Theory of Three-dimensional Computer Graphics
Author | : Szirmay-Kalos László |
Publisher | : |
Total Pages | : 0 |
Release | : 1995 |
Genre | : |
ISBN | : 9789630669115 |
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Author | : Szirmay-Kalos László |
Publisher | : |
Total Pages | : 0 |
Release | : 1995 |
Genre | : |
ISBN | : 9789630669115 |
Author | : Michael Orourke |
Publisher | : W. W. Norton & Company |
Total Pages | : 422 |
Release | : 2003 |
Genre | : Business & Economics |
ISBN | : 9780393730838 |
This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.
Author | : Alan H. Watt |
Publisher | : Addison-Wesley Professional |
Total Pages | : 634 |
Release | : 2000 |
Genre | : Computers |
ISBN | : |
Focusing on the 3D aspects of computer graphics, this third edition presents new material on visualisation in scientific computing and recent graphics standards such as PHIGS. A CD-ROM is included containing programs and a 400-image study.
Author | : Fouad Sabry |
Publisher | : One Billion Knowledgeable |
Total Pages | : 161 |
Release | : 2024-05-04 |
Genre | : Computers |
ISBN | : |
What is Three Dimensional Computer Graphics 3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 3D computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Computer animation Chapter 4: Vector graphics Chapter 5: Voxel Chapter 6: Scientific visualization Chapter 7: Real-time computer graphics Chapter 8: Computer graphics (computer science) Chapter 9: 3D modeling Chapter 10: Computer-generated imagery (II) Answering the public top questions about three dimensional computer graphics. (III) Real world examples for the usage of three dimensional computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Three Dimensional Computer Graphics.
Author | : Samuel R. Buss |
Publisher | : Cambridge University Press |
Total Pages | : 397 |
Release | : 2003-05-19 |
Genre | : Computers |
ISBN | : 1139440381 |
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Author | : Faxin Yu |
Publisher | : Springer Science & Business Media |
Total Pages | : 434 |
Release | : 2011-02-03 |
Genre | : Computers |
ISBN | : 3642126510 |
With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.
Author | : Branislav Sobota |
Publisher | : BoD – Books on Demand |
Total Pages | : 182 |
Release | : 2020-10-14 |
Genre | : Computers |
ISBN | : 1839626224 |
Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.
Author | : Jeffrey J. McConnell |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 582 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9780763722500 |
Computer Graphics & Graphics Applications
Author | : Andrew S. Glassner |
Publisher | : |
Total Pages | : 244 |
Release | : 1989 |
Genre | : Computers |
ISBN | : |
Author | : Herbert D. Peckham |
Publisher | : |
Total Pages | : 55 |
Release | : 1974 |
Genre | : Computer drawing |
ISBN | : |