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Touchscreen Archaeology

Touchscreen Archaeology
Author: Wanda Strauven
Publisher: Meson Press Eg
Total Pages: 260
Release: 2021-05-17
Genre:
ISBN: 9783957961860

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The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering "touch" as a media practice and "screen" as a touchable object.


Doing Experimental Media Archaeology

Doing Experimental Media Archaeology
Author: Tim van der Heijden
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 222
Release: 2022-12-31
Genre: History
ISBN: 3110799766

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In recent years, there has been a growing interest in the use of experimental approaches to the study of media histories and their cultures. Doing media archaeological experiments, such as historical re-enactments and hands-on simulations with media historical objects, helps us to explore and better understand the workings of past media technologies and their practices of use. By systematically refl ecting on the methodological underpinnings of experimental media archaeology as a relatively new approach in media historical research and teaching, this book aims to serve as a practical handbook for doing media archaeological experiments. Doing Experimental Media Archaeology: Practice is the twin volume to Doing Experimental Media Archaeology: Theory, authored by Andreas Fickers and Annie van den Oever.


Archaeologies of Touch

Archaeologies of Touch
Author: David Parisi
Publisher: U of Minnesota Press
Total Pages: 424
Release: 2018-02-27
Genre: Science
ISBN: 1452956197

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A material history of haptics technology that raises new questions about the relationship between touch and media Since the rise of radio and television, we have lived in an era defined increasingly by the electronic circulation of images and sounds. But the flood of new computing technologies known as haptic interfaces—which use electricity, vibration, and force feedback to stimulate the sense of touch—offering an alternative way of mediating and experiencing reality. In Archaeologies of Touch, David Parisi offers the first full history of these increasingly vital technologies, showing how the efforts of scientists and engineers over the past three hundred years have gradually remade and redefined our sense of touch. Through lively analyses of electrical machines, videogames, sex toys, sensory substitution systems, robotics, and human–computer interfaces, Parisi shows how the materiality of touch technologies has been shaped by attempts to transform humans into more efficient processors of information. With haptics becoming ever more central to emerging virtual-reality platforms (immersive bodysuits loaded with touch-stimulating actuators), wearable computers (haptic messaging systems like the Apple Watch’s Taptic Engine), and smartphones (vibrations that emulate the feel of buttons and onscreen objects), Archaeologies of Touch offers a timely and provocative engagement with the long history of touch technology that helps us confront and question the power relations underpinning the project of giving touch its own set of technical media.


Augmented Images

Augmented Images
Author: Lars C. Grabbe
Publisher: Büchner-Verlag
Total Pages: 283
Release: 2022-09-07
Genre: Social Science
ISBN: 3963178590

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Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media and image technologies – like augmented reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures and the different screen technologies. »Augmented Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic augmented images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of augmented reality within the perspective of an autonomous image science.


Berührung neu erfinden

Berührung neu erfinden
Author: Bina E. Mohn
Publisher: LIT Verlag Münster
Total Pages: 258
Release:
Genre:
ISBN: 3643250347

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Was wird aus dem Berühren beim Zusammensein in digitalen Räumen? Die vorliegende Publikation befragt das Klischee der Berührungsarmut in der digitalen Kindheit anhand unterschiedlicher Perspektiven und Ansätze. Dabei werden Sinnespraktiken in der frühen Kindheit als Medienpraktiken beschrieben, in denen Haut und Displays, Augen und Ohren synergetisch zusammenwirken und zu sensorischen Ereignissen werden. Im Zentrum der Publikation stehen 10 kurze Filme zum Berühren. In der Kombination von Texten und Filmen werden Zusammenhänge von Körperlichkeit, Materialität, Leiblichkeit und Virtualität in digitalen Kindheiten erkundet. What happens to touch when we come together digitally? This publication brings together diverse perspectives and approaches to interrogate the widespread contention that increasing digitalisation in childhood leads to tactile deprivation. The authors describe sensory practices in early childhood as media practices in which skin and screens, eyes and ears interact synergistically to bring forth sensorial events. The publication is built around 10 short films featuring touch. The combination of texts and films stimulates an exploration of interrelationships between embodiment, materiality, and virtuality in digital childhoods. Mit den besten Wünschen


3D Recording and Interpretation for Maritime Archaeology

3D Recording and Interpretation for Maritime Archaeology
Author: John K. McCarthy
Publisher: Springer
Total Pages: 240
Release: 2019-03-06
Genre: Technology & Engineering
ISBN: 3030036359

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This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network for Underwater Archaeology International Workshop held at Flinders University, Adelaide, Australia in November 2016. Content is based on, but not limited to, the work presented at the workshop which was dedicated to 3D recording and interpretation for maritime archaeology. The volume consists of contributions from leading international experts as well as up-and-coming early career researchers from around the globe. The content of the book includes recording and analysis of maritime archaeology through emerging technologies, including both practical and theoretical contributions. Topics include photogrammetric recording, laser scanning, marine geophysical 3D survey techniques, virtual reality, 3D modelling and reconstruction, data integration and Geographic Information Systems. The principal incentive for this publication is the ongoing rapid shift in the methodologies of maritime archaeology within recent years and a marked increase in the use of 3D and digital approaches. This convergence of digital technologies such as underwater photography and photogrammetry, 3D sonar, 3D virtual reality, and 3D printing has highlighted a pressing need for these new methodologies to be considered together, both in terms of defining the state-of-the-art and for consideration of future directions. As a scholarly publication, the audience for the book includes students and researchers, as well as professionals working in various aspects of archaeology, heritage management, education, museums, and public policy. It will be of special interest to those working in the field of coastal cultural resource management and underwater archaeology but will also be of broader interest to anyone interested in archaeology and to those in other disciplines who are now engaging with 3D recording and visualization.


Media Archaeology

Media Archaeology
Author: Erkki Huhtamo
Publisher: Univ of California Press
Total Pages: 367
Release: 2011-06-16
Genre: Art
ISBN: 0520948513

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This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.


Innovation in Music: Technology and Creativity

Innovation in Music: Technology and Creativity
Author: Jan-Olof Gullö
Publisher: CRC Press
Total Pages: 348
Release: 2024-03-27
Genre: Music
ISBN: 100384796X

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Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals. Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.


The Screen Media Reader

The Screen Media Reader
Author: Stephen Monteiro
Publisher: Bloomsbury Publishing USA
Total Pages: 489
Release: 2017-01-12
Genre: Social Science
ISBN: 1501311700

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Offers key historical and interpretative texts on the development and role of "the screen" in communications and the social sphere.


The Craft of Information Visualization

The Craft of Information Visualization
Author: Benjamin B. Bederson
Publisher: Morgan Kaufmann
Total Pages: 432
Release: 2003
Genre: Computers
ISBN: 1558609156

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Information visualization is a rapidly growing field that is emerging from research in human-computer interaction, computer science, graphics, visual design, psychology, and business methods. Information visualization is increasingly applied as a critical component in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and drug discovery.