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Three.js Cookbook

Three.js Cookbook
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
Total Pages: 300
Release: 2015-01-30
Genre: Computers
ISBN: 1783981199

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This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.


Three. Js Essentials

Three. Js Essentials
Author: Jos Dirksen
Publisher: CreateSpace
Total Pages: 198
Release: 2014-11-12
Genre:
ISBN: 9781503186590

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Create and animate beautiful 3D graphics with this fast-paced tutorial Overview Acquire thorough knowledge of the essential features of Three.js, explained using comprehensive examples Animate HTML5 elements directly from Three.js using the CSS3 3D renderer Visualize information such as sound and open data in beautiful 3D In Detail Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance. From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch. By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow. What you will learn from this book Create standard skeletons and animation loops for Three.js projects that support WebGL and CSS3 3D Use textures and materials to their fullest to enhance rendering of an object Apply different types of lighting using the different light sources available Animate geometries, particle systems, and HTML5 elements with Three.js and Tween.js Create procedural and random geometries from scratch Load geometries from external sources and work with Blender as a 3D modeling tool Work with particle systems for advanced visualizations Approach This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. Who this book is written for If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.


Three.Js Essentials

Three.Js Essentials
Author: Jos Dirksen
Publisher: Packt Pub Limited
Total Pages: 198
Release: 2014-07-10
Genre: Computers
ISBN: 9781783980864

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This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.


Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
Total Pages: 422
Release: 2015-03-31
Genre: Computers
ISBN: 1784391026

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If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.


Leap Motion Development Essentials

Leap Motion Development Essentials
Author: Mischa Spiegelmock
Publisher: Packt Publishing Ltd
Total Pages: 234
Release: 2013-10-25
Genre: Computers
ISBN: 1849697736

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This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.


Learn Three.js

Learn Three.js
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
Total Pages: 554
Release: 2023-02-17
Genre: Computers
ISBN: 1803235861

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Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook Description Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js. What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is for This book is for JavaScript developers looking to learn the use of Three.js library.


Expert Data Visualization

Expert Data Visualization
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
Total Pages: 386
Release: 2017-04-24
Genre: Computers
ISBN: 1786466627

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Breathe life into your data by learning how to use D3.js V4 to visualize information About This Book Create complex visualizations powered by D3.js and open data. Provides an extensive set of visualizations that explore all the functionality provided by D3.js V4. Shows how to set up an easy–to-use environment to create stunning visualizations. Who This Book Is For The typical target audience of this book is JavaScript developers, designers, and visual artists who have some basic JavaScript programming knowledge and who now want to master pro-level techniques to create interactive data visualizations using web standards which work on desktop as well as mobile devices. What You Will Learn Learn how D3.js works to declaratively define visualizations. Create charts from scratch by using SVG and the D3.js APIs See how to prepare data for easy visualization using D3.js. Visualize hierarchical data using chart types provided by D3.js Explore the different options provided by D3.js to visualize linked data such as graphs. Spice up your visualizations by adding interactivity and animations. Learn how to use D3.js to visualize and interact with Geo- and Gis-related information sources. Create visualization by streaming data over WebSockets In Detail Do you want to make sense of your data? Do you want to create interactive charts, data trees, info-graphics, geospatial charts, and maps efficiently? This book is your ideal choice to master interactive data visualization with D3.js V4. The book includes a number of extensive examples that to help you hone your skills with data visualization. Throughout nine chapters these examples will help you acquire a clear practical understanding of the various techniques, tools and functionality provided by D3.js. You will first setup your D3.JS development environment and learn the basic patterns needed to visualize your data. After that you will learn techniques to optimize different processes such as working with selections; animating data transitions; creating graps and charts, integrating external resources (static as well as streaming); visualizing information on maps; working with colors and scales; utilizing the different D3.js APIs; and much more. The book will also guide you through creating custom graphs and visualizations, and show you how to go from the raw data to beautiful visualizations. The extensive examples will include working with complex and realtime data streams, such as seismic data, geospatial data, scientific data, and more. Towards the end of the book, you will learn to add more functionality on top of D3.js by using it with other external libraries and integrating it with Ecmascript 6 and Typescript Style and approach This book will have a real–world, case-study approach, where you will be given data sets from different domains. These data sets will have different visualization goals; some might need 2D or 3D charts, some might need automated workflows, others might require interactive maps. While you fulfill these goals, you will learn different techniques and best practices, which will enable you to perform data visualization tasks on your own


Proceedings of the International Conference on Data Engineering and Communication Technology

Proceedings of the International Conference on Data Engineering and Communication Technology
Author: Suresh Chandra Satapathy
Publisher: Springer
Total Pages: 821
Release: 2016-08-23
Genre: Technology & Engineering
ISBN: 9811016755

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This two-volume book contains research work presented at the First International Conference on Data Engineering and Communication Technology (ICDECT) held during March 10–11, 2016 at Lavasa, Pune, Maharashtra, India. The book discusses recent research technologies and applications in the field of Computer Science, Electrical and Electronics Engineering. The aim of the Proceedings is to provide cutting-edge developments taking place in the field data engineering and communication technologies which will assist the researchers and practitioners from both academia as well as industry to advance their field of study.


Game Development with Three.js

Game Development with Three.js
Author: Isaac Sukin
Publisher: Packt Publishing Ltd
Total Pages: 187
Release: 2013-10-24
Genre: Computers
ISBN: 1782168540

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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.


Blender Cycles: Materials and Textures Cookbook - Third Edition

Blender Cycles: Materials and Textures Cookbook - Third Edition
Author: Enrico Valenza
Publisher: Packt Publishing Ltd
Total Pages: 400
Release: 2015-02-26
Genre: Computers
ISBN: 1784399922

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This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.