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The War Game

The War Game
Author: Irving Horowitz
Publisher: Routledge
Total Pages: 215
Release: 2017-07-28
Genre: Political Science
ISBN: 1351301624

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War gaming has become a characteristic feature of modern life. From amateur clubs to professional academicians playing the war game in the company of military circles, we have come up against the phenomenon of the "robotization" of human life. Irving Louis Horowitz argues that those who protest the idea that war is a game do so on moral grounds that leave unanswered tough questions: What is the alternative to playing the game? What will become of us if we allow the opponent to become the better "player" in an all-or-nothing game of extinction? Horowitz provides answers in a logical manner while focusing on facts and ethical alternatives to risky ethics. The work is divided into three sections: The New Civilian Militarists, Thermonuclear Peace and Its Political Equivalents, and General Theory of Conflict and Conflict Resolution. Included are such topics as arms, policies, and games; morals, missiles, and militarism; and conflict, consensus, and cooperation. Horowitz concludes that it is time to register the fact that the basic option to destructive uses of science is not traditional morality, but better science a science of survival. With a new introduction by Howard Schneiderman along with a major essay and other materials not included in the original edition, this classic work is a worthy contribution to intellectual debate in the twenty-first century and a must read for military strategists, sociologists, and historians.


Oathmark: Bane of Kings

Oathmark: Bane of Kings
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
Total Pages: 81
Release: 2021-06-24
Genre: Games & Activities
ISBN: 1472847709

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Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.


War Games

War Games
Author: Linda Polman
Publisher: Penguin UK
Total Pages: 264
Release: 2010-04-19
Genre: Language Arts & Disciplines
ISBN: 0670919772

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From Rwanda to Afghanistan, from Sudan to Iraq, this brilliantly written and at times blackly funny work of reportage shows how the humanitarian aid industry, the media and warmongers the world over are locked in a cycle of mutual support. Drawing on her decades of first-hand experience, Linda Polman�s gripping narrative introduces us to the key players in this twisted game, to the aid-workers and the warlords themselves. Among many others, there is the Bible-bashing one-man NGO who rescued two Sierra Leonean girls from life in an amputee camp � only to change his mind and try to send them back again; the director of the World Bank in Kabul who estimates that 35�40 per cent of all aid in Afghanistan is looted or lost; and the rebel soldier who explains that war does not mean fighting: 'W.A.R. means Waste All Resources. Destroy everything. Then you people will come and fix it.' War Games is a controversial expos� from the front lines of the humanitarian aid industry by one of the most intrepid and brilliantly incisive journalists of our times.


War Game

War Game
Author: Michael Foreman
Publisher: Farshore
Total Pages: 0
Release: 2023-08-03
Genre:
ISBN: 9780008612733

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A special lavishly illustrated new edition of Michael Foreman's classic story. It's 1914 when everything changes for a group of boys growing up and playing football in the Suffolk countryside. Far away, in a place called Sarajevo, an Archduke has been killed and a web of global events results in a call for all British men to do their duty 'for King and Country' and join the army to fight the germans overseas. The boys sign up for what sounds like an adventure and a chance to see the world. After basic training the boys sail to France where they find themselves fighting on the front line. Living in the trenches in constant fear for their lives is nothing like they expected and only a bombed-out wasteland, no-man's-land, separates their trenches from those of their German enemies. Then, on Christmas Day, something remarkable happens as the German and British armies stop fighting and meet in the middle of no-man's-land. The enemies talk, play football and become friends. But the war isn't over, the two sides resume fighting and the group of Suffolk lads are ordered to charge across no-man's-land... From the author of War Boy, After the War Was Over, Farm Boy and Billy the Kid and the illustrator of Platinum Jubilee picture book There Once Is a Queen.


Postnational Memory, Peace and War

Postnational Memory, Peace and War
Author: Nigel Young
Publisher: Routledge
Total Pages: 343
Release: 2019-11-26
Genre: History
ISBN: 0429656149

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This book examines the phenomenon of modern memory as a reaction to total war, an aspiration to truth-seeking provoked by the independent forces of modern war and collective violence which is transnational, or postnational, in character. Using examples from prose and poetry, film and theatre, painting and photography, and music and the popular arts, the author traces a narrative path through the events of the twentieth century, defining the tradition of modern memory in terms of its essentially anti-militaristic, anti-war character, as expressed in the manner in which it represents recalled violence and atrocity. Through a series of thematic discussions of two world wars, the Shoah, urbicide and nuclear weapons, Postnational Memory explores the formation of transnational memory, drawing on examples from industrialized societies, with a focus on memory of real events and their reproduction in literature and the arts, often including personal recollections that link the self to the represented past. As such, by asking how the concept of modern memory is constructed through the victims of war and genocide, the book constitutes an alternative to national memories and hegemonic, militarist or ethnocentric histories. Surveying the emergence of new, transnational forms of remembering the past, it will appeal to students and scholars of sociology, memory studies and peace studies, as well as those working in disciplines such as modern and international history, cultural studies and military studies.


