
Total Pages: 142
Release: 2024-01-15
Genre: Business & Economics
ISBN: 1837970947

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Gen Z Around the World incorporates research from eighty-one countries to provide a holistic view of Generation Z. The researchers present chapters on everything ranging from communication, happiness, and learning styles to emotional wellbeing, career values, and social change.


Human-Computer Interaction: The Agency Perspective

Human-Computer Interaction: The Agency Perspective
Author: Marielba Zacarias
Publisher: Springer Science & Business Media
Total Pages: 469
Release: 2012-01-20
Genre: Computers
ISBN: 3642256902

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Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering: To provide a coherent, in depth, and timely material on the agency perspective in HCI To offer an authoritative treatment of the subject matter presented by carefully selected authors To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü To offer a hands-on-experience by covering representative case studies and offering essential design guidelines The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology.


MICAI 2000: Advances in Artificial Intelligence

MICAI 2000: Advances in Artificial Intelligence
Author: Osvaldo Cairo
Publisher: Springer
Total Pages: 763
Release: 2006-12-30
Genre: Computers
ISBN: 3540455620

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Fifty years ago, A. Turing predicted that by 2000 we would have a machine that could pass the Turing test. Although this may not yet be true, AI has advanced signi?cantly in these 50 years, and at the dawn of the XXI century is still an activeandchallenging?eld.Thisyearisalsosigni?cantforAIinMexico,withthe merging of the two major AI conferences into the biennial Mexican International Conference on Arti?cial Intelligence (MICAI) series. MICAI is the union of the Mexican National AI Conference (RNIA) and the International AI Symposium (ISAI), organized annually by the Mexican Society forAI(SMIA,since1984)andbytheMonterreyInstituteofTechnology(ITESM, since1988),respectively.The?rstMexicanInternationalConferenceonArti?cial Intelligence, MICAI 2000, took place April 11-14, 2000, in the city of Acapulco, Mexico.ThisconferenceseekstopromoteresearchinAI,andcooperationamong Mexican researchers and their peers worldwide. We welcome you all. Over 163 papers from 17 di?erent countries were submitted for consideration to MICAI 2000. After reviewing them thoroughly, MICAI’s program committee, referees, and program chair accepted 60 papers for the international track. This volume contains the written version of the papers and invited talks presented at MICAI. We would like to acknowledge the support of the American Association for Arti?cial Intelligence (AAAI), and the International Joint Conference on Art- cial Intelligence (IJCAI). We are specially grateful for the warm hospitality and generosity o?ered by the Acapulco Institute of Technology.