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The Wizard's Estate Let the Games Begin

The Wizard's Estate Let the Games Begin
Author: F.D. Stewart
Publisher: Page Publishing Inc
Total Pages: 180
Release: 2016-01-20
Genre: Fiction
ISBN: 1682139158

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A group of college friends will soon discover, that getting everything they've ever wanted means losing everything they’ve ever loved. Join them, as they battle in a war for their identities, where they soon discover, it’s not a game, it's their life.


The Livingston Gatekeeper Meets Hannah, the Mistress

The Livingston Gatekeeper Meets Hannah, the Mistress
Author: F. D. Stewart
Publisher: Page Publishing Inc
Total Pages: 195
Release: 2022-04-29
Genre: Fiction
ISBN: 1662471106

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An altercation may have caused a shift in the realm for the group of college friends as they enter in a different dimension with no warning. With the return of Peter from the Pegasus World, nothing seems to change. Everything is more chaotic now more than ever. What they thought would put everything back to normal is far from the truth and accepting their identity comes with a price. Now this group of college friends must find a solution to save their world and themselves by battling in other realms. They will have to agree or fight to their death. There is a saying, “Evil is present, but good conquerors all.” But at this level, evil seems to be winning.


How I Trade for a Living

How I Trade for a Living
Author: Gary Smith
Publisher: John Wiley & Sons
Total Pages: 280
Release: 1999-11-09
Genre: Business & Economics
ISBN: 9780471355144

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Viele Händler und aktive Anleger träumen davon, das Handeln professionell zu betreiben. Analysten, Fondsmanager und andere Experten haben zwar eine Fülle an Literatur über Handelsstrategien verfaßt, aber zum Thema 'Erfolgreich Handeln von zu Hause' gab es bislang keine Informationen. Bis jetzt! Hier ist das erste Buch, das sich mit diesem Thema eingehend beschäftigt. Autor Gary Smith handelt seit über 15 Jahren erfolgreich von zu Hause aus. Er ist ein berühmtes und angesehenes Mitglied der Händlergemeinschaft und erklärt, was es heißt, von zu Hause aus zu agieren - mit der nötigen Courage und Hardware. Smith erläutert seine gewinnbringenden Handelsstrategien, die er für Aktien, Optionen und Anleihen einsetzt und demonstriert, wie er diese bei Aktien-Index-Futures und offenen Investmentfonds anwendet. Seine Strategie ist einfach, ohne komplexe technische Indikatoren, ohne verwirrende Charts, ohne große Softwareausstattung und mit geringem Risiko. Ein realistischer Leitfaden für jeden, der professionell einsteigen will. (12/99)


Portals

Portals
Author: David Goldwasser
Publisher: iUniverse
Total Pages: 480
Release: 2012-06
Genre: Fiction
ISBN: 1475932782

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Ever since she was small, Lissa has secretly been able to tell when she is in others' thoughts before they even speak to her. But now, eighteen-year-old Lissa is in the fight of her life. As she battles a deadly cancer, Lissa lies in her hospital bed-unaware that very far away in the city of Light's Keep, a group of wizards have chosen her as their champion. Trebb, a master wizard who leads the light, believes that Lissa is the long-awaited child of the scroll who, with her powerful magic, will change the balance of light and dark forever. He is opposed by Lord Verdex, seven feet of pure malice, who will stop at nothing to capture Lissa and use her magic for his own ends. As a twist of magical fate thrusts Lissa into a portal where she enters a world filled with warring wizards, she soon discovers that she is helplessly caught in an ancient struggle between prophecy and reality. In this thrilling fantasy tale, a battle between good and evil ensues as a young girl struggles to control her magic and make the kind of choices that will help two vastly different worlds find peace at last.


Game Wizards

Game Wizards
Author: Jon Peterson
Publisher: MIT Press
Total Pages: 401
Release: 2021-10-12
Genre: Games & Activities
ISBN: 0262542951

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The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.


The Washington Post Index

The Washington Post Index
Author:
Publisher:
Total Pages: 1418
Release: 2009
Genre: Washington post
ISBN:

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Nothing Down for Women

Nothing Down for Women
Author: Robert G. Allen
Publisher: Simon and Schuster
Total Pages: 481
Release: 2007-01-09
Genre: Business & Economics
ISBN: 0743297849

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An all-time bestselling real estate author teams up with his leading female seminar leader to reveal the ways women can gain advantage in today's highly competitive real estate market.


Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C#
Author: David Weller
Publisher: Apress
Total Pages: 434
Release: 2008-01-01
Genre: Computers
ISBN: 1430207213

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* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.


Encyclopedia of Sports Management and Marketing

Encyclopedia of Sports Management and Marketing
Author: Linda E. Swayne
Publisher: SAGE Publications
Total Pages: 1960
Release: 2011-08-08
Genre: Business & Economics
ISBN: 1452266484

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This four-volume set introduces, on the management side, principles and procedures of economics, budgeting and finance; leadership; governance; communication; business law and ethics; and human resources practices; all in the sports context. On the marketing side this reference resource explores two broad streams: marketing of sport and of sport-related products (promoting a particular team or selling team- and sport-related merchandise, for example), and using sports as a platform for marketing non-sports products, such as celebrity endorsements of a particular brand of watch or the corporate sponsorship of a tennis tournament. Together, these four volumes offer a comprehensive and authoritative overview of the state of sports management and marketing today, providing an invaluable print or online resource for student researchers.


Game Development with Construct 2

Game Development with Construct 2
Author: LEE STEMKOSKI
Publisher: Apress
Total Pages: 248
Release: 2017-05-18
Genre: Computers
ISBN: 1484227840

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Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)