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Theme Park Design & the Art of Themed Entertainment

Theme Park Design & the Art of Themed Entertainment
Author: David Younger
Publisher: David Younger
Total Pages: 0
Release: 2016
Genre: Amusement parks
ISBN: 9780993578908

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Theme Park Design & The Art of Themed Entertainment aims to be the most in-depth book on theme park design ever written, documenting for professional designers, theme park design students, and curious theme park fans, the fascinating processes and techniques that go into creating the amazing worlds of theme park design.


Theme Park Design

Theme Park Design
Author: Steve Alcorn
Publisher:
Total Pages: 232
Release: 2020-06-09
Genre:
ISBN:

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If you've ever visited a theme park and wondered how the magic is created, this is the book for you. Theme park design invites you to become an apprentice Imagineer. Inside, you'll: - Explore the different types of rides and shows- Experience creating an attraction from conception to opening day- Discover the different professional roles in Imagineering so you can determine which best suits your interestsAnd for avid fans and gearheads, a special section takes you on a deep dive into show control, ride control, audio, video and special effects.Whether your goal is to become an Imagineer, or you're just curious about how theme parks are created, Theme Park Design pulls back the curtain on what goes into creating the greatest attractions on Earth


Designing Disney's Theme Parks

Designing Disney's Theme Parks
Author: Centre canadien d'architecture
Publisher: Flammarion-Pere Castor
Total Pages: 232
Release: 1997
Genre: Architecture
ISBN:

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From the day it opened in July 1955, in an event given live TV coverage, Disneyland has been a key symbol of contemporary American culture. It has been both celebrated and attacked as the ultimate embodiment of consumer society, a harbinger of shopping-mall culture, a symbol of American hegemony in entertainment, the epitome of fantasy, simulation, pastiche, and the blurring of distinctions between reality and mass-media imagery. Yet for all the power of Disneyland as metaphor, almost no one has discussed the making of this unique place, with its far-flung colonies in Florida, Japan, and France. Written to accompany an exhibition at the Canadian Centre for Architecture in Montreal, "Designing Disney's Theme Parks: The Architecture of Reassurance" is the first book to look beyond the multiple myths of Disneyland. Uniting a roster of authors chosen from wide-ranging disciplines, this study is the first to examine the influence of Disneyland on both our built environment and our architectural imagination. Tracing the relationship of the Disney parks to their historical forbears, it charts Disneyland's evolution from one man's personal dream to a multinational enterprise, a process in which the Disney "magic" has moved ever closer to the real world. Editor Karal Ann Marling, Professor of Art History and American Studies at the University of Minnesota, draws upon her pioneering work in the Disney archives to reconstruct and analyze the intentions and strategies behind the parks. She is joined by Marty Sklar, Vice Chairman and Principal Creative Executive of Walt Disney Imagineering, historian Neil Harris, art historian Erika Doss, geographer Yi-Fu Tuan, critic Greil Marcus, and architectFrank Gehry to provide a unique perspective on one of the great post-war American icons.


The Immersive Worlds Handbook

The Immersive Worlds Handbook
Author: Scott A. Lukas
Publisher: Taylor & Francis
Total Pages: 290
Release: 2013
Genre: Art
ISBN: 0240820932

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Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!


Designing Disney

Designing Disney
Author: John Hench
Publisher: Disney Editions
Total Pages: 0
Release: 2009-01-06
Genre: Juvenile Nonfiction
ISBN: 9781423119159

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Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design. Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several key areas: “Design Philosophy” examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In “The Art of the Show” and “The Art of Color,” Hench reveals the essence of what makes the parks work so well. And in “The Art of Character,” he lets the reader in on the how and why of the Disney characters’ inherent popularity—their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.


The Imagineering Process

The Imagineering Process
Author: Louis J. Prosperi
Publisher: Theme Park Press
Total Pages:
Release: 2018-05-04
Genre:
ISBN: 9781683901389

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A Master Class in Imagineering. When we think of Imagineering, we think of Disney theme parks. But Imagineering is a creative *process* that can be used for nearly any project, once you know how it works. Lou Prosperi distills years of research into a practical how-to guide for budding "Imagineers" everywhere.


Minecraft: Let's Build! Theme Park Adventure

Minecraft: Let's Build! Theme Park Adventure
Author: Mojang Ab
Publisher: Del Rey
Total Pages: 64
Release: 2019-06-04
Genre: Games & Activities
ISBN: 1101966394

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Have you ever wanted to build your very own theme park in Minecraft? This guide will show you how it’s done! Inside you’ll find build ideas for everything from a classic carousel and a haunted mansion ride to thrilling jungle river rapids and a terrifying alternate dimensions roller coaster. Just follow the steps for each build, and before you know it, you’ll have an entire theme park to enjoy with your friends! This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners


Molly Builds a Theme Park

Molly Builds a Theme Park
Author: Steve Alcorn
Publisher: Createspace Independent Publishing Platform
Total Pages: 58
Release: 2016-06-28
Genre:
ISBN: 9781533588227

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When the circus packs up for the season, the animals quickly grow bored. But Molly Monkey organizes them to build the theme park of her dreams. Together they accomplish their goal, and then discover the joy of sharing with others. Ages 4-10


Hatch!

Hatch!
Author: C. McNair Wilson
Publisher:
Total Pages: 208
Release: 2012-09-15
Genre: Brainstorming
ISBN: 9781938512018

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McNair Wilson's "7 Agreements of Brainstorming" have been assisting organizations from Apple, Inc. to the Salvation Army to design, create, plan, develop ... anything. Behind it all is great team-building tool that has literally changed the culture at scores of McNair's clients--including aerospace companies that have objects currently orbiting the planet. --from publisher description