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Dojo: The Definitive Guide

Dojo: The Definitive Guide
Author: Matthew A. Russell
Publisher: "O'Reilly Media, Inc."
Total Pages: 490
Release: 2008-06-17
Genre: Computers
ISBN: 059655172X

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Of all the Ajax-specific frameworks that have popped up in recent years, one clearly stands out as the industrial strength solution. Dojo is not just another JavaScript toolkit—it's the JavaScript toolkit—and Dojo: The Definitive Guide demonstrates how to tame Dojo's extensive library of utilities so that you can build rich and responsive web applications like never before. Dojo founder Alex Russell gives a foreword that explains the "why" of Dojo and of this book. Dojo provides an end-to-end solution for development in the browser, including everything from the core JavaScript library and turnkey widgets to build tools and a testing framework. Its vibrant open source community keeps adding to Dojo's arsenal, and this book provides an ideal companion to Dojo's official documentation. Dojo: the Definitive Guide gives you the most thorough overview of this toolkit available, showing you everything from how to create complex layouts and form controls closely resembling those found in the most advanced desktop applications with stock widgets, to advanced JavaScript idioms to AJAX and advanced communication transports. With this definitive reference you get: Get a concise introduction to Dojo that's good for all 1.x versions Well-explained examples, with scores of tested code samples, that let you see Dojo in action A comprehensive reference to Dojo's standard JavaScript library (including fundamental utilities in Base, Dojo's tiny but powerful kernel) that you'll wonder how you ever lived without An extensive look at additional Core features, such as animations, drag-and-drop, back-button handling, animations like wipe and slide, and more Exhaustive coverage of out-of-the-box Dijits (Dojo widgets) as well as definitive coverage on how to create your own, either from scratch or building on existing ones An itemized inventory of DojoX subprojects, the build tools, and the DOH, Dojo's unit-testing framework that you can use with Dojo—or anywhere else If you're a DHTML-toting web developer, you need to read this book—whether you're a one-person operation or part of an organization employing scores of developers. Dojo packs the standard JavaScript library you've always wanted, and Dojo: The Definitive Guide helps you transform your ideas into working applications quickly by leveraging design concepts you already know.


Visual C# 2008

Visual C# 2008
Author: Paul J. Deitel
Publisher: Prentice Hall
Total Pages: 1609
Release: 2009
Genre: Computers
ISBN: 013605322X

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Created by world-renowned programming instructors Paul and Harvey Deitel, “Visual C# 2008 How to Program, Third Edition” introduces all facets of the C# 2008 language through the Deitels' signature "Live Code" Approach", that features hundreds of working programs.This book has been thoroughly updated to reflect the major innovations Microsoft has incorporated in Visual C# 2008 and .NET 3.5; The many new platform features covered include: LINQ (Language Integrated Query), Windows Presentation Foundation (WPF), ASP.NET Ajax and the Microsoft Ajax Library, Silverlight-based rich Internet application development, and creating Web services with Windows Communication Foundation (WCF). New language features introduced in this edition: automatic properties, object initializers, partial classes and methods, anonymous methods, Lambda expressions, extension methods, anonymous types, and collection initializers. Extensively updated coverage of delegates.and more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Appendices provide essential programming reference material on topics ranging from number systems to the Visual Studio Debugger, UML 2 to Unicode and ASCII.Appropriate for all basic-to-intermediate level Visual C# 2008 programmers.


Using Visual C++ 6

Using Visual C++ 6
Author: Kate Gregory
Publisher: Que Publishing
Total Pages: 890
Release: 1998
Genre: Computers
ISBN: 9780789715395

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Special Edition Using Visual C++ 6 focuses on making you productive with Visual C++ as quickly as possible. Because of its straightforward approach, this book is able to progress into more advanced topics such as database capabilities, creating ActiveX controls and documents, and enterprise features. Coverage includes all the new features of version 6 as well as expanding on a few topics such as Active Server Pages, VC++, and ActiveX Data Object (ADO & OLE DB).


Essential Silverlight 2 Up-to-Date

Essential Silverlight 2 Up-to-Date
Author: Christian Wenz
Publisher: "O'Reilly Media, Inc."
Total Pages: 317
Release: 2008-04-29
Genre: Computers
ISBN: 059655138X

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Design rich Internet applications (RIAs) for the Web using Silverlight 2, Microsoft's hot runtime application. Available only as an ebook, this concise, easy-to-understand introduction provides complete step-by-step instructions for using everything Silverlight 2 has to offer, including tools for animation, vector graphics, video playback, .NET support for web services and networking, as well as LINQ, Microsoft's native data querying tool. Essential Silverlight 2 helps you take advantage of Microsoft's cross-browser plug-in with: Clever ways to create interactive UIs that are more robust and easier to debug and test than what you can achieve on other platforms Scores of tested JavaScript and C# code examples that you can reuse in your own applications Expert guidance from an author who understands RIA technologies, including ASP.NET, Flash, PHP, and JavaScript Ready to deliver a more complete Web experience? Essential Silverlight 2 offers a world of possibilities.


