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TIER The Enhanced Role-Playing Game 2nd Edition

TIER The Enhanced Role-Playing Game 2nd Edition
Author: Michael Moran
Publisher:
Total Pages: 516
Release: 2018-07
Genre: Games & Activities
ISBN: 9780692151396

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TIER The Enhanced Role-Playing Game 2nd Edition is a revolutionary tabletop RPG game that offers D&D style gameplay, but there are NO CLASSES! This purchase gives you everything needed to play the game, including game rules, monsters, magic items, pre-made campaigns/worlds materials, sample characters, and etc.


OSR Solo

OSR Solo
Author: Peter Rudin-Burgess
Publisher: Lulu.com
Total Pages: 26
Release: 2021-02-23
Genre:
ISBN: 9781008996359

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OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules


ZWEIHANDER Grim & Perilous RPG

ZWEIHANDER Grim & Perilous RPG
Author: Daniel D. Fox
Publisher: Andrews McMeel Publishing
Total Pages: 1618
Release: 2019-06-11
Genre: Games & Activities
ISBN: 1524854964

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Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!


Encyclopedia Magica

Encyclopedia Magica
Author: Dale S. Henson
Publisher: TSR
Total Pages: 0
Release: 1994
Genre: Dungeons and Dragons (Game)
ISBN: 9781560768425

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Tier

Tier
Author: Michael Moran
Publisher:
Total Pages: 409
Release: 2000
Genre:
ISBN:

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3deep

3deep
Author: Peter Rudin-burgess
Publisher:
Total Pages: 86
Release: 2017-07-20
Genre:
ISBN: 9781973797395

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3DEEP is a setting neutral roleplaying game built to allow you to game in any genre from Fantasy to SciFi. You will find rules for magic sitting alongside those for car chases. You can overcome aliens, dragons or the undead. Where ever your imagination takes you. About 3Deep 2nd Edition This is the new 2nd Edition. What you get is everything that was in the original core rules plus everything that was in the GM's Resource but now integrated seamlessly and more monsters, more magic and a bigger and better advanced Solo Engine! Fast 3Deep is very fast to play. There should be virtually no stopping for rules look ups. We try to keep everything you need on the character sheet. Simple We have used the same mechanic for almost everything, roll your 2d6, add any stat bonus, add any skill and take away any difficulty factors. If the result is 8+ then you succeed. We try and keep as much information on the character sheet as possible so you don't have to constantly refer to the rule book. All of Time and Space All weapons and armour are described in terms of their relative weights, materials and design. Where and when they are made doesn't really matter. A rapier is a light weapon so it is going to do 1d6 of damage, a blaster rifle is a bigger beast and does 2d6. A tripod mounted machine gun deals out 3d6. The same principles apply to armours, the idea of light through to heavy. The best high tech armour of course performs a lot better than medieval platemail even if they are both 'heavy'. With 3Deep you can just as easily play a space opera set following a homer-esque odyssey, a teenage scuby gang battling vampires or one of Arthur's knights searching for Morgana. The rules can handle all of these settings with equal easy. Episodic Episodic role play implies some kind of regular reset between adventures or sets of adventures. Wounds heal in hours and days, not weeks and months. 3Deep puts little emphasis on equipment lists. You rarely see characters in TV series carting huge backpacks full of equipment around with them. The plot tends to provide what is required whether it is a gadget from the bat cave or a closet full of crossbows and wooden stakes. 3Deep is also played in 'scenes' so it is perfectly acceptable to fast forward from one location to the next without having to role play 60 days at sea or taking the metro across town. If it adds nothing to the story then those scenes end up on the cutting room floor. Story Arc Roleplaying Adventures or episodes do not have to be totally discrete, there should be a thread that runs through them, the dastardly villains plot to take over the world or Morgana's attempts to subvert the kingdom of Camelot. Every character starts with a number of motivations as to why they are who they are and these get woven into the game. Over time they may resolve some or all of these story arcs and at the same time gain new ones. Play with a GM and Friends or Play Solo Nearly all role playing games are designed to be played with one person and the Game Master [GM] who creates the game world, creates the story hooks and plays all the other characters in the world. The other players control one character each and the game evolves through the interaction of the characters interacting with this imaginary world, the players describing their actions and saying what their character says and the GM describing the consequences of those actions and so the story moves along. 3Deep has another option built in. Solo play uses the dice to shape the story in ways you would never have have thought of. It can turn a fun game into a powerful creative writing tool, if you have ever wanted to ever write your own novella where even you do not know what will happen in the end!


