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Tiny Games for Work

Tiny Games for Work
Author: Hide&Seek,
Publisher: Bloomsbury Publishing
Total Pages: 57
Release: 2015-09-20
Genre: Games & Activities
ISBN: 1472815068

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“It's like carrying around a collection of Victorian parlour games – except the Tiny Games take advantage of modern social settings and contexts. They're amusing, raucous and inventive” - The Guardian Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games for Work will let you find the perfect game for whatever situation you're in. All you need is this book, and the stuff that's around you. (Friends optional) Games for sticky notes and coffee grinds, games for dealing with customers and even games for working from home. Whether you're feeling creative or competitive, silly or energetic, we've got you covered.


Tiny Games for Kids

Tiny Games for Kids
Author: Hide&Seek,
Publisher: Bloomsbury Publishing
Total Pages: 50
Release: 2016-03-24
Genre: Games & Activities
ISBN: 147281598X

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“Amusing, raucous and inventive” -The Guardian From award winning game designers Hide&Seek come tons of brand new games for real-world play. Tiny Games takes traditional parlour games and adds a touch of modern game design know-how to allow any number of players to have fun whatever they're doing. Games for baths, games for parties, and games for cheeky monkeys. Whether you're feeling creative or competitive, silly or energetic, we've got you covered. Specially designed for parents to play with young children, Tiny Games for Kids will let you find the perfect game for whatever situation you're in. Tiny Games for Kids is a companion piece to Tiny Games for Work, Tiny Games for Home and Tiny Games for Trips, with games specially designed to suit your circumstances. Combine all the Tiny Games books for a more playful existence.


Tiny Games for Home

Tiny Games for Home
Author: Hide&Seek,
Publisher: Bloomsbury Publishing
Total Pages: 53
Release: 2015-09-20
Genre: Games & Activities
ISBN: 1472815041

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Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games for Home will let you find the perfect game for whatever situation you're in. All you need is this book, and the stuff that's around you. (Friends optional) There are games to play with spoons and sofas and TVs and turnips and books and bottles. Games about words, games about celebrities, games about the things and the people and the places in your life. Games for TV commercial breaks, games for toast, and games for lying in bed. Whether you're feeling creative or competitive, silly or energetic, we've got you covered. “It's like carrying around a collection of Victorian parlour games – except the Tiny Games take advantage of modern social settings and contexts. They're amusing, raucous and inventive” - The Guardian


Tiny Games for Trips

Tiny Games for Trips
Author: Hide&Seek,
Publisher: Bloomsbury Publishing
Total Pages: 50
Release: 2016-03-24
Genre: Games & Activities
ISBN: 1472815955

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“Amusing, raucous and inventive” -The Guardian From award winning game designers Hide&Seek come tons of brand new games for real-world play. Tiny Games takes traditional parlour games and adds a touch of modern game design know-how to allow any number of players to have fun whatever they're doing. Games for parks, pubs, and public transport. Wherever you're feeling playful, we've got you covered. Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games will let you find the perfect game for whatever situation you're in. Tiny Games for Trips is a companion piece to Tiny Games for Work, Tiny Games for Home and Tiny Games for Kids, with games specially designed to suit your circumstances. Combine all the Tiny Games books for a more playful existence.


The Feedback Game

The Feedback Game
Author: Peter Gerrickens
Publisher: Gower Publishing Company, Limited
Total Pages: 4
Release: 1999-12-31
Genre: Self-Help
ISBN: 9780566081996

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Play at Work

Play at Work
Author: Adam L. Penenberg
Publisher: Penguin
Total Pages: 256
Release: 2013-10-03
Genre: Business & Economics
ISBN: 1101623020

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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.


More Tiny Games for Kids

More Tiny Games for Kids
Author: Hide&Seek,
Publisher: Bloomsbury Publishing
Total Pages: 50
Release: 2016-08-25
Genre: Games & Activities
ISBN: 1472817265

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“Amusing, raucous and inventive” The Guardian From award winning game designers Hide&Seek come tons of brand new games for real-world play. Tiny Games takes traditional parlour games and adds a touch of modern game design know-how to allow any number of players to have fun whatever they're doing. More Tiny Games for Kids provides even more games for parents to play with young children, including a special section on games to play while travelling with kids on trains, planes and automobiles. For more play ideas for young children try Tiny Games for Kids, or combine all of the books in the Tiny Games series for a more playful existence.


The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration
Author: Mary Scannell
Publisher: McGraw Hill Professional
Total Pages: 240
Release: 2010-05-28
Genre: Business & Economics
ISBN: 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


Breaking Out of the Games Industry

Breaking Out of the Games Industry
Author: Matthew M. White
Publisher: CRC Press
Total Pages: 140
Release: 2019-03-27
Genre: Computers
ISBN: 135111929X

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This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work. Key Features Under-explored viewpoint of the games industry, someone who worked for years to ‘break in’, then worked for years to ‘break out’. Offers a unique look at making an indie game life both financially and mentally feasible. Encourages developers sitting on the fence to take the plunge.