Crafting HTML Email

Crafting HTML Email
Author: Remi Parmentier
Publisher: SitePoint Pty Ltd
Total Pages: 47
Release: 2022-04-06
Genre: Computers
ISBN: 1098140966

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Learn the secrets that HTML email pros use to create effective emails that work well in every single email client! Emails are part of almost every web project, from password reset to order confirmations to marketing emails. Yet coding HTML emails is dreaded among even the most experienced web developers as they can be tricky, given the multiple quirks of different email clients. This short book explains modern HTML email best practices, from how to deal with multiple email clients, to adding interactivity (yes you can do that!), to accessibility, and more. We'll finish with a complete case study: a redesign of SitePoint's very own email newsletter. Stop worrying about HTML email and learn to love the craft!


Simply Visual Basic 2008

Simply Visual Basic 2008
Author: Paul J. Deitel
Publisher: Prentice Hall
Total Pages: 896
Release: 2009
Genre: BASIC (Computer program language)
ISBN: 0136053033

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For introductory courses in Visual Basic Programming, offered in departments of Information Technology, Computer Science or Business. Merging the concept of a lab manual with that of a conventional textbook, the Deitels have crafted an innovative approach that enables students to learn programming while having a mentor-like book by their side. This best-seller blends the Deitel(tm) signature Live-Code(tm) Approach with their Application-Driven(tm) methodology. Students learn programming and Visual Basic by working through a set of applications. Each tutorial builds upon previously learned concepts while learning new ones, An abundance of self assessment exercises are available at the end of most chapters to reinforce key ideas. This approach makes it possible to cover a wealth of programming constructs within the Visual Basic 2008 environment. Key topics include Language Integrated Query (LINQ), Visual Programming, Framework Class Library (FCL), Controls (Buttons, TextBoxes, ListBoxes, Timers, ComboBoxes, RadioButtons, Menus, Dialogs), Event Handling, Debugger, Algorithms, Control Structures, Methods, Random-Number Generation, Arrays, Classes, Objects, Collections, Mouse & Keyboard Event Handling, Strings, Files, Database, Graphics, Multimedia, GUI Design and Web applications. Deitel accomplishes this by making highly technical topics as simple as possible. The Third Edition is fully updated for Visual Studio 2008, Visual Basic 2008 and .NET 3.5.


I-mode Developer's Guide

I-mode Developer's Guide
Author: Paul Wallace
Publisher: Addison-Wesley Professional
Total Pages: 786
Release: 2002
Genre: Computer network protocols
ISBN: 0672321882

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Users of this book will be able to quickly and efficiently build I-Mode pages using any desired text editor. Following examples and instructions based on the authors' successful experiences, developers will create or convert images from other platforms, create animations and sound files, and develop dynamic database driven I-Mode applications and Web sites using common scripting languages such as Perl, PHP, and Java. They will also understand the relationship between I-Mode and other wireless technologies, and the unique business model of I-Mode. An overview of several "killer applications" that have fueled I-Mode's success will further prepare the reader to create applications that take full advantage of the features of small-screen devices.


Teach Yourself Programming With Java ™ in 24 Days.

Teach Yourself Programming With Java ™ in 24 Days.
Author: Harry. H. Chaudhary.
Publisher: Programmers Mind Inc.
Total Pages: 582
Release: 2014-08-15
Genre: Computers
ISBN: 1500863319

