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Thinking Skills for the Digital Generation

Thinking Skills for the Digital Generation
Author: Balu H. Athreya
Publisher: Springer
Total Pages: 179
Release: 2016-12-19
Genre: Education
ISBN: 3319123645

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This important text synthesizes the state of knowledge related to thinking and technology and provides strategies for helping young people cultivate thinking skills required to navigate the new digital landscape. The rise of technology has resulted in new ways of searching and communicating information among youth, often creating information “overload”. We do not know how the new technologies will affect the ways young people learn and think. There are plenty of warnings about the dangers of information technology, but there is also enormous potential for technology to aid human thinking, which this book explores from an open-minded perspective. Coverage Includes: - An up to date review of the literature on thinking skills in general, and in relation to technology.- Practical guidelines for thinking with technology.- A scholarly review of the characteristics of the digital generation.- A discussion of the various steps involved in the thinking process.- A historical context of the Information Age and the transition from oral history, to printing press, to the Internet. Thinking Skills for the Digital Generation: The Development of Thinking and Learning in the Age of Information is an invaluable reference for educators and research professionals particularly interested in educational technology, and improving thinking and problem-solving skills.


Teaching the Digital Generation

Teaching the Digital Generation
Author: Frank S. Kelly
Publisher: Corwin Press
Total Pages: 281
Release: 2008-09-17
Genre: Education
ISBN: 1452208395

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The authors show how traditional industrial-type high schools have failed to meet students' learning needs and explore ten alternative high school models that address 21st-century skills.


Understanding the Digital Generation

Understanding the Digital Generation
Author: Ian Jukes
Publisher: Corwin
Total Pages: 0
Release: 2010-02-11
Genre: Education
ISBN: 9781412938440

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An innovative look at reshaping the educational experiences of 21st-century learners! Inspiring thoughtful discussion that leads to change, this reader-friendly resource examines how the new digital landscape is transforming teaching and learning in an environment of standards, accountability, and high-stakes testing and why informed leadership is so critical. The authors present powerful strategies and compelling viewpoints, underscore the necessity of developing relevant classroom experiences, and discuss: Attributes common among digital learners The concepts of neuroplasticity and the hyperlinked mind An educational approach that supports traditional literacy skills alongside 21st-century fluencies Evaluation methods that encompass how digital generation students process new information


Understanding the Digital Generation

Understanding the Digital Generation
Author: Ian Jukes
Publisher: Corwin Press
Total Pages: 175
Release: 2010-02-11
Genre: Education
ISBN: 1452222541

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An innovative look at reshaping the educational experiences of 21st-century learners! Inspiring thoughtful discussion that leads to change, this reader-friendly resource examines how the new digital landscape is transforming teaching and learning in an environment of standards, accountability, and high-stakes testing and why informed leadership is so critical. The authors present powerful strategies and compelling viewpoints, underscore the necessity of developing relevant classroom experiences, and discuss: Attributes common among digital learners The concepts of neuroplasticity and the hyperlinked mind An educational approach that supports traditional literacy skills alongside 21st-century fluencies Evaluation methods that encompass how digital generation students process new information


Grown Up Digital: How the Net Generation is Changing Your World

Grown Up Digital: How the Net Generation is Changing Your World
Author: Don Tapscott
Publisher: McGraw Hill Professional
Total Pages: 288
Release: 2008-11-16
Genre: Business & Economics
ISBN: 9780071641555

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SELECTED AS A 2008 BEST BUSINESS BOOK OF THE YEAR BY THE ECONOMIST The Net Generation Has Arrived. Are you ready for it? Chances are you know a person between the ages of 11 and 30. You've seen them doing five things at once: texting friends, downloading music, uploading videos, watching a movie on a two-inch screen, and doing who-knows-what on Facebook or MySpace. They're the first generation to have literally grown up digital--and they're part of a global cultural phenomenon that's here to stay. The bottom line is this: If you understand the Net Generation, you will understand the future. If you're a Baby Boomer or Gen-Xer: This is your field guide. A fascinating inside look at the Net Generation, Grown Up Digital is inspired by a $4 million private research study. New York Times bestselling author Don Tapscott has surveyed more than 11,000 young people. Instead of a bunch of spoiled “screenagers” with short attention spans and zero social skills, he discovered a remarkably bright community which has developed revolutionary new ways of thinking, interacting, working, and socializing. Grown Up Digital reveals: How the brain of the Net Generation processes information Seven ways to attract and engage young talent in the workforce Seven guidelines for educators to tap the Net Gen potential Parenting 2.0: There's no place like the new home Citizen Net: How young people and the Internet are transforming democracy Today's young people are using technology in ways you could never imagine. Instead of passively watching television, the “Net Geners” are actively participating in the distribution of entertainment and information. For the first time in history, youth are the authorities on something really important. And they're changing every aspect of our society-from the workplace to the marketplace, from the classroom to the living room, from the voting booth to the Oval Office. The Digital Age is here. The Net Generation has arrived. Meet the future.