The War Game

The War Game
Author: Charles Grant
Publisher:
Total Pages: 191
Release: 1971
Genre: War games
ISBN:

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Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom
Author: Mark L. Herman
Publisher: McGraw Hill Professional
Total Pages: 289
Release: 2008-12-01
Genre: Business & Economics
ISBN: 0071596895

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If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.


When Titans Clashed

When Titans Clashed
Author: David M. Glantz
Publisher: University Press of Kansas
Total Pages: 576
Release: 2015-10-16
Genre: History
ISBN: 0700621210

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On first publication, this uncommonly concise and readable account of Soviet Russia's clash with Nazi Germany utterly changed our understanding of World War II on Germany’s Eastern Front, immediately earning its place among top-shelf histories of the world war. Revised and updated to reflect recent Russian and Western scholarship on the subject, much of it the authors' own work, this new edition maintains the 1995 original's distinction as a crucial volume in the history of World War II and of the Soviet Union and the most informed and compelling perspective on one of the greatest military confrontations of all time. In 1941, when Pearl Harbor shattered America's peacetime pretensions, the German blitzkrieg had already blasted the Red Army back to Moscow. Yet, less than four years later, the Soviet hammer-and-sickle flew above the ruins of Berlin, stark symbol of a miraculous comeback that destroyed the Germany Army and put an end to Hitler's imperial designs. In swift and stirring prose, When Titans Clash provides the clearest, most complete account of this epic struggle, especially from the Soviet perspective. Drawing on the massive and unprecedented release of Soviet archival documents in recent decades, David Glantz, one of the world's foremost authorities on the Soviet military, and noted military historian Jonathan House expand and elaborate our picture of the Soviet war effort—a picture sharply different from accounts that emphasize Hitler's failed leadership over Soviet strategy and might. Rafts of newly available official directives, orders, and reports reveal the true nature and extraordinary scale of Soviet military operations as they swept across the one thousand miles from Moscow to Berlin, featuring stubborn defenses and monumental offensives and counteroffensives and ultimately costing the two sides combined a staggering twenty million casualties. Placing the war within its wider context, the authors also make use of recent revelations to clarify further the political, economic, and social issues that influenced and reflected what happened on the battlefield. Their work gives us new insight into Stalin's political motivation and Adolf Hitler’s role as warlord, as well as a better understanding of the human and economic costs of the war—for both the Soviet Union and Germany. While incorporating a wealth of new information, When Titans Clashed remains remarkably compact, a tribute to the authors' determination to make this critical chapter in world history as accessible as it is essential.


The Politics of the First World War

The Politics of the First World War
Author: Scott Wolford
Publisher: Cambridge University Press
Total Pages: 469
Release: 2019-02-21
Genre: History
ISBN: 1108426018

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This analytical history of World War I offers a rigorous yet accessible training in game theory, and a survey of modern political science research.


Adventures of Perception

Adventures of Perception
Author: Scott MacDonald
Publisher: Univ of California Press
Total Pages: 436
Release: 2009-08-25
Genre: Performing Arts
ISBN: 0520258568

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"Over the past twenty-five years, Scott MacDonald's kaleidoscopic explorations of independent cinema have become the most important chronicle of avant-garde and experimental film in the United States. In this collection of thematically related personal essays and conversations with filmmakers, he takes us on a fascinating journey into many under-explored territories of cinema. MacDonald illuminates topics including race and avant-garde film, the political implications of the nature film, the inventive single shot films of the late 1960s and early 1970s, why men use pornography and what they are looking at when they do, poetry and the poetic in avant-garde film, the widespread failure of film studies academicians to honor those who keep film exhibition alive, and other topics. Several of the interviews--those with Korean filmmaker Gina Kim, French nature filmmakers Claude Nuridsany and Marie Pérennou (Microcosmos), Canadian media artist Clive Holden, formalist/conceptualist David Gatten, and New York's Film Forum director Karen Cooper--are the first substantial conversations with these filmmakers available in English."--Publisher's description.