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Essential Java Skills--Made Easy! What Special – In this book I covered and explained several topics of latest Java 8 Features in detail for Developers & Fresher’s, Topics Like– Lambdas. || Java 8 Functional interface, || Stream and Time API in Java 8. This Java book doesn't require previous programming experience. However, if you come from a C or C++ programming background, then you will be able to learn faster. Learn the all basics and advanced features of Java programming in no time from Bestseller Java Programming Author Harry. H. Chaudhary (More than 1,67,000 Books Sold !). This Java Guide, starts with the basics and Leads to Advance features of Java in detail with thousands of Java Codes and new features of Java 8 like Lambdas. Java 8 Functional interface, || Stream and Time API in Java 8. , I promise this book will make you expert level champion of java. Anyone can learn java through this book at expert level. The main objective of this java book is not to give you just Java Programming Knowledge, I have followed a pattern of improving the question solution of thousands of Codes with clear theory explanations with different Java complexities for each java topic problem, and you will find multiple solutions for complex java problems. Engineering Students and fresh developers can also use this book. This book covers common core syllabus for all Computer Science Professional Degrees If you are really serious then go ahead and make your day with this ultimate java book. First Part- Teach you how to compile and run a Java program, shows you everything you need to develop, compile, debug, and run Java programs. And then discusses the keywords, syntax, and constructs that form the core of the Java language. After that it leads you to advanced features of java, including multithreaded programming and Applets. Learning a new language is no easy task especially when it’s an oop’s programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. This Java Book is very serious java stuff: A complete introduction to Java. You'll learn everything from the fundamentals to advanced topics, if you've read this book, you know what to expect--a visually rich format designed for the way your brain works. To use this book does not require any previous programming experience. However, if you come from a C/C++ background, then you will be able to advance a bit more rapidly. As most readers will know, Java is similar, in form and spirit, to C/C++. Thus, knowledge of those languages helps, but is not necessary. Even if you have never programmed before, you can learn to program in Java using this book. Inside Contents (Chapters): 1. (Overview of Java) 2.(Java Language) 3.(Control Statements) 4.(Scanner class, Arrays & Command Line Args) 5.(Class & Objects in Java) 6.(Inheritance in Java) 7.(Object oriented programming) 8.(Packages in Java) 9.(Interface in Java) 10.(String and StringBuffer) 11.(Exception Handling) 12.(Multi-Threaded Programming) 13.(Modifiers/Visibility modes) 14.(Wrapper Class) 15.(Input/Output in Java) 16.(Applet Fundamentals) 17.(Abstract Windows Toolkit)(AWT) 18.(Introduction To AWT Events) 19.(Painting in AWT) 20.( java.lang.Object Class ) 21.(Collection Framework) PART - II (Java 8 Features for Developers) 22. Java 8 Features for Developers – Lambdas. 23. Java 8 Functional interface,Stream & Time API. 24. Key Features that Make Java More Secure than Other Languages.


A Methodology for Developing Multimodal User Interfaces of Information Systems

A Methodology for Developing Multimodal User Interfaces of Information Systems
Author: Adrian Stanciulescu
Publisher: Presses univ. de Louvain
Total Pages: 323
Release: 2008
Genre: Business & Economics
ISBN: 2874631140

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The Graphical User Interface (GUI), as the most prevailing type of User Interface (UI) in today's interactive applications, restricts the interaction with a computer to the visual modality and is therefore not suited for some users (e.g., with limited literacy or typing skills), in some circumstances (e.g., while moving around, with their hands or eyes busy) or when the environment is constrained (e.g., the keyboard and the mouse are not available). In order to go beyond the GUI constraints, the Multimodal (MM) UIs apear as paradigm that provide users with great expressive power, naturalness and flexibility. In this thesis we argue that developing MM UIs combining graphical and vocal modalities is an activity that could benefit from the application of a methodology which is composed of: a set of models, a method manipulating these models and the tools implementing the method. Therefore, we define a design space-based method that is supported by model-to-model colored transformations in order to obtain MM UIs of information systems. The design space is composed of explicitly defined design options that clarify the development process in a structured way in order to require less design effort. The feasability of the methodology is demonstrated through three case studies with different levels of complexity and coverage. In addition, an empirical study is conducted with end-users in order to measure the relative usability level provided by different design decisions.


Mobile HTML5

Mobile HTML5
Author: Estelle Weyl
Publisher: "O'Reilly Media, Inc."
Total Pages: 480
Release: 2013-11-13
Genre: Computers
ISBN: 1491948884

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Build kickass websites and applications for all mobile (and non-mobile) platforms by adding HTML5 and CSS3 to your web development toolkit. With this hands-on book, you’ll learn how to develop web apps that not only work on iOS, Android, Blackberry, and Windows Phone, but also perform well and provide good user experience. With lots of code and markup examples, you’ll learn best practices for using HTML5 features, including new web forms, SVG, Canvas, localStorage, and related APIs. You’ll also get an in-depth look at CSS3, and discover how to design apps for large monitors and tiny screens alike. Learn HTML5’s elements, syntax, and semantics Build forms that provide enhanced usability with less JavaScript Explore HTML5 media APIs for graphics, video, and audio Enable your applications to work offline, using AppCache, localStorage, and other APIs Learn what you need to know about CSS3 selectors and syntax Dive into CSS3 features such as multiple backgrounds, gradients, border-images, transitions, transforms, and animations Make your web applications usable, responsive, and accessible. Design for performance, user experience, and reliability on all platforms