Media Education for a Digital Generation

Media Education for a Digital Generation
Author: Julie Frechette
Publisher: Routledge
Total Pages: 317
Release: 2015-10-14
Genre: Education
ISBN: 1317402979

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Media education for digital citizenship is predicated upon the ability to access, analyze, evaluate and produce media content and communication in a variety of forms. While many media literacy approaches overemphasize the end-goal of accessing digital media content through the acquisition of various technology, software, apps and analytics, this book argues that the goals for comprehensive and critical digital literacy require grasping the means through which communication is created, deployed, used, and shared, regardless of which tools or platforms are used for meaning making and social interaction. Drawing upon the intersecting matrices of digital literacy and media literacy, the volume provides a framework for developing critical digital literacies by exploring the necessary skills and competencies for engaging students as citizens of the digital world.


Teaching the Digital Generation

Teaching the Digital Generation
Author: Frank S. Kelly
Publisher: Corwin Press
Total Pages: 281
Release: 2008-09-17
Genre: Education
ISBN: 1452293953

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"This might well be THE contemporary manual for effective education reform. In a world where the future is now, schools are falling behind. It is a lag we can no longer afford." —Sean M. Nosek, Principal Westview Secondary School, Maple Ridge, BC, Canada "This is the most important book about high schools since Breaking Ranks for school facilities planners." —David E. Anstrand, Principal, Education Environment Planning Consultants Board Member, Council of Educational Facility Planners International Discover options for instruction and school design that reflect the needs of 21st-century students! Preparing students to meet the demands of a constantly changing, technology-driven environment presents today′s educators with unique challenges. This innovative resource demonstrates how traditional, industrial-type high schools have become outdated and helps school leaders plan facilities and curriculum in ways that benefit students′ academic development and performance. Teaching the Digital Generation examines how educators can address the learning needs of secondary students immersed in a digital world by designing and implementing new instructional models and technology infrastructure. The authors explore ten alternative high school models that address 21st-century skills such as critical thinking, problem solving, and digital literacy, and pose five critical considerations: What should instruction and learning look like in a 21st-century school? How can technology foster this kind of learning? What noninstructional components are required? How can time be used differently to support our vision? How can new facility design turn this vision into reality? Incorporating issues of facility design with curriculum and instructional planning, the authors offer educational leaders a new vision for schools.


Shaping the Future of Education, Communication and Technology

Shaping the Future of Education, Communication and Technology
Author: Will W. K. Ma
Publisher: Springer
Total Pages: 249
Release: 2019-04-30
Genre: Education
ISBN: 9811366810

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This book gathers selected papers from the Hong Kong Association for Educational Communications and Technology 2019 International Conference on the theme of “Shaping the Future of Education, Communication and Technology.” It contributes to a scholarly discussion that looks beyond what future media and technology can offer for education, and reflects on best practices and lessons learned from applying new media and technology in a wide range of fields. Scholars from educational technology, communication, and higher education share their research work in various formats such as empirical research, best-practice case studies, literature reviews, etc. The topics of the papers are divided into four main areas, including curriculum, pedagogy and instructional design; teaching and learning experiences with technology; online learning and open education resources; and communication and media. The book’s unique quality is its combination of perspectives and research work on communication, education and technology. Thus, it will encourage an interdisciplinary discourse and exchange concerning communication, new media, and educational practices.


Game On

Game On
Author: Ryan L. Schaaf
Publisher: Solution Tree Press
Total Pages: 160
Release: 2016-10-25
Genre: Education
ISBN: 1936763982

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Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources


Teaching in a Digital Age

Teaching in a Digital Age
Author: A. W Bates
Publisher:
Total Pages:
Release: 2015
Genre:
ISBN: 9780995269231

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