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Tools for the Design Revolution

Tools for the Design Revolution
Author: Harald Gruendl
Publisher: Verlag Niggli
Total Pages: 192
Release: 2014
Genre: Consumer goods
ISBN: 9783721209037

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An examination of the complex nature of design - the process and its influence within contemporary society.


Design Revolution

Design Revolution
Author: Emily Pilloton
Publisher:
Total Pages: 310
Release: 2009
Genre: Architecture
ISBN:

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A good long tradition. Design can change the world. Water. Well-being. Energy. Education. Mobility. Food. Play. Enterprise.


The Design Revolution

The Design Revolution
Author: William A. Dembski
Publisher: InterVarsity Press
Total Pages: 335
Release: 2004-01-13
Genre: Philosophy
ISBN: 0830832165

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Written by a noted expert on and popular advocate of intelligent design, this book explores more than 60 of the toughest questions asked by experts and non-experts.


Makers

Makers
Author: Chris Anderson
Publisher: Crown Currency
Total Pages: 253
Release: 2012-10-02
Genre: Technology & Engineering
ISBN: 0307720977

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3D Robotics co-founder and bestselling author Chris Anderson takes you to the front lines of a new industrial revolution as today’s entrepreneurs, using open source design and 3-D printing, bring manufacturing to the desktop. In an age of custom-fabricated, do-it-yourself product design and creation, the collective potential of a million garage tinkerers and enthusiasts is about to be unleashed, driving a resurgence of American manufacturing. A generation of “Makers” using the Web’s innovation model will help drive the next big wave in the global economy, as the new technologies of digital design and rapid prototyping gives everyone the power to invent--creating “the long tail of things”.


The Doodle Revolution

The Doodle Revolution
Author: Sunni Brown
Publisher: Penguin
Total Pages: 258
Release: 2014-01-09
Genre: Business & Economics
ISBN: 0698170555

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There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.


China's Design Revolution

China's Design Revolution
Author: Lorraine Justice
Publisher: MIT Press
Total Pages: 169
Release: 2012
Genre: Architecture
ISBN: 0262017423

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The evolution of Chinese design and the major shift in the culture of creativity in a post-Mao China. China is on the verge of a design revolution. A "third generation" of the People's Republic of China that came of age during China's "opening up" period of the 1980s now strives for fame, fortune, and self expression. This generation, workers in their thirties and forties, has more freedom to create--and to consume--than their parents or grandparents. In China's Design Revolution, Lorraine Justice maps the evolution of Chinese design and innovation. Justice explains that just as this "third generation" (post-Revolution, post-Cultural Revolution) reaches for self-expression, China's government is making massive investments in design and innovation, supporting design and creative activities (including design education programs, innovation parks, and privatized companies) at the local and national levels. The goal is to stimulate economic growth--and to establish China as a global creative power. Influenced by Mao and Confucius, communism and capitalism, patriotism and cosmopolitanism, China's third generation will drive the culture of design and innovation in China--and maybe the rest of the world. Justice describes and documents examples of Chinese design and innovation that range from ancient ceramics to communist propaganda posters. She then explores current award-winning projects in media, fashion, graphic, interior, and product design; and examines the lifestyle and purchasing trends of the "fourth generation," now in their teens and twenties. China's Design Revolution offers an essential guide to the inextricably entwined stories of design, culture, and politics in China.


Design (&) Activism

Design (&) Activism
Author: Tom Bieling
Publisher: Mimesis
Total Pages: 512
Release: 2019-12-05T00:00:00+01:00
Genre: Architecture
ISBN: 8869772918

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This is a book about how the worlds of design and activism (could) inspire each other. As Design and its conceptual, functional, aesthetic, speculative and interventional concepts inevitably affect our lives, it often actively interferes in common defi nitions, understandings and opinion making, which offers opportunities for ideological engagement (in a good or in a bad sense). The book focuses on theories and practices related to the role of Design in terms of addressing, provoking and creating political discourse. Starting from traditional forms of protest, visual languages of resistance, to new forms of digital participation, this will help us to better understand the rituals, structures and meanings of design activism in history and the present, clarifying that design is intrinsically social and supremely political. And it shall help us to derive arguments and examples for the transformative potential of future design (and) activism.


Design as Research

Design as Research
Author: Gesche Joost
Publisher: Birkhäuser
Total Pages: 240
Release: 2016-04-25
Genre: Design
ISBN: 3035607389

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Are there differences between design practice and the practice of design research? What alliances between text and artefact are possible in the search for new knowledge? How does design research translate and transform theories and methods from other disciplines? Is design research moving towards becoming a formal discipline and, if so, would this really be an advantage? 16 international authors address these four different aspects in the form of personal statements, and 19 researchers share their reflections based on their experience of having carried out a practice-based PhD. This book investigates the status quo of things in the multi-faceted and constantly evolving field of design research, and outlines the elementary issues faced by researchers. The compendium is a survey of a fast-growing field and, at the same time, provides pointers for personal orientation. With statements from: Uta Brandes, Rachel Cooper, Clive Dilnot, Michael Erlhoff, Alain Findeli, Bill Gaver, Ranulph Glanville, Matthias Held, Wolfgang Jonas, Klaus Krippendorff, Claudia Mareis, Mike Press, Elizabeth B.-N. Sanders, Arne Scheuermann, Cameron Tonkinwise, Brigitte Wolf


Design Team Revolution

Design Team Revolution
Author: Keisuke Arai
Publisher: Productivity Press
Total Pages: 321
Release: 1994-04-01
Genre: Business & Economics
ISBN: 9781563270086

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Managers of design departments face numerous obstacles and questions when trying to make internal changes, including – Identifying waste in the design process Eliminating bottlenecks Reducing repetition to an absolute minimum Knowing when to employ parallel design instead of letting a designer work on a project from start to finish In this text, consultants Sekine and Arai first identify the difficulties of transforming designers from isolated, multi-project employees to team-based, production-style workers. They then explain how the latest production improvement tools such as U-cell design, one-piece flow, and waste elimination methods elicit maximum productivity from designers. A hands-on training for dramatically increasing the output of design departments, this comprehensive guide is filled with exercises, charts, Q&A, and a successful real world case study. Reaching far beyond theoretical discussion, it offers all of the information, data, and tools needed to immediately implement improvement.


Becoming a Digital Designer

Becoming a Digital Designer
Author: Steven Heller
Publisher: John Wiley & Sons
Total Pages: 336
Release: 2011-01-19
Genre: Design
ISBN: 111803421X

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From the author of the bestselling Becoming a Graphic Designer and the editor of Adobe Think Tank comes this clear overview of the field of digital design This complete guide to the evolving digital design disciplines opens the door to today’s most sought-after job opportunities in Web, video, broadcast, game, and animation design. Featuring over 45 interviews with leading digital designers and more than 225 illustrations, the book covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. This is an ideal starting point for anyone considering a career in the digital design world. Steven Heller (New York, NY) is the co-chair of the MFA Designer As Author program and co-founder of the MFA in Design Criticism program at the School of Visual Arts, New York. He is the author or editor of over 100 books on design and popular culture, including Becoming a Graphic Designer (0-471-71506-9). David Womack (New York, NY) writes about trends in design and technology for numerous publications and consults on digital strategy for leading organizations. He is the editor of Adobe Think Tank.