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Thinking Print

Thinking Print
Author: Deborah Wye
Publisher: The Museum of Modern Art
Total Pages: 168
Release: 1996
Genre: Architecture
ISBN: 9780870701245

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Essay by Deborah Wye. Foreword by Glenn D. Lowry.


Systems Thinking with Flowers

Systems Thinking with Flowers
Author: Krystal Languell
Publisher:
Total Pages:
Release: 2022-02-15
Genre:
ISBN: 9781737803607

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Beginning to Read

Beginning to Read
Author: Marilyn Jager Adams
Publisher: MIT Press
Total Pages: 508
Release: 1994-02-03
Genre: Psychology
ISBN: 9780262510769

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Beginning to Read reconciles the debate that has divided theorists for decades over what is the "right" way to help children learn to read. Beginning to Read reconciles the debate that has divided theorists for decades over the "right" way to help children learn to read. Drawing on a rich array of research on the nature and development of reading proficiency, Adams shows educators that they need not remain trapped in the phonics versus teaching-for-meaning dilemma. She proposes that phonics can work together with the whole language approach to teaching reading and provides an integrated treatment of the knowledge and process involved in skillful reading, the issues surrounding their acquisition, and the implications for reading instruction. A Bradford Book


Thinking Outside the Book

Thinking Outside the Book
Author: Augusta Rohrbach
Publisher: Studies in Print Culture and t
Total Pages: 0
Release: 2014
Genre: Literary Criticism
ISBN: 9781625341266

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In Thinking Outside the Book, Augusta Rohrbach works through the increasing convergences between digital humanities and literary studies to explore the meaning and primacy of the book as a literary, material, and cultural artifact. Rohrbach assembles a rather unlikely cohort of nineteenth-century women writers--Jane Johnston Schoolcraft, Sojourner Truth, Hannah Crafts, Augusta Evans, and Mary Chesnut--to consider the publishing culture of their period from the perspective of our current digital age, bringing together scholarly concepts from both print culture and new media studies. In nineteenth-century America, women from a variety of racial and class affiliations were bombarding the print market with their literary productions, taking advantage of burgeoning rates of literacy and advances in publishing technology. Their work challenged prevailing modes of authorship and continues to do so today. Each chapter of Thinking Outside the Book positions a focal figure as both paradigmatic and problematic within the context of key terms that define the study of the book. In lieu of terms such as literacy, authorship, publication, edition, and editor, Rohrbach develops an alternate typology that includes mediation, memory, history, testimony, and loss. Recognizing that the field spans radio, cinema, television, and the Internet, she draws comparisons to the present day, when Web 2.0 allows writers from varying backgrounds and positions to seek out readers without gatekeepers limiting their exposure. More than a literary history, this book takes up theories of recovery, literacy, authorship, narrative, the book, and new media in connection with race, gender, class, and region.


Graphic Design Play Book

Graphic Design Play Book
Author: Sophie Cure
Publisher: Laurence King Publishing
Total Pages: 0
Release: 2019-06-25
Genre: Design
ISBN: 9781786273963

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'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina


Thinking on Paper

Thinking on Paper
Author: V.a. Howard
Publisher: Harper Collins
Total Pages: 162
Release: 1988-02-25
Genre: Language Arts & Disciplines
ISBN: 0688077587

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Most books on writing assume that the sole purpose of writing is communication. These manuals seldom go beyond teaching how to avoid the problems of punctuation, grammar, and style that at one time or another ensnare the best of writers. Few, if any, of these books explore writing as a way of shaping thought. V.A. Howard and J.H. Barton, two Harvard researchers in education, take a radically different approach. While they agree with their predecessors that an important function of writing is the clear, direct expression of thought, they point out that many of our thoughts first come into being only when put to paper. By failing to recognize the link between thinking and writing, we fall into the deadlock innappropriately named writer's block. Thinking on Paper shows how writer's block as well as many other writing problems are engendered by the tendency, supported by traditional approaches, to separate thinking from writing. Drawing on the developing field of symbol theory, Howard and Barton explain why this sepapration is unsound and demonstrate how to improve dramatically our ability to generate and express ideas. For everyone who writes, this is a readable, accessible manual of immense educational and practical value.


Drawing is Thinking

Drawing is Thinking
Author: Milton Glaser
Publisher: Harry N. Abrams
Total Pages: 0
Release: 2008-11-26
Genre: Design
ISBN: 9781585679942

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"For more than fifty years, Milton Glaser has designed much of the world we live and experience every day. His posters, books, albums, restaurants, advertisements, and so much more have identified him as the preeminent force in design in America. Now, in Drawing is Thinking, Glaser draws upon an amazing vocabulary of images and techniques to create his most personal book to date. In a way, he has not only been drawing all his life, he has been thinking about art and design on that journey." "Based on his view that all art has its origin in the impulse to create, he has designed a book that powerfully delineates this position. In Drawing is Thinking, the drawings depicted are meant to be experienced sequentially, so that the viewer not only follows Glaser through these pages, but comes to inhabit his mind. The drawings represent a sweeping range of subject matter taken from the full range of a reflective master's career. The pages suggest that drawing is not simply a way to represent reality, but, as the title implies, a better way to perceive the world. The maker and the viewer become more attentive, one by creating the work, the other by experiencing it." "Glaser's two signature books, Graphic Design and Art is Work, are each in print decades after their first appearances. In different ways, each is a display of his work with extended descriptions of how the work came about, and how design problems were visually resolved. But in Drawing is Thinking the author is less interested in display. Glaser this time is concerned with how the mind works in its attempt to create reality."--BOOK JACKET.


Finger Print Magazine

Finger Print Magazine
Author:
Publisher:
Total Pages: 308
Release: 1919
Genre:
ISBN:

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10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 323
Release: 2012-11-23
Genre: Computers
ISBN: 0262304570

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A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.


Algorithmic Thinking

Algorithmic Thinking
Author: Daniel Zingaro
Publisher: No Starch Press
Total Pages: 409
Release: 2020-12-15
Genre: Computers
ISBN: 1718500807

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A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies The heap data structure to determine the amount of money given away in a promotion The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?