Cypher System Rulebook

Cypher System Rulebook
Author: Monte Cook
Publisher:
Total Pages:
Release: 2015-07-28
Genre:
ISBN: 9781320511445

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3Deep 2nd Edition

3Deep 2nd Edition
Author: Peter Rudin-Burgess
Publisher:
Total Pages: 80
Release: 2020-04-07
Genre:
ISBN:

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The Ultimate World Builders Game 3DEEP is a setting neutral roleplaying game built to allow you to game in any genre from Fantasy to SciFi. You will find rules for magic sitting alongside those for car chases. You can overcome aliens, dragons or the undead. Where ever your imagination takes you. About 3Deep 2nd Edition This is the new 2nd Edition. What you get is everything that was in the original core rules plus everything that was in the GM's Resource but now integrated seamlessly and more monsters, more magic and a bigger and better advanced Solo Engine! Fast - 3Deep is very fast to play There should be virtually no stopping for rules lookups. We try to keep everything you need on the character sheet. Simple We have used the same mechanic for almost everything, roll your 2d6, add any stat bonus, add any skill and take away any difficulty factors. If the result is 8+ then you succeed. We try and keep as much information on the character sheet as possible so you don't have to constantly refer to the rule book. All of Time and Space All weapons and armour are described in terms of their relative weights, materials and design. Where and when they are made doesn't really matter. A rapier is a light weapon so it is going to do 1d6 of damage, a blaster rifle is a bigger beast and does 2d6. A tripod-mounted machine gun deals out 3d6. The same principles apply to armours, the idea of light through to heavy. The best high tech armour, of course, performs a lot better than medieval plate mail even if they are both 'heavy'. With 3Deep you can just as easily play a space opera set following a homer-esque odyssey, a teenage scooby gang battling vampires or one of Arthur's knights searching for Morgana. The rules can handle all of these settings with equal easy. EpisodicEpisodic role play implies some kind of regular reset between adventures or sets of adventures. Wounds heal in hours and days, not weeks and months. 3Deep puts little emphasis on equipment lists. You rarely see characters in TV series carting huge backpacks full of equipment around with them. The plot tends to provide what is required whether it is a gadget from the bat cave or a closet full of crossbows and wooden stakes. 3Deep is also played in 'scenes' so it is perfectly acceptable to fast forward from one location to the next without having to role play 60 days at sea or taking the metro across town. If it adds nothing to the story then those scenes end up on the cutting room floor. Story Arc Roleplaying Adventures or episodes do not have to be totally discrete, there should be a thread that runs through them, the dastardly villains plot to take over the world or Morgana's attempts to subvert the kingdom of Camelot. Every character starts with a number of motivations as to why they are who they are and these get woven into the game. Over time they may resolve some or all of these story arcs and at the same time gain new ones. Solo Role Play When you are on your own you can still play 3Deep. You create a character you want to play and imagine them in the opening scene of your choice. You then ask yourself a question that has a yes/no answer. Just using common sense (for the world you want to play in) decide how likely the question is be yes, roll 2d6 and add a likelihood modifier and the dice will give you a yes/no answer or something similar.


Trancers RPG

Trancers RPG
Author: Ahi Kerp
Publisher:
Total Pages: 45
Release: 2014-10-13
Genre: Games & Activities
ISBN: 9781312540101

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After 20 years, the Trancers Role Playing Game is finally back in a new and improved second edition! Featuring the same super realistic rule system, with over three new character occupations, and the long-awaited Chapter 5, this is the culmination of years of gaming experience. If you want to play the most realistic and exciting Role Playing Game of all time, try the Trancers Role Playing Game 2nd Edition!!!


E-Z RPG Core Rule Book 2nd Edition

E-Z RPG Core Rule Book 2nd Edition
Author: R. W. Van Sant
Publisher: Createspace Independent Publishing Platform
Total Pages: 90
Release: 2016-08-10
Genre:
ISBN: 9781535550215

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EZ RPG is story-driven, universal role playing made easy. Play games in any genre from fantasy to science fiction, ranging from the ridiculous to the horrific. This easy to learn game system uses only a couple of six sided dice. Good for beginning gamers as well as the experienced table top role playing guru. Generate fun and compelling characters in minutes. New worlds of fun and adventure await, your imagination is the